Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Heinekensuff
Cernunnos
Level 123
God Stats
5W - 3L
1,762 SR
Queue Stats
55W - 58L
1,572 Elo+
Solo
Lancelot
Lancelot
Rashed29
Lancelot
Level 146
God Stats
5W - 7L
1,619 SR
Queue Stats
388W - 381L
1,620 Elo+
Solo
King Arthur
King Arthur
TheOtherGuyy
King Arthur
Level 68
God Stats
3W - 6L
1,500 SR
Queue Stats
4W - 9L
1,729 Elo+
Solo
Olorun
Olorun
crimsonwraith28
Olorun
Level 125
God Stats
4W - 6L
1,487 SR
Queue Stats
265W - 276L
1,552 Elo+
Solo
Team Averages
Level 122
1,573 SR
1,595 Elo+

VS

Team Averages
Level 154
1,760 SR
1,815 Elo+
Zeus
Zeus
Almoe
Zeus
Level 160
God Stats
23W - 0L
2,035 SR
Queue Stats
286W - 34L
2,071 Elo+
Party 1
Chang'e
Chang'e
CandyPebble
Chang'e
Level 144
God Stats
1W - 3L
1,526 SR
Queue Stats
201W - 207L
1,501 Elo+
Solo
Medusa
Medusa
Côke
Medusa
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Sylvеon
Ne Zha
Level 160
God Stats
15W - 0L
2,095 SR
Queue Stats
161W - 27L
1,960 Elo+
Party 1
Cerberus
Cerberus
opabatu
Cerberus
Level 160
God Stats
3W - 2L
1,645 SR
Queue Stats
143W - 11L
2,044 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
1 / 4 / 6
11,178
699
11,235
18,474
13,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Heinekensuff
Cernunnos
18
2 / 8 / 4
11,269
704
12,006
25,025
10,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
Rashed29
Lancelot
18
4 / 5 / 2
10,842
678
20,550
26,271
21,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
TheOtherGuyy
King Arthur
16
0 / 5 / 5
9,878
617
8,418
25,298
24,859
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
2 / 6 / 5
11,849
741
12,129
18,666
8,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Almoe
Zeus
20
11 / 4 / 4
13,216
826
26,172
13,013
11,059
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
CandyPebble
Chang'e
20
5 / 2 / 11
12,783
799
13,066
13,563
6,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
Côke
Medusa
20
5 / 0 / 8
12,920
808
20,892
20,273
10,450
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
Sylvеon
Ne Zha
20
7 / 2 / 13
12,654
791
27,278
14,682
8,624
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
opabatu
Cerberus
20
0 / 1 / 20
13,317
832
13,121
25,970
38,996
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
84
9
Kills
28
28
Deaths
9
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
6
1
W
Zeus
Almoe
Zeus
11
4
4
3.25
W
Chang'e
CandyPebble
Chang'e
5
2
11
5.25
W
Medusa
Côke
Medusa
5
0
8
9
L
Cernunnos
Heinekensuff
Cernunnos
2
8
4
0.5
L
Lancelot
Rashed29
Lancelot
4
5
2
1
W
Ne Zha
Sylvеon
Ne Zha
7
2
13
6.75
L
King Arthur
TheOtherGuyy
King Arthur
0
5
5
0.5
L
2
6
5
0.75
W
Cerberus
opabatu
Cerberus
0
1
20
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,338
Damage
100,529
113,734
Taken
87,501
78,435
Mitigated
75,605
27,525
Healing
38,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
11,235
239
2,699
4,774
18,474
13,273
25
10,606
7,868
29,849
0
W
Zeus
Almoe
Zeus
26,172
4,319
0
2,536
13,013
11,059
2,477
4,525
8,488
60,808
0
W
Chang'e
CandyPebble
Chang'e
13,066
1,634
6,231
7,105
13,563
6,476
1,837
1,976
11,587
44,199
0
W
Medusa
Côke
Medusa
20,892
12,251
0
5,723
20,273
10,450
5,285
2,900
17,373
0
77,415
L
Cernunnos
Heinekensuff
Cernunnos
12,006
5,961
300
6,387
25,025
10,788
0
10,835
14,190
0
54,205
L
Lancelot
Rashed29
Lancelot
20,550
2,684
0
7,018
26,271
21,247
0
10,869
15,402
0
43,704
W
Ne Zha
Sylvеon
Ne Zha
27,278
4,958
0
4,144
14,682
8,624
1,983
4,602
10,080
0
62,626
L
King Arthur
TheOtherGuyy
King Arthur
8,418
920
0
1,364
25,298
24,859
78
10,378
14,920
0
22,837
L
12,129
7,339
1,361
3,622
18,666
8,268
660
9,671
8,995
47,187
0
W
Cerberus
opabatu
Cerberus
13,121
1,017
0
12,459
25,970
38,996
581
9,361
16,609
40,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,016
Gold Earned
64,890
295
Minions Killed
371
0
Camps Cleared
0
1,578,550
Distance Traveled
1,768,107
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,178
699
38
2
0
318,548
4
W
Zeus
13,216
826
68
4
0
300,271
4
W
Chang'e
12,783
799
89
6
0
341,221
4
W
Medusa
12,920
808
105
7
0
372,161
2
L
Cernunnos
11,269
704
83
5
0
257,880
1
L
Lancelot
10,842
678
51
3
0
349,478
3
W
Ne Zha
12,654
791
51
3
0
391,437
2
L
King Arthur
9,878
617
41
3
0
344,947
3
L
Olorun
11,849
741
82
5
0
307,697
3
W
Cerberus
13,317
832
58
4
0
363,017
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role