Player Matchup

Discordia
Discordia
GalAbergil94
Discordia
Level 50
God Stats
0W - 3L
1,252 SR
Queue Stats
14W - 15L
1,452 Elo+
Party 2
Izanami
Izanami
Itaybuhbut
Izanami
Level 19
God Stats
0W - 1L
1,394 SR
Queue Stats
4W - 7L
1,290 Elo+
Party 2
Ares
Ares
MrBong3000
Ares
Level 44
God Stats
7W - 7L
1,644 SR
Queue Stats
113W - 181L
1,355 Elo+
Solo
Team Averages
Level 38
1,430 SR
1,366 Elo+

VS

Team Averages
Level 107
1,411 SR
1,372 Elo+
Scylla
Scylla
ElPistolero105
Scylla
Level 112
God Stats
11W - 10L
1,430 SR
Queue Stats
64W - 68L
1,428 Elo+
Solo
Sylvanus
Sylvanus
fredwall98
Sylvanus
Level 101
God Stats
1W - 1L
1,202 SR
Queue Stats
30W - 53L
1,314 Elo+
Party 1
Izanami
Izanami
iTz r33v3r
Izanami
Level 107
God Stats
6W - 8L
1,602 SR
Queue Stats
49W - 71L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GalAbergil94
Discordia
14
5 / 2 / 1
9,268
713
14,232
9,456
4,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Itaybuhbut
Izanami
12
1 / 4 / 4
8,042
619
8,366
13,668
6,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 6 / 6
8,630
664
5,603
15,912
16,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 5
10,554
812
10,043
8,403
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
fredwall98
Sylvanus
12
2 / 4 / 8
8,654
666
7,693
16,213
17,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
iTz r33v3r
Izanami
16
3 / 1 / 8
9,797
754
12,942
10,163
5,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
6
Kills
12
12
Deaths
6
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
L
Discordia
GalAbergil94
Discordia
5
2
1
2.75
L
Izanami
Itaybuhbut
Izanami
1
4
4
0.75
L
0
6
6
0.5
W
Sylvanus
fredwall98
Sylvanus
2
4
8
1.5
W
Izanami
iTz r33v3r
Izanami
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,201
Damage
30,678
39,036
Taken
34,779
27,469
Mitigated
27,442
4,661
Healing
10,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,043
1,470
0
1,220
8,403
3,815
753
4,116
4,287
41,108
0
L
Discordia
GalAbergil94
Discordia
14,232
916
232
871
9,456
4,229
478
4,115
5,341
46,749
0
L
Izanami
Itaybuhbut
Izanami
8,366
4,524
0
1,240
13,668
6,834
820
6,506
7,162
0
22,996
L
5,603
626
829
1,489
15,912
16,406
238
6,072
9,840
11,489
0
W
Sylvanus
fredwall98
Sylvanus
7,693
3,022
1,413
3,181
16,213
17,892
316
10,797
5,416
14,274
3,294
W
Izanami
iTz r33v3r
Izanami
12,942
7,620
522
4,371
10,163
5,735
1,784
5,518
4,645
0
53,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,940
Gold Earned
29,005
133
Minions Killed
168
2
Camps Cleared
9
614,394
Distance Traveled
606,197
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,554
812
62
5
4
222,083
1
L
Discordia
9,268
713
78
6
1
211,478
0
L
Izanami
8,042
619
41
3
0
187,920
2
L
Ares
8,630
664
14
1
1
214,996
0
W
Sylvanus
8,654
666
19
1
2
172,685
4
W
Izanami
9,797
754
87
7
3
211,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role