Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DoomedRitual
Osiris
Level 126
God Stats
3W - 2L
1,485 SR
Queue Stats
129W - 132L
1,460 Elo+
Party 1
Hun Batz
Hun Batz
miskalak
Hun Batz
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,568 Elo+
Solo
Heimdallr
Heimdallr
pinoscontro
Heimdallr
Level 49
God Stats
13W - 10L
1,651 SR
Queue Stats
69W - 69L
1,521 Elo+
Solo
Team Averages
Level 85
1,527 SR
1,510 Elo+

VS

Team Averages
Level 80
1,593 SR
1,582 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
GROOTGROOT
Ne Zha
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,801 Elo+
Solo
Nike
Nike
SebasTianSHeTOOO
Nike
Level 67
God Stats
9W - 5L
1,725 SR
Queue Stats
211W - 233L
1,500 Elo+
Solo
Izanami
Izanami
Turaell
Izanami
Level 81
God Stats
17W - 15L
1,600 SR
Queue Stats
111W - 101L
1,522 Elo+
Solo
Ra
Ra
重生之我是doinb
Ra
Level 16
God Stats
11W - 11L
1,640 SR
Queue Stats
188W - 152L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 1 / 0
3,468
694
1,445
2,095
575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
 
Sylvanus
6
0 / 1 / 0
3,340
668
2,270
3,301
1,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
6
0 / 1 / 0
3,482
696
1,396
3,912
2,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
miskalak
Hun Batz
5
0 / 1 / 0
3,343
669
677
3,368
936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
pinoscontro
Heimdallr
2
0 / 0 / 0
2,769
554
19
783
206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
1 / 0 / 0
3,842
768
1,138
3,752
1,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
GROOTGROOT
Ne Zha
6
1 / 0 / 0
3,506
701
1,243
4,140
1,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 0 / 0
4,514
903
1,954
2,783
1,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Turaell
Izanami
6
0 / 0 / 1
3,577
715
1,184
2,660
558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 0 / 1
3,632
726
796
1,784
500
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
4
4
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
L
Sylvanus
 
Sylvanus
0
1
0
0
W
Baron Samedi
 
Baron Samedi
1
0
0
1
L
Osiris
0
1
0
0
W
Ne Zha
GROOTGROOT
Ne Zha
1
0
0
1
W
2
0
0
2
W
Izanami
Turaell
Izanami
0
0
1
0.5
L
Hun Batz
miskalak
Hun Batz
0
1
0
0
L
Heimdallr
pinoscontro
Heimdallr
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,807
Damage
6,315
13,459
Taken
15,119
5,765
Mitigated
5,137
4,761
Healing
8,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,445
202
0
250
2,095
575
0
681
1,414
16,759
0
L
Sylvanus
 
Sylvanus
2,270
962
0
1,021
3,301
1,421
0
1,113
2,188
13,804
4,913
W
Baron Samedi
 
Baron Samedi
1,138
304
101
2,068
3,752
1,600
0
1,195
2,517
11,265
0
L
Osiris
1,396
248
0
1,617
3,912
2,627
0
0
3,912
0
16,107
W
Ne Zha
GROOTGROOT
Ne Zha
1,243
340
0
1,943
4,140
1,070
0
238
3,834
0
13,249
W
1,954
472
0
818
2,783
1,409
0
98
2,400
0
23,219
W
Izanami
Turaell
Izanami
1,184
876
0
1,970
2,660
558
296
840
1,780
0
23,421
L
Hun Batz
miskalak
Hun Batz
677
345
0
1,408
3,368
936
0
115
3,253
0
12,675
L
Heimdallr
pinoscontro
Heimdallr
19
19
0
465
783
206
0
25
758
0
2,848
W
796
168
239
939
1,784
500
0
558
1,074
20,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,402
Gold Earned
19,071
140
Minions Killed
174
0
Camps Cleared
0
435,220
Distance Traveled
525,016
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,468
694
40
8
0
102,627
2
L
Sylvanus
3,340
668
28
6
0
77,149
1
W
Baron Samedi
3,842
768
13
3
0
90,481
0
L
Osiris
3,482
696
29
6
0
106,400
0
W
Ne Zha
3,506
701
31
6
0
118,877
3
W
Nike
4,514
903
42
8
0
107,478
1
W
Izanami
3,577
715
52
10
0
88,614
1
L
Hun Batz
3,343
669
34
7
0
111,278
1
L
Heimdallr
2,769
554
9
2
0
37,766
1
W
Ra
3,632
726
36
7
0
119,566
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role