Player Matchup

Sun Wukong
Sun Wukong
Azwyth
Sun Wukong
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 37L
1,691 Elo+
Party 1
Nike
Nike
CovertSlowbee
Nike
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 35L
1,606 Elo+
Party 1
Freya
Freya
DragonProgenitor
Freya
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 67L
1,659 Elo+
Party 1
Team Averages
Level 86
1,500 SR
1,652 Elo+

VS

Team Averages
Level 99
1,615 SR
1,560 Elo+
Hera
Hera
DevinWitThaMac11
Hera
Level 141
God Stats
8W - 5L
1,729 SR
Queue Stats
166W - 159L
1,490 Elo+
Party 2
Osiris
Osiris
DioBando
Osiris
Level 29
God Stats
1W - 1L
1,480 SR
Queue Stats
30W - 18L
1,654 Elo+
Party 2
Rama
Rama
saintslvr
Rama
Level 126
God Stats
13W - 10L
1,635 SR
Queue Stats
193W - 179L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Azwyth
Sun Wukong
13
1 / 0 / 8
7,326
733
4,384
7,770
6,409
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 0 / 2
7,097
710
3,367
6,997
6,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
5 / 0 / 4
7,595
760
10,419
7,147
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,948
595
5,631
5,395
1,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
DioBando
Osiris
9
0 / 3 / 0
5,586
559
3,019
8,925
8,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
9
0 / 3 / 0
5,584
558
3,852
6,835
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
9
Kills
0
0
Deaths
9
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Azwyth
Sun Wukong
1
0
8
5
W
3
0
2
4
L
0
3
0
0
L
Osiris
DioBando
Osiris
0
3
0
0
W
5
0
4
7
L
Rama
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,170
Damage
12,502
21,914
Taken
21,155
16,389
Mitigated
13,155
6,056
Healing
711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Azwyth
Sun Wukong
4,384
611
0
2,033
7,770
6,409
242
2,491
5,026
0
28,666
W
3,367
316
0
976
6,997
6,788
136
1,117
5,715
0
12,889
L
5,631
869
0
0
5,395
1,937
0
1,455
3,637
24,531
0
L
Osiris
DioBando
Osiris
3,019
628
0
586
8,925
8,261
0
5,175
3,342
0
6,701
W
10,419
3,319
0
3,047
7,147
3,192
450
2,406
4,654
26,322
0
L
Rama
3,852
2,926
0
125
6,835
2,957
0
3,263
3,289
0
13,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,018
Gold Earned
17,118
127
Minions Killed
74
9
Camps Cleared
1
604,183
Distance Traveled
477,206
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,326
733
49
5
2
200,344
0
W
Nike
7,097
710
20
2
1
202,682
0
L
Hera
5,948
595
42
4
0
165,011
0
L
Osiris
5,586
559
9
1
0
160,761
0
W
Freya
7,595
760
58
6
6
201,157
3
L
Rama
5,584
558
23
2
1
151,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role