Player Matchup

Neith
Neith
BibisIsCute
Neith
Level 46
God Stats
3W - 1L
1,815 SR
Queue Stats
23W - 26L
1,377 Elo+
Solo
Lancelot
Lancelot
KinuKin
Lancelot
Level 89
God Stats
4W - 9L
1,269 SR
Queue Stats
109W - 127L
1,379 Elo+
Party 3
Kukulkan
Kukulkan
Tannnyy
Kukulkan
Level 73
God Stats
42W - 39L
1,483 SR
Queue Stats
510W - 690L
1,471 Elo+
Party 2
Serqet
Serqet
VieTheOcelot
Serqet
Level 85
God Stats
2W - 7L
1,216 SR
Queue Stats
108W - 113L
1,382 Elo+
Party 3
Geb
Geb
aSourSnatch
Geb
Level 85
God Stats
8W - 12L
1,370 SR
Queue Stats
558W - 723L
1,386 Elo+
Party 2
Team Averages
Level 76
1,431 SR
1,399 Elo+

VS

Team Averages
Level 86
1,429 SR
1,372 Elo+
Achilles
Achilles
 
Achilles
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Arakmo
Cthulhu
Level 111
God Stats
21W - 27L
1,409 SR
Queue Stats
482W - 542L
1,240 Elo+
Party 1
Ra
Ra
Quazimoto96
Ra
Level 81
God Stats
0W - 3L
1,170 SR
Queue Stats
5W - 11L
1,209 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
UnKnown_flexing
Ah Muzen Cab
Level 45
God Stats
18W - 35L
1,518 SR
Queue Stats
126W - 148L
1,377 Elo+
Party 1
Lancelot
Lancelot
sillilywiggle
Lancelot
Level 114
God Stats
15W - 13L
1,548 SR
Queue Stats
44W - 51L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 4
10,147
534
9,084
11,351
6,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Lancelot
KinuKin
Lancelot
16
2 / 1 / 3
10,157
535
14,511
17,473
13,043
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Tannnyy
Kukulkan
16
4 / 1 / 3
10,008
527
14,865
9,532
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
14
2 / 1 / 2
8,735
460
6,055
12,328
5,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 4
8,450
445
4,983
17,192
16,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
4 / 3 / 0
10,319
543
12,068
20,938
14,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Arakmo
Cthulhu
12
0 / 4 / 2
7,414
390
7,154
17,052
11,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 5 / 0
8,623
454
8,896
14,066
6,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
UnKnown_flexing
Ah Muzen Cab
15
0 / 1 / 4
9,318
490
8,899
10,167
4,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
sillilywiggle
Lancelot
12
1 / 3 / 1
7,754
408
7,344
13,350
5,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
5
5
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
3
0
1.33
L
Cthulhu
Arakmo
Cthulhu
0
4
2
0.25
W
6
1
4
8
W
Lancelot
KinuKin
Lancelot
2
1
3
3.5
L
0
5
0
0
W
Kukulkan
Tannnyy
Kukulkan
4
1
3
5.5
L
Ah Muzen Cab
UnKnown_flexing
Ah Muzen Cab
0
1
4
2
W
Serqet
2
1
2
3
W
1
1
4
3
L
Lancelot
sillilywiggle
Lancelot
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,498
Damage
44,361
67,876
Taken
75,573
46,307
Mitigated
43,482
21,533
Healing
23,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
12,068
4,643
0
7,562
20,938
14,787
394
735
19,363
0
73,593
L
Cthulhu
Arakmo
Cthulhu
7,154
326
564
4,395
17,052
11,802
0
6,172
10,405
42,703
0
W
9,084
3,522
0
6,283
11,351
6,482
558
3,059
8,292
0
70,710
W
Lancelot
KinuKin
Lancelot
14,511
4,154
0
9,470
17,473
13,043
48
1,554
15,919
0
80,913
L
8,896
121
335
3,593
14,066
6,582
652
7,174
6,375
67,259
0
W
Kukulkan
Tannnyy
Kukulkan
14,865
649
0
1,834
9,532
5,109
0
3,553
5,979
81,331
0
L
Ah Muzen Cab
UnKnown_flexing
Ah Muzen Cab
8,899
4,312
0
3,881
10,167
4,563
1,110
3,661
6,212
0
73,519
W
Serqet
6,055
968
0
639
12,328
5,605
2,550
1,254
11,074
0
55,969
W
4,983
532
444
2,863
17,192
16,068
621
6,630
10,562
22,862
0
L
Lancelot
sillilywiggle
Lancelot
7,344
874
0
3,112
13,350
5,748
180
1,501
11,825
0
48,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,497
Gold Earned
43,428
507
Minions Killed
492
0
Camps Cleared
0
1,921,273
Distance Traveled
1,835,479
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,319
543
127
7
0
316,691
2
L
Cthulhu
7,414
390
55
3
0
357,459
9
W
Neith
10,147
534
116
6
0
312,252
4
W
Lancelot
10,157
535
138
7
0
411,985
2
L
Ra
8,623
454
118
6
0
344,874
7
W
Kukulkan
10,008
527
139
7
0
380,616
2
L
Ah Muzen Cab
9,318
490
129
7
0
344,820
4
W
Serqet
8,735
460
91
5
0
430,559
3
W
Geb
8,450
445
23
1
0
385,861
4
L
Lancelot
7,754
408
63
3
0
471,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role