Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Hazard32
Kumbhakarna
Level 146
God Stats
22W - 28L
1,545 SR
Queue Stats
1,261W - 1,366L
1,445 Elo+
Solo
Thoth
Thoth
Stresssful
Thoth
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
211W - 211L
1,553 Elo+
Solo
Chaac
Chaac
TheKeelhauled
Chaac
Level 147
God Stats
10W - 10L
1,562 SR
Queue Stats
37W - 35L
1,519 Elo+
Solo
Awilix
Awilix
TopRilay
Awilix
Level 106
God Stats
6W - 3L
1,643 SR
Queue Stats
137W - 146L
1,519 Elo+
Solo
Team Averages
Level 134
1,550 SR
1,507 Elo+

VS

Team Averages
Level 133
1,532 SR
1,515 Elo+
Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Bert543
Ganesha
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,499 Elo+
Party 1
Izanami
Izanami
DasM1
Izanami
Level 157
God Stats
3W - 6L
1,765 SR
Queue Stats
98W - 105L
1,514 Elo+
Solo
Fenrir
Fenrir
Jakeyboy137
Fenrir
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 25L
1,502 Elo+
Party 1
Ymir
Ymir
Spiggg
Ymir
Level 118
God Stats
8W - 9L
1,394 SR
Queue Stats
279W - 239L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
5
1 / 0 / 0
3,198
640
1,581
1,099
265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
Hazard32
Kumbhakarna
5
0 / 0 / 0
3,246
649
600
2,761
800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
5
1 / 1 / 1
3,403
681
1,502
1,490
308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 1
3,516
703
2,262
3,751
2,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
TopRilay
Awilix
6
2 / 0 / 0
3,878
776
736
2,666
802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
1
0 / 0 / 0
909
182
0
0
0
Ganesha
Bert543
Ganesha
5
0 / 0 / 0
3,363
673
770
1,867
861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
DasM1
Izanami
5
0 / 1 / 0
3,037
607
1,044
1,739
490
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
6
1 / 2 / 0
3,325
665
943
3,536
1,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Spiggg
Ymir
6
0 / 1 / 0
3,453
691
2,075
3,854
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
4
Kills
1
1
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
0
0
1
L
Janus
 
Janus
0
0
0
0
L
Ganesha
Bert543
Ganesha
0
0
0
0
L
Izanami
DasM1
Izanami
0
1
0
0
W
Kumbhakarna
Hazard32
Kumbhakarna
0
0
0
0
L
Fenrir
1
2
0
0.5
L
Ymir
Spiggg
Ymir
0
1
0
0
W
Thoth
1
1
1
1.5
W
0
0
1
0.5
W
Awilix
TopRilay
Awilix
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,681
Damage
4,832
11,767
Taken
10,996
4,355
Mitigated
4,107
5,557
Healing
4,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
1,581
482
0
495
1,099
265
0
279
820
0
14,648
L
Janus
 
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Ganesha
Bert543
Ganesha
770
173
0
1,135
1,867
861
0
168
1,699
6,886
0
L
Izanami
DasM1
Izanami
1,044
1,044
0
368
1,739
490
0
432
1,307
0
16,760
W
Kumbhakarna
Hazard32
Kumbhakarna
600
125
459
1,265
2,761
800
0
491
2,270
8,330
0
L
Fenrir
943
156
0
1,128
3,536
1,183
0
1,298
2,034
0
9,182
L
Ymir
Spiggg
Ymir
2,075
881
0
1,660
3,854
1,573
0
0
3,616
16,551
0
W
Thoth
1,502
291
0
500
1,490
308
31
0
1,490
9,386
0
W
2,262
683
0
2,338
3,751
2,180
0
1,797
1,750
0
17,523
W
Awilix
TopRilay
Awilix
736
311
0
500
2,666
802
0
74
2,592
0
16,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,241
Gold Earned
14,087
140
Minions Killed
101
0
Camps Cleared
0
452,232
Distance Traveled
342,253
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,198
640
39
8
0
92,252
0
L
Janus
909
182
0
0
0
0
0
L
Ganesha
3,363
673
1
0
0
96,904
1
L
Izanami
3,037
607
47
9
0
64,519
3
W
Kumbhakarna
3,246
649
11
2
0
80,735
2
L
Fenrir
3,325
665
18
4
0
92,807
0
L
Ymir
3,453
691
35
7
0
88,023
2
W
Thoth
3,403
681
20
4
0
88,661
2
W
Chaac
3,516
703
32
6
0
85,692
0
W
Awilix
3,878
776
38
8
0
104,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role