Player Matchup

Chaac
Chaac
Gabe168
Chaac
Level 47
God Stats
1W - 0L
1,598 SR
Queue Stats
15W - 6L
1,659 Elo+
Party 2
Nemesis
Nemesis
JR Sm1th MVP
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 15L
1,537 Elo+
Party 1
Baba Yaga
Baba Yaga
Khan12950
Baba Yaga
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 1L
1,749 Elo+
Party 2
Chang'e
Chang'e
TacoInspector54
Chang'e
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 46L
1,631 Elo+
Party 1
Ymir
Ymir
mfkinmarin
Ymir
Level 121
God Stats
2W - 0L
1,309 SR
Queue Stats
85W - 58L
1,571 Elo+
Party 1
Team Averages
Level 66
1,481 SR
1,630 Elo+

VS

Team Averages
Level 88
1,560 SR
1,493 Elo+
Sol
Sol
Craznk
Sol
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 45L
1,405 Elo+
Party 3
Ah Puch
Ah Puch
MalangaRican
Ah Puch
Level 116
God Stats
0W - 1L
1,730 SR
Queue Stats
161W - 112L
1,579 Elo+
Party 3
King Arthur
King Arthur
Rex98man
King Arthur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,386 Elo+
Solo
Atlas
Atlas
TrazeHeatnix
Atlas
Level 106
God Stats
15W - 11L
1,569 SR
Queue Stats
304W - 303L
1,461 Elo+
Party 3
Lancelot
Lancelot
killerxx413
Lancelot
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 80L
1,633 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gabe168
Chaac
16
5 / 0 / 12
10,819
1,202
15,771
12,893
12,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
JR Sm1th MVP
Nemesis
16
1 / 4 / 13
10,914
1,213
12,414
16,663
14,366
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baba Yaga
Khan12950
Baba Yaga
17
5 / 0 / 9
10,679
1,187
22,687
7,895
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 2 / 10
10,690
1,188
11,385
9,062
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 1 / 14
11,070
1,230
14,686
13,764
9,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

291

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Craznk
Sol
15
0 / 4 / 5
9,297
1,033
10,294
15,286
7,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Puch
MalangaRican
Ah Puch
15
2 / 5 / 2
10,149
1,128
14,947
16,686
7,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
Rex98man
King Arthur
15
1 / 3 / 4
9,376
1,042
9,917
21,708
19,346
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 1 / 3
8,647
961
2,172
4,580
2,560
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
killerxx413
Lancelot
15
4 / 9 / 2
10,203
1,134
15,686
22,600
10,993
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
23
22
Kills
7
7
Deaths
22
58
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
Craznk
Sol
0
4
5
0.63
W
Chaac
Gabe168
Chaac
5
0
12
11
W
Nemesis
JR Sm1th MVP
Nemesis
1
4
13
1.88
W
Baba Yaga
Khan12950
Baba Yaga
5
0
9
9.5
L
Ah Puch
MalangaRican
Ah Puch
2
5
2
0.6
L
King Arthur
Rex98man
King Arthur
1
3
4
1
W
5
2
10
5
L
0
1
3
1.5
L
Lancelot
killerxx413
Lancelot
4
9
2
0.56
W
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,943
Damage
53,016
60,277
Taken
80,860
44,321
Mitigated
47,904
19,251
Healing
6,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Craznk
Sol
10,294
3,745
0
1,700
15,286
7,099
0
8,566
6,339
23,143
2,177
W
Chaac
Gabe168
Chaac
15,771
3,474
0
5,401
12,893
12,333
0
7,385
5,508
61
26,950
W
Nemesis
JR Sm1th MVP
Nemesis
12,414
6,037
1,226
2,344
16,663
14,366
0
6,353
9,679
0
26,886
W
Baba Yaga
Khan12950
Baba Yaga
22,687
1,028
0
1,412
7,895
3,921
0
4,386
3,509
36,909
0
L
Ah Puch
MalangaRican
Ah Puch
14,947
1,318
0
1,115
16,686
7,906
0
9,188
7,112
44,543
0
L
King Arthur
Rex98man
King Arthur
9,917
1,191
0
0
21,708
19,346
0
13,323
7,849
4,007
15,852
W
11,385
1,932
2,984
2,569
9,062
4,561
0
4,327
4,735
33,563
1,515
L
2,172
869
288
188
4,580
2,560
0
2,252
2,089
5,201
0
L
Lancelot
killerxx413
Lancelot
15,686
1,942
0
2,961
22,600
10,993
0
14,036
8,108
0
26,904
W
14,686
2,889
1,377
1,938
13,764
9,140
0
5,487
8,277
20,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,172
Gold Earned
47,672
175
Minions Killed
154
7
Camps Cleared
4
951,106
Distance Traveled
725,970
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,297
1,033
37
4
3
149,258
0
W
Chaac
10,819
1,202
30
3
0
185,509
0
W
Nemesis
10,914
1,213
21
2
4
184,896
5
W
Baba Yaga
10,679
1,187
40
4
0
200,918
1
L
Ah Puch
10,149
1,128
72
8
1
160,749
2
L
King Arthur
9,376
1,042
10
1
0
179,776
0
W
Chang'e
10,690
1,188
52
6
1
184,875
0
L
Atlas
8,647
961
5
1
0
59,577
0
L
Lancelot
10,203
1,134
30
3
0
176,610
0
W
Ymir
11,070
1,230
32
4
2
194,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role