Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Bill Bellamy
Osiris
Level 127
God Stats
9W - 14L
1,381 SR
Queue Stats
769W - 740L
1,497 Elo+
Party 2
Baron Samedi
Baron Samedi
DAGGER14
Baron Samedi
Level 69
God Stats
6W - 2L
1,763 SR
Queue Stats
41W - 30L
1,597 Elo+
Solo
Bellona
Bellona
JLBBJ
Bellona
Level 107
God Stats
97W - 80L
1,544 SR
Queue Stats
1,194W - 1,225L
1,480 Elo+
Party 2
Hachiman
Hachiman
hipopotomonstro
Hachiman
Level 144
God Stats
3W - 0L
1,321 SR
Queue Stats
111W - 82L
1,523 Elo+
Solo
Team Averages
Level 115
1,502 SR
1,520 Elo+

VS

Team Averages
Level 97
1,274 SR
1,359 Elo+
Medusa
Medusa
Leon__Scott
Medusa
Level 61
God Stats
0W - 1L
1,026 SR
Queue Stats
1W - 4L
1,130 Elo+
Party 1
Merlin
Merlin
NasirSavant
Merlin
Level 147
God Stats
4W - 3L
1,500 SR
Queue Stats
270W - 128L
1,449 Elo+
Party 3
Thor
Thor
Rck-213
Thor
Level 134
God Stats
1W - 3L
1,317 SR
Queue Stats
239W - 109L
1,494 Elo+
Party 3
Ares
Ares
Scoliosaurus
Ares
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Heimdallr
Heimdallr
YAN04
Heimdallr
Level 79
God Stats
3W - 4L
1,025 SR
Queue Stats
10W - 15L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
1 / 0 / 2
5,792
1,158
2,545
2,031
881
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
10
1 / 0 / 1
6,139
1,228
1,919
3,205
3,239
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
DAGGER14
Baron Samedi
10
1 / 1 / 2
5,833
1,167
5,335
3,537
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
JLBBJ
Bellona
11
0 / 1 / 3
6,032
1,206
1,964
5,685
3,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
11
0 / 0 / 2
5,661
1,132
1,319
1,464
607
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

393

VS

Team 2 Tickets

367

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
0 / 1 / 0
5,173
1,035
775
2,159
981
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
11
1 / 1 / 1
6,083
1,217
5,158
2,806
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
Rck-213
Thor
11
1 / 0 / 1
5,900
1,180
2,720
3,984
2,073
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
0 / 1 / 2
6,198
1,240
2,782
5,401
5,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
YAN04
Heimdallr
9
0 / 0 / 0
5,062
1,012
308
476
300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
3
Kills
2
2
Deaths
3
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
1
0
2
2
W
Osiris
1
0
1
1.5
W
Baron Samedi
DAGGER14
Baron Samedi
1
1
2
2
W
Bellona
JLBBJ
Bellona
0
1
3
1.5
L
Medusa
0
1
0
0
L
Merlin
1
1
1
1.5
L
Thor
Rck-213
Thor
1
0
1
1.5
L
0
1
2
1
L
Heimdallr
YAN04
Heimdallr
0
0
0
0
W
Hachiman
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,082
Damage
11,743
15,922
Taken
14,826
10,163
Mitigated
9,861
6,594
Healing
500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
2,545
182
0
0
2,031
881
0
942
1,089
0
9,334
W
Osiris
1,919
637
1,044
435
3,205
3,239
0
1,447
1,758
0
6,812
W
Baron Samedi
DAGGER14
Baron Samedi
5,335
616
881
1,336
3,537
1,755
0
1,997
1,540
12,780
0
W
Bellona
JLBBJ
Bellona
1,964
607
1,011
1,533
5,685
3,681
0
2,899
2,786
0
6,092
L
Medusa
775
313
101
77
2,159
981
0
816
1,343
0
3,032
L
Merlin
5,158
275
0
0
2,806
1,309
0
1,027
1,779
27,680
0
L
Thor
Rck-213
Thor
2,720
240
0
0
3,984
2,073
0
1,158
2,826
0
8,564
L
2,782
58
0
322
5,401
5,198
0
2,115
3,286
8,191
0
L
Heimdallr
YAN04
Heimdallr
308
162
0
0
476
300
0
219
257
0
1,428
W
Hachiman
1,319
815
0
354
1,464
607
0
655
809
0
21,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,457
Gold Earned
28,416
100
Minions Killed
92
7
Camps Cleared
5
532,020
Distance Traveled
362,684
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
5,792
1,158
16
3
1
123,195
1
W
Osiris
6,139
1,228
10
2
2
107,020
0
W
Baron Samedi
5,833
1,167
23
5
1
104,906
0
W
Bellona
6,032
1,206
11
2
0
102,370
0
L
Medusa
5,173
1,035
8
2
1
67,056
0
L
Merlin
6,083
1,217
58
12
3
90,471
0
L
Thor
5,900
1,180
12
2
1
93,158
1
L
Ares
6,198
1,240
9
2
0
94,365
0
L
Heimdallr
5,062
1,012
5
1
0
17,634
0
W
Hachiman
5,661
1,132
40
8
3
94,529
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role