Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
CosMo-Drink
Cthulhu
Level 29
God Stats
2W - 3L
1,234 SR
Queue Stats
28W - 35L
1,405 Elo+
Party 3
Freya
Freya
GORDODELBARRIO1
Freya
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 169L
1,362 Elo+
Party 2
Izanami
Izanami
PasteurMupa
Izanami
Level 38
God Stats
4W - 6L
1,438 SR
Queue Stats
45W - 49L
1,424 Elo+
Party 3
Erlang Shen
Erlang Shen
kevinasecas
Erlang Shen
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
37W - 45L
1,393 Elo+
Party 2
Team Averages
Level 42
1,434 SR
1,417 Elo+

VS

Team Averages
Level 50
1,582 SR
1,485 Elo+
Hun Batz
Hun Batz
Angelitogab_8
Hun Batz
Level 56
God Stats
5W - 8L
1,500 SR
Queue Stats
81W - 83L
1,500 Elo+
Party 1
King Arthur
King Arthur
Dan-B-Rockman
King Arthur
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,272 Elo+
Solo
Jormungandr
Jormungandr
FactsOverFeelins
Jormungandr
Level 41
God Stats
34W - 18L
1,715 SR
Queue Stats
183W - 110L
1,701 Elo+
Solo
Hera
Hera
Minisanchz11
Hera
Level 69
God Stats
3W - 1L
1,694 SR
Queue Stats
171W - 167L
1,451 Elo+
Party 1
Skadi
Skadi
mazacotejj4
Skadi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 100L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
7 / 6 / 5
11,338
515
14,100
19,418
9,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
CosMo-Drink
Cthulhu
14
0 / 2 / 7
9,440
429
7,306
19,720
23,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 3 / 2
10,786
490
7,192
15,584
7,028
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
PasteurMupa
Izanami
19
1 / 2 / 2
11,673
531
5,350
16,115
7,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Erlang Shen
kevinasecas
Erlang Shen
17
9 / 4 / 3
12,010
546
17,143
24,483
16,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Angelitogab_8
Hun Batz
14
3 / 7 / 7
9,572
435
5,454
17,454
7,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Dan-B-Rockman
King Arthur
5
0 / 6 / 0
6,473
294
3,113
8,339
3,335
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
FactsOverFeelins
Jormungandr
18
7 / 0 / 7
11,420
519
22,180
14,102
7,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
6 / 3 / 6
11,071
503
21,325
16,333
7,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 4
8,576
390
10,504
15,543
6,155
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
41
21
Kills
17
17
Deaths
21
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
7
6
5
1.58
L
Hun Batz
Angelitogab_8
Hun Batz
3
7
7
0.93
W
Cthulhu
CosMo-Drink
Cthulhu
0
2
7
1.75
L
King Arthur
Dan-B-Rockman
King Arthur
0
6
0
0
L
Jormungandr
FactsOverFeelins
Jormungandr
7
0
7
10.5
W
4
3
2
1.67
L
6
3
6
3
W
Izanami
PasteurMupa
Izanami
1
2
2
1
W
Erlang Shen
kevinasecas
Erlang Shen
9
4
3
2.63
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,091
Damage
62,576
95,320
Taken
71,771
63,508
Mitigated
31,124
30,598
Healing
8,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
14,100
2,088
0
4,992
19,418
9,206
0
7,305
11,865
0
78,386
L
Hun Batz
Angelitogab_8
Hun Batz
5,454
1,667
431
2,085
17,454
7,048
0
1,602
15,852
0
54,105
W
Cthulhu
CosMo-Drink
Cthulhu
7,306
158
255
3,645
19,720
23,246
0
10,943
8,364
46,737
0
L
King Arthur
Dan-B-Rockman
King Arthur
3,113
1,058
0
530
8,339
3,335
0
1,095
7,244
0
14,441
L
Jormungandr
FactsOverFeelins
Jormungandr
22,180
4,842
0
2,426
14,102
7,578
0
4,073
10,029
77,526
0
W
7,192
2,736
0
5,545
15,584
7,028
60
7,531
7,705
70,185
0
L
21,325
4,525
0
500
16,333
7,008
0
4,936
11,397
95,928
0
W
Izanami
PasteurMupa
Izanami
5,350
3,541
0
5,633
16,115
7,172
4,435
7,073
8,701
0
117,427
W
Erlang Shen
kevinasecas
Erlang Shen
17,143
10,926
0
10,528
24,483
16,856
1,686
9,035
15,180
0
95,830
L
10,504
5,361
353
2,663
15,543
6,155
50
2,792
12,751
0
50,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,247
Gold Earned
47,112
610
Minions Killed
430
0
Camps Cleared
0
2,096,160
Distance Traveled
1,807,690
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,338
515
98
4
0
485,858
0
L
Hun Batz
9,572
435
77
4
0
429,470
3
W
Cthulhu
9,440
429
54
2
0
434,920
4
L
King Arthur
6,473
294
25
1
0
137,938
0
L
Jormungandr
11,420
519
105
5
0
450,333
4
W
Freya
10,786
490
115
5
0
386,549
0
L
Hera
11,071
503
158
7
0
418,738
5
W
Izanami
11,673
531
196
9
0
391,251
2
W
Erlang Shen
12,010
546
147
7
0
397,582
2
L
Skadi
8,576
390
65
3
0
371,211
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role