Player Matchup

Arachne
Arachne
BrotherKj
Arachne
Level 117
God Stats
7W - 3L
1,755 SR
Queue Stats
54W - 46L
1,565 Elo+
Party 1
Cthulhu
Cthulhu
TakeYoStank
Cthulhu
Level 107
God Stats
1W - 0L
1,316 SR
Queue Stats
58W - 58L
1,494 Elo+
Party 1
Ah Puch
Ah Puch
jarius6
Ah Puch
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 24L
1,513 Elo+
Party 1
Team Averages
Level 113
1,523 SR
1,524 Elo+

VS

Team Averages
Level 108
1,446 SR
1,413 Elo+
Ravana
Ravana
Slushysaurus
Ravana
Level 147
God Stats
0W - 1L
1,338 SR
Queue Stats
92W - 92L
1,506 Elo+
Party 2
Raijin
Raijin
anyairkw
Raijin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,307 Elo+
Party 2
Ullr
Ullr
madhatter123229
Ullr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrotherKj
Arachne
18
14 / 1 / 3
12,562
837
18,019
15,804
8,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
TakeYoStank
Cthulhu
14
2 / 4 / 10
10,186
679
8,929
17,668
18,876
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
jarius6
Ah Puch
18
4 / 0 / 13
11,936
796
18,991
11,080
5,456
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
1 / 5 / 2
9,683
646
11,718
19,932
21,138
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
anyairkw
Raijin
13
1 / 8 / 4
9,493
633
8,901
14,699
6,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 7 / 1
9,226
615
6,822
15,871
8,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
20
Kills
5
5
Deaths
20
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
BrotherKj
Arachne
14
1
3
15.5
L
Ravana
1
5
2
0.4
W
Cthulhu
TakeYoStank
Cthulhu
2
4
10
1.75
L
Raijin
anyairkw
Raijin
1
8
4
0.38
W
Ah Puch
jarius6
Ah Puch
4
0
13
10.5
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,939
Damage
27,441
44,552
Taken
50,502
32,858
Mitigated
36,033
16,582
Healing
5,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BrotherKj
Arachne
18,019
11,146
0
6,384
15,804
8,526
456
2,786
12,825
0
48,739
L
Ravana
11,718
4,175
384
2,659
19,932
21,138
0
8,670
11,262
0
29,221
W
Cthulhu
TakeYoStank
Cthulhu
8,929
938
404
1,361
17,668
18,876
16
5,496
11,863
27,401
0
L
Raijin
anyairkw
Raijin
8,901
1,349
0
170
14,699
6,465
0
9,539
5,160
25,145
0
W
Ah Puch
jarius6
Ah Puch
18,991
1,303
0
8,433
11,080
5,456
1,710
1,641
9,211
63,506
0
L
6,822
2,193
0
2,085
15,871
8,430
0
10,025
5,846
0
29,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,684
Gold Earned
28,402
189
Minions Killed
140
12
Camps Cleared
2
828,273
Distance Traveled
696,694
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,562
837
54
4
8
304,466
0
L
Ravana
9,683
646
48
3
0
255,833
1
W
Cthulhu
10,186
679
37
2
3
257,042
3
L
Raijin
9,493
633
40
3
1
213,944
0
W
Ah Puch
11,936
796
98
7
1
266,765
1
L
Ullr
9,226
615
52
3
1
226,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role