Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
G S RipperRoo
Kuzenbo
Level 146
God Stats
46W - 59L
1,538 SR
Queue Stats
87W - 110L
1,492 Elo+
Solo
Chaac
Chaac
VGC Churro
Chaac
Level 145
God Stats
22W - 23L
1,633 SR
Queue Stats
541W - 559L
1,510 Elo+
Solo
Ullr
Ullr
xxCentrikxx
Ullr
Level 143
God Stats
7W - 1L
1,958 SR
Queue Stats
84W - 93L
1,536 Elo+
Solo
Merlin
Merlin
ΩrcBulge
Merlin
Level 121
God Stats
59W - 33L
1,701 SR
Queue Stats
346W - 259L
1,633 Elo+
Solo
Team Averages
Level 139
1,666 SR
1,534 Elo+

VS

Team Averages
Level 124
1,502 SR
1,542 Elo+
Shiva
Shiva
 
Shiva
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AdobadaTacos3
Terra
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 83L
1,521 Elo+
Solo
Awilix
Awilix
Callofthewild
Awilix
Level 113
God Stats
0W - 1L
1,181 SR
Queue Stats
14W - 32L
1,437 Elo+
Solo
Scylla
Scylla
UrielParamore
Scylla
Level 141
God Stats
0W - 2L
1,791 SR
Queue Stats
29W - 20L
1,684 Elo+
Solo
Heimdallr
Heimdallr
brockoly08
Heimdallr
Level 156
God Stats
0W - 2L
1,535 SR
Queue Stats
30W - 29L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
1 / 1 / 1
10,079
720
6,726
14,524
7,628
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kuzenbo
15
0 / 1 / 3
9,950
711
5,594
16,337
22,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
17
1 / 1 / 6
10,541
753
6,549
16,137
13,415
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
0 / 3 / 2
10,016
715
7,524
11,048
5,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
ΩrcBulge
Merlin
19
5 / 0 / 2
11,441
817
18,957
10,671
5,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
0 / 1 / 1
8,207
586
4,606
7,866
4,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 2 / 4
8,871
634
7,144
17,829
21,059
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
0 / 0 / 1
7,794
557
1,265
2,197
847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

19
4 / 1 / 1
10,865
776
14,003
13,603
6,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
brockoly08
Heimdallr
16
1 / 3 / 2
9,084
649
14,105
14,725
7,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
7
Kills
6
6
Deaths
7
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
1
1
1.5
L
Shiva
 
Shiva
0
1
1
0.5
L
1
2
4
1.5
L
0
0
1
0.5
W
Kuzenbo
0
1
3
1.5
L
4
1
1
4.5
W
Chaac
1
1
6
4
L
Heimdallr
brockoly08
Heimdallr
1
3
2
0.67
W
0
3
2
0.33
W
Merlin
ΩrcBulge
Merlin
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,350
Damage
41,123
68,717
Taken
56,220
53,937
Mitigated
39,704
19,338
Healing
14,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,726
307
0
5,445
14,524
7,628
2,733
2,313
12,152
0
40,948
L
Shiva
 
Shiva
4,606
726
87
1,990
7,866
4,711
0
3,159
4,667
0
13,646
L
7,144
183
758
4,523
17,829
21,059
0
8,243
9,121
23,492
0
L
1,265
489
0
689
2,197
847
0
284
1,881
0
2,818
W
Kuzenbo
5,594
1,450
0
5,109
16,337
22,182
242
4,594
11,138
20,943
0
L
14,003
540
0
2,767
13,603
6,013
211
5,633
7,592
66,190
0
W
Chaac
6,549
1,738
257
5,603
16,137
13,415
1,710
3,986
12,119
0
34,129
L
Heimdallr
brockoly08
Heimdallr
14,105
8,217
0
3,616
14,725
7,074
309
6,735
7,700
0
46,749
W
7,524
2,857
0
1,493
11,048
5,637
7,086
7,274
3,742
0
39,797
W
Merlin
ΩrcBulge
Merlin
18,957
953
0
1,431
10,671
5,075
1,811
2,980
7,473
72,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,027
Gold Earned
44,821
319
Minions Killed
251
0
Camps Cleared
0
1,596,655
Distance Traveled
1,059,586
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,079
720
55
4
0
360,009
0
L
Shiva
8,207
586
32
2
0
119,808
1
L
Terra
8,871
634
35
3
0
312,597
1
L
Awilix
7,794
557
5
0
0
119,688
0
W
Kuzenbo
9,950
711
18
1
0
299,775
4
L
Scylla
10,865
776
120
9
0
281,350
3
W
Chaac
10,541
753
56
4
0
346,336
2
L
Heimdallr
9,084
649
59
4
0
226,143
1
W
Ullr
10,016
715
83
6
0
279,151
2
W
Merlin
11,441
817
107
8
0
311,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role