Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Bananaz9969
Hera
Level 67
God Stats
1W - 1L
1,733 SR
Queue Stats
34W - 29L
1,553 Elo+
Party 1
Lancelot
Lancelot
Iron_Dragon999
Lancelot
Level 122
God Stats
2W - 3L
1,506 SR
Queue Stats
140W - 116L
1,484 Elo+
Solo
Cthulhu
Cthulhu
King Snazzyy
Cthulhu
Level 139
God Stats
4W - 6L
1,500 SR
Queue Stats
198W - 185L
1,550 Elo+
Solo
Heimdallr
Heimdallr
WarMasterElite7
Heimdallr
Level 99
God Stats
1W - 2L
1,645 SR
Queue Stats
89W - 74L
1,554 Elo+
Party 1
Team Averages
Level 103
1,577 SR
1,528 Elo+

VS

Team Averages
Level 144
1,610 SR
1,554 Elo+
King Arthur
King Arthur
Bonzsaw
King Arthur
Level 155
God Stats
30W - 31L
1,611 SR
Queue Stats
415W - 412L
1,494 Elo+
Solo
Ullr
Ullr
I Sasuke I4578
Ullr
Level 154
God Stats
53W - 46L
1,583 SR
Queue Stats
220W - 189L
1,564 Elo+
Party 2
Sol
Sol
SADISTICSOURMAN
Sol
Level 146
God Stats
3W - 3L
1,473 SR
Queue Stats
320W - 310L
1,507 Elo+
Solo
Cabrakan
Cabrakan
STARxKILLER309
Cabrakan
Level 144
God Stats
5W - 2L
1,883 SR
Queue Stats
333W - 310L
1,573 Elo+
Solo
Bakasura
Bakasura
YoungThug777602
Bakasura
Level 122
God Stats
6W - 3L
1,500 SR
Queue Stats
63W - 51L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
2 / 1 / 0
9,398
522
9,123
10,032
7,258
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 5 / 2
7,129
396
7,319
10,336
4,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lancelot
14
4 / 3 / 1
8,482
471
8,048
11,049
4,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
King Snazzyy
Cthulhu
11
0 / 3 / 3
7,537
419
7,821
20,254
13,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
WarMasterElite7
Heimdallr
14
1 / 2 / 2
8,549
475
9,868
12,763
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bonzsaw
King Arthur
16
0 / 2 / 1
9,651
536
6,578
14,992
14,875
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 0 / 4
9,305
517
9,365
10,945
3,865
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
3 / 1 / 6
9,067
504
13,376
11,386
4,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
10
0 / 3 / 5
7,438
413
5,956
19,562
21,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
19
9 / 1 / 2
11,048
614
12,438
14,947
7,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
7
Kills
14
14
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
2
1
0
2
L
0
5
2
0.2
W
King Arthur
Bonzsaw
King Arthur
0
2
1
0.25
W
2
0
4
4
L
Lancelot
4
3
1
1.5
L
Cthulhu
King Snazzyy
Cthulhu
0
3
3
0.5
W
3
1
6
6
W
Cabrakan
0
3
5
0.83
L
Heimdallr
WarMasterElite7
Heimdallr
1
2
2
1
W
Bakasura
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,179
Damage
47,713
64,434
Taken
71,832
35,785
Mitigated
52,739
13,967
Healing
21,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
9,123
2,376
0
2,921
10,032
7,258
0
0
9,682
86,402
0
L
7,319
2,005
0
1,000
10,336
4,310
0
3,845
5,611
42,824
0
W
King Arthur
Bonzsaw
King Arthur
6,578
567
0
1,629
14,992
14,875
59
8,913
6,079
0
77,378
W
9,365
4,393
0
2,503
10,945
3,865
324
1,927
8,950
0
82,121
L
Lancelot
8,048
676
0
2,772
11,049
4,849
0
3,667
6,698
0
60,897
L
Cthulhu
King Snazzyy
Cthulhu
7,821
879
299
2,275
20,254
13,872
0
10,535
8,852
46,524
0
W
13,376
5,747
0
5,364
11,386
4,534
2,632
4,192
6,940
71,140
0
W
Cabrakan
5,956
990
342
5,312
19,562
21,666
182
6,983
12,340
15,686
0
L
Heimdallr
WarMasterElite7
Heimdallr
9,868
4,425
0
4,700
12,763
5,496
0
1,640
10,318
0
68,726
W
Bakasura
12,438
7,545
0
6,033
14,947
7,799
0
1,812
13,052
0
104,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,095
Gold Earned
46,509
532
Minions Killed
603
0
Camps Cleared
0
1,624,276
Distance Traveled
1,862,737
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,398
522
151
8
0
302,850
3
L
Hera
7,129
396
87
5
0
303,088
0
W
King Arthur
9,651
536
149
8
0
345,957
0
W
Ullr
9,305
517
142
8
0
360,056
4
L
Lancelot
8,482
471
101
6
0
383,414
4
L
Cthulhu
7,537
419
68
4
0
333,821
0
W
Sol
9,067
504
119
7
0
346,547
1
W
Cabrakan
7,438
413
21
1
0
358,380
1
L
Heimdallr
8,549
475
125
7
0
301,103
0
W
Bakasura
11,048
614
172
10
0
451,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role