Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Aquaterion
Mercury
Level 119
God Stats
10W - 9L
1,617 SR
Queue Stats
48W - 28L
1,545 Elo+
Solo
Neith
Neith
B1one
Neith
Level 42
God Stats
2W - 1L
1,583 SR
Queue Stats
53W - 49L
1,409 Elo+
Solo
Lancelot
Lancelot
puppetmaster96
Lancelot
Level 127
God Stats
4W - 3L
1,733 SR
Queue Stats
62W - 72L
1,477 Elo+
Solo
Ra
Ra
twistMonster
Ra
Level 67
God Stats
6W - 2L
1,784 SR
Queue Stats
158W - 164L
1,526 Elo+
Solo
Team Averages
Level 93
1,644 SR
1,492 Elo+

VS

Team Averages
Level 73
1,476 SR
1,442 Elo+
Bastet
Bastet
Casboss
Bastet
Level 80
God Stats
1W - 1L
1,675 SR
Queue Stats
24W - 18L
1,549 Elo+
Solo
Bellona
Bellona
DeadHDD
Bellona
Level 34
God Stats
72W - 103L
1,315 SR
Queue Stats
81W - 114L
1,329 Elo+
Party 1
Cthulhu
Cthulhu
Klay74
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
1,500 Elo+
Party 1
Hera
Hera
Zombie3910330
Hera
Level 148
God Stats
19W - 22L
1,538 SR
Queue Stats
356W - 380L
1,453 Elo+
Solo
Hachiman
Hachiman
kom55
Hachiman
Level 99
God Stats
4W - 9L
1,355 SR
Queue Stats
559W - 569L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 1 / 2
7,223
657
6,243
6,267
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Aquaterion
Mercury
11
2 / 1 / 4
6,743
613
3,899
8,523
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
B1one
Neith
10
2 / 1 / 4
6,589
599
6,451
3,813
1,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
10
5 / 2 / 4
6,975
634
5,349
10,746
7,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
2 / 0 / 1
7,727
702
2,408
2,630
1,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Casboss
Bastet
10
3 / 2 / 0
5,937
540
3,449
8,776
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
DeadHDD
Bellona
10
1 / 1 / 0
5,848
532
2,086
7,311
6,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Klay74
Cthulhu
7
1 / 3 / 3
5,680
516
4,014
10,577
8,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 3 / 1
5,967
542
3,401
4,986
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
kom55
Hachiman
8
0 / 4 / 2
5,195
472
4,375
7,758
2,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
13
Kills
5
5
Deaths
13
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
2
3
W
Mercury
Aquaterion
Mercury
2
1
4
4
W
Neith
B1one
Neith
2
1
4
4
L
Bastet
Casboss
Bastet
3
2
0
1.5
L
Bellona
DeadHDD
Bellona
1
1
0
1
L
Cthulhu
Klay74
Cthulhu
1
3
3
0.83
L
0
3
1
0.17
L
Hachiman
kom55
Hachiman
0
4
2
0.25
W
Lancelot
5
2
4
3.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,350
Damage
17,325
31,979
Taken
39,408
15,576
Mitigated
23,299
8,903
Healing
6,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,243
2,351
0
2,987
6,267
2,674
3,694
1,261
4,799
38,968
6,662
W
Mercury
Aquaterion
Mercury
3,899
1,367
0
1,000
8,523
3,042
0
2,052
6,379
0
38,855
W
Neith
B1one
Neith
6,451
2,223
0
1,561
3,813
1,717
1,234
391
3,422
0
37,007
L
Bastet
Casboss
Bastet
3,449
1,159
0
3,111
8,776
3,584
0
1,721
7,055
0
25,638
L
Bellona
DeadHDD
Bellona
2,086
395
0
221
7,311
6,802
0
3,373
3,938
5,215
31,569
L
Cthulhu
Klay74
Cthulhu
4,014
840
0
871
10,577
8,659
0
1,610
8,967
16,945
0
L
3,401
921
0
560
4,986
1,947
18
995
3,991
47,020
0
L
Hachiman
kom55
Hachiman
4,375
2,093
0
1,882
7,758
2,307
0
911
6,847
0
29,654
W
Lancelot
5,349
1,048
0
1,972
10,746
7,099
0
3,582
7,118
0
21,073
W
2,408
232
164
1,219
2,630
1,044
1,084
635
1,921
57,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,257
Gold Earned
28,627
352
Minions Killed
279
0
Camps Cleared
0
1,065,072
Distance Traveled
1,058,580
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,223
657
79
7
0
200,074
0
W
Mercury
6,743
613
68
6
0
231,686
0
W
Neith
6,589
599
65
6
0
179,196
0
L
Bastet
5,937
540
61
6
0
247,203
2
L
Bellona
5,848
532
75
7
0
237,816
4
L
Cthulhu
5,680
516
15
1
0
225,013
1
L
Hera
5,967
542
84
8
0
189,250
5
L
Hachiman
5,195
472
44
4
0
159,298
2
W
Lancelot
6,975
634
26
2
0
228,873
2
W
Ra
7,727
702
114
10
0
225,243
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role