Player Matchup

Kuzenbo
Kuzenbo
DomKageUI
Kuzenbo
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,414 Elo+
Party 1
Shiva
Shiva
ImKazuya-San
Shiva
Level 106
God Stats
1W - 4L
1,517 SR
Queue Stats
15W - 19L
1,488 Elo+
Party 1
Lancelot
Lancelot
Immortal_xdv
Lancelot
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
101W - 115L
1,471 Elo+
Solo
Danzaburou
Danzaburou
VoTheDeity
Danzaburou
Level 98
God Stats
11W - 5L
1,816 SR
Queue Stats
21W - 26L
1,471 Elo+
Party 1
Olorun
Olorun
bce360
Olorun
Level 126
God Stats
10W - 18L
1,500 SR
Queue Stats
281W - 272L
1,390 Elo+
Solo
Team Averages
Level 106
1,567 SR
1,447 Elo+

VS

Team Averages
Level 104
1,528 SR
1,458 Elo+
Hun Batz
Hun Batz
Chukwuddi
Hun Batz
Level 89
God Stats
2W - 4L
1,308 SR
Queue Stats
267W - 270L
1,303 Elo+
Solo
Cthulhu
Cthulhu
Gappet
Cthulhu
Level 84
God Stats
2W - 3L
1,178 SR
Queue Stats
112W - 130L
1,300 Elo+
Party 2
Ah Puch
Ah Puch
Jay13418
Ah Puch
Level 129
God Stats
2W - 2L
1,753 SR
Queue Stats
378W - 344L
1,638 Elo+
Party 2
Nu Wa
Nu Wa
LouisFrost
Nu Wa
Level 109
God Stats
1W - 1L
1,691 SR
Queue Stats
6W - 7L
1,555 Elo+
Solo
Rama
Rama
eggroll8418
Rama
Level 108
God Stats
20W - 13L
1,710 SR
Queue Stats
76W - 78L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DomKageUI
Kuzenbo
11
0 / 1 / 4
7,368
368
5,482
15,774
16,215
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 2 / 1
8,482
424
10,852
22,223
16,145
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Immortal_xdv
Lancelot
15
3 / 2 / 3
9,322
466
7,843
15,758
6,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
VoTheDeity
Danzaburou
17
7 / 2 / 0
10,878
544
15,601
17,552
7,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
bce360
Olorun
13
2 / 3 / 2
8,378
419
6,631
13,528
5,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chukwuddi
Hun Batz
16
4 / 2 / 2
9,965
498
4,313
17,370
8,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Gappet
Cthulhu
12
0 / 2 / 5
8,450
423
8,727
16,456
16,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
Jay13418
Ah Puch
19
4 / 1 / 1
11,886
594
19,230
15,989
13,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
14
1 / 3 / 3
8,560
428
14,608
10,333
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 4 / 1
10,352
518
11,063
14,848
5,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
12
Kills
10
10
Deaths
12
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Chukwuddi
Hun Batz
4
2
2
2.5
L
Kuzenbo
DomKageUI
Kuzenbo
0
1
4
2
W
Cthulhu
Gappet
Cthulhu
0
2
5
1.25
L
0
2
1
0.25
L
Lancelot
Immortal_xdv
Lancelot
3
2
3
2.25
W
Ah Puch
Jay13418
Ah Puch
4
1
1
4.5
W
Nu Wa
1
3
3
0.83
L
Danzaburou
VoTheDeity
Danzaburou
7
2
0
3.5
L
Olorun
bce360
Olorun
2
3
2
1
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,409
Damage
57,941
84,835
Taken
74,996
51,937
Mitigated
48,063
28,877
Healing
29,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Chukwuddi
Hun Batz
4,313
1,145
0
8,288
17,370
8,132
0
2,664
14,706
0
83,904
L
Kuzenbo
DomKageUI
Kuzenbo
5,482
2,680
363
2,012
15,774
16,215
0
7,672
8,046
26,720
0
W
Cthulhu
Gappet
Cthulhu
8,727
1,145
241
1,767
16,456
16,454
0
5,269
11,187
30,288
0
L
10,852
2,417
178
7,527
22,223
16,145
738
12,477
8,940
3
62,411
L
Lancelot
Immortal_xdv
Lancelot
7,843
1,636
0
3,850
15,758
6,574
1,008
8,218
7,470
0
75,401
W
Ah Puch
Jay13418
Ah Puch
19,230
1,213
0
10,951
15,989
13,830
94
538
15,451
111,609
0
W
Nu Wa
14,608
3,614
0
1,260
10,333
4,171
906
2,825
7,508
71,467
0
L
Danzaburou
VoTheDeity
Danzaburou
15,601
7,062
0
8,212
17,552
7,115
1,320
4,003
13,491
0
92,981
L
Olorun
bce360
Olorun
6,631
4,121
434
6,301
13,528
5,888
382
9,121
4,323
60,208
0
W
11,063
8,825
0
6,992
14,848
5,476
0
1,143
13,705
0
97,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,428
Gold Earned
49,213
488
Minions Killed
624
0
Camps Cleared
0
1,911,547
Distance Traveled
1,904,610
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,965
498
127
6
0
427,676
11
L
Kuzenbo
7,368
368
36
2
0
380,762
8
W
Cthulhu
8,450
423
43
2
0
414,965
1
L
Shiva
8,482
424
106
5
0
377,056
6
L
Lancelot
9,322
466
110
6
0
470,115
2
W
Ah Puch
11,886
594
205
10
0
378,597
4
W
Nu Wa
8,560
428
99
5
0
341,751
5
L
Danzaburou
10,878
544
143
7
0
370,249
2
L
Olorun
8,378
419
93
5
0
313,365
3
W
Rama
10,352
518
150
8
0
341,621
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role