Player Matchup

Ymir
Ymir
Brokner
Ymir
Level 127
God Stats
0W - 2L
1,296 SR
Queue Stats
45W - 34L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
Pickletato
Sun Wukong
Level 97
God Stats
6W - 11L
1,230 SR
Queue Stats
251W - 265L
1,512 Elo+
Solo
Cernunnos
Cernunnos
Rajputt
Cernunnos
Level 47
God Stats
29W - 17L
1,859 SR
Queue Stats
123W - 108L
1,555 Elo+
Solo
Medusa
Medusa
StepTaxes
Medusa
Level 67
God Stats
21W - 6L
1,786 SR
Queue Stats
684W - 111L
1,814 Elo+
Solo
Poseidon
Poseidon
Tropicanada
Poseidon
Level 100
God Stats
7W - 7L
1,744 SR
Queue Stats
126W - 115L
1,621 Elo+
Solo
Team Averages
Level 88
1,583 SR
1,614 Elo+

VS

Team Averages
Level 118
1,570 SR
1,517 Elo+
Da Ji
Da Ji
 
Da Ji
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DevinSkyWxlker
Khepri
Level 156
God Stats
2W - 2L
1,610 SR
Queue Stats
24W - 22L
1,565 Elo+
Solo
Merlin
Merlin
Foojii
Merlin
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Solo
Neith
Neith
Supernell
Neith
Level 148
God Stats
25W - 18L
1,739 SR
Queue Stats
403W - 397L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Brokner
Ymir
16
2 / 3 / 0
11,973
998
8,924
20,280
28,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
Pickletato
Sun Wukong
17
1 / 1 / 2
11,310
943
8,692
14,388
12,435
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Rajputt
Cernunnos
16
0 / 3 / 1
10,419
868
13,991
17,416
7,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
StepTaxes
Medusa
16
0 / 1 / 2
11,016
918
18,156
12,515
6,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poseidon
Tropicanada
Poseidon
16
0 / 4 / 2
10,761
897
8,910
8,970
3,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

197

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
5 / 2 / 5
12,071
1,006
14,401
10,210
6,783
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
 
Sun Wukong
17
1 / 1 / 7
11,188
932
13,897
20,848
22,782
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 0 / 9
12,010
1,001
6,966
17,209
30,943
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Foojii
Merlin
17
1 / 0 / 8
11,633
969
20,550
6,903
4,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Supernell
Neith
18
4 / 0 / 6
12,246
1,021
14,306
6,984
4,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
3
Kills
12
12
Deaths
3
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
2
5
3.75
W
Sun Wukong
 
Sun Wukong
1
1
7
4.5
L
Ymir
Brokner
Ymir
2
3
0
0.67
W
1
0
9
5.5
W
Merlin
Foojii
Merlin
1
0
8
5
L
Sun Wukong
Pickletato
Sun Wukong
1
1
2
2
L
Cernunnos
Rajputt
Cernunnos
0
3
1
0.17
L
Medusa
StepTaxes
Medusa
0
1
2
1
W
Neith
Supernell
Neith
4
0
6
7
L
Poseidon
Tropicanada
Poseidon
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,673
Damage
70,120
73,569
Taken
62,154
58,932
Mitigated
70,327
13,343
Healing
8,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
14,401
2,466
0
1,228
10,210
6,783
0
3,394
6,816
0
26,446
W
Sun Wukong
 
Sun Wukong
13,897
1,495
0
1,962
20,848
22,782
0
6,153
14,695
0
29,785
L
Ymir
Brokner
Ymir
8,924
1,461
0
3,845
20,280
28,516
0
9,524
10,756
18,521
0
W
6,966
669
1,112
1,373
17,209
30,943
0
4,449
12,760
17,957
0
W
Merlin
Foojii
Merlin
20,550
756
350
1,060
6,903
4,879
0
2,756
4,147
45,899
0
L
Sun Wukong
Pickletato
Sun Wukong
8,692
1,693
0
4,380
14,388
12,435
0
6,297
8,091
0
31,160
L
Cernunnos
Rajputt
Cernunnos
13,991
9,033
0
2,746
17,416
7,620
0
5,685
11,731
0
25,701
L
Medusa
StepTaxes
Medusa
18,156
9,409
0
2,318
12,515
6,912
0
3,524
8,991
0
53,495
W
Neith
Supernell
Neith
14,306
8,053
0
1,879
6,984
4,940
0
1,082
5,902
0
48,843
L
Poseidon
Tropicanada
Poseidon
8,910
1,085
0
54
8,970
3,449
0
2,486
6,484
32,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,479
Gold Earned
59,148
241
Minions Killed
222
7
Camps Cleared
10
1,157,887
Distance Traveled
1,174,496
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,071
1,006
22
2
2
253,763
3
W
Sun Wukong
11,188
932
26
2
3
250,515
4
L
Ymir
11,973
998
19
2
0
230,165
0
W
Khepri
12,010
1,001
24
2
0
250,733
3
W
Merlin
11,633
969
65
5
2
218,670
1
L
Sun Wukong
11,310
943
48
4
3
256,149
1
L
Cernunnos
10,419
868
21
2
1
210,346
0
L
Medusa
11,016
918
89
7
3
247,694
0
W
Neith
12,246
1,021
85
7
3
200,815
1
L
Poseidon
10,761
897
64
5
0
213,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role