Player Matchup

Discordia
Discordia
Bronze V
Mr--Miyagi
Discordia
Bronze V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,454 MMR
Party 1
Sobek
Sobek
Bronze IV
Shreddstic
Sobek
Bronze IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,473 MMR
Party 1
Medusa
Medusa
Bronze V
Trevdinho
Medusa
Bronze V
Level 135
God Stats
2W - 2L
1,596 SR
Queue Stats
5W - 8L
1,454 MMR
Party 1
Team Averages
Bronze V
Bronze V
Average Tier
Level 128
1,532 SR
1,460 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,527 SR
1,337 MMR
Ares
Ares
Silver II
GeoTheChamp
Ares
Silver II
Level 89
God Stats
25W - 45L
1,575 SR
Queue Stats
401W - 581L
1,203 MMR
Solo
Thanatos
Thanatos
Silver I
JeremiahWon
Thanatos
Silver I
Level 58
God Stats
5W - 6L
1,509 SR
Queue Stats
52W - 79L
1,409 MMR
Solo
Sol
Sol
Bronze V
Slugard
Sol
Bronze V
Level 157
God Stats
12W - 9L
1,498 SR
Queue Stats
31W - 32L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Mr--Miyagi
Discordia
14
0 / 3 / 3
9,769
575
14,994
9,884
3,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
14
0 / 5 / 2
10,205
600
5,458
21,419
23,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Trevdinho
Medusa
14
3 / 7 / 0
10,203
600
12,388
15,580
6,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AtlasAh Muzen CabBaron SamediThothKing Arthur

VS

Bans
GaneshaCu ChulainnScyllaHerculesMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 14
12,435
731
9,689
19,818
28,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
JeremiahWon
Thanatos
18
10 / 3 / 3
12,534
737
14,769
16,480
10,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
18
4 / 0 / 9
11,842
697
17,278
13,949
8,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
15
15
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
1
14
8
W
Thanatos
JeremiahWon
Thanatos
10
3
3
3.83
L
Discordia
Mr--Miyagi
Discordia
0
3
3
0.5
L
Sobek
0
5
2
0.2
W
Sol
4
0
9
8.5
L
Medusa
Trevdinho
Medusa
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,840
Damage
41,736
46,883
Taken
50,247
33,324
Mitigated
47,144
6,977
Healing
24,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,689
499
0
2,507
19,818
28,391
247
7,260
12,558
21,856
0
W
Thanatos
JeremiahWon
Thanatos
14,769
2,257
0
15,152
16,480
10,199
536
6,826
9,654
0
58,774
L
Discordia
Mr--Miyagi
Discordia
14,994
850
0
756
9,884
3,173
20
4,748
5,136
44,887
0
L
Sobek
5,458
90
0
4,488
21,419
23,782
0
10,835
10,584
18,224
0
W
Sol
17,278
6,423
0
6,632
13,949
8,554
2,099
7,516
6,433
74,906
6,520
L
Medusa
Trevdinho
Medusa
12,388
4,582
0
1,733
15,580
6,369
0
10,025
5,555
0
46,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,177
Gold Earned
36,811
171
Minions Killed
206
2
Camps Cleared
14
938,681
Distance Traveled
989,880
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,435
731
19
1
0
336,278
4
W
Thanatos
12,534
737
69
4
11
344,127
5
L
Discordia
9,769
575
65
4
1
306,431
6
L
Sobek
10,205
600
30
2
0
330,391
7
W
Sol
11,842
697
118
7
3
309,475
3
L
Medusa
10,203
600
76
4
1
301,859
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role