Player Matchup

Mercury
Mercury
Colbatron16
Mercury
Level 28
God Stats
2W - 7L
1,297 SR
Queue Stats
75W - 112L
1,286 Elo+
Party 1
Sol
Sol
KiOfAlKi
Sol
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 41L
1,373 Elo+
Solo
Amaterasu
Amaterasu
LATINOGANG
Amaterasu
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 61L
1,304 Elo+
Party 4
Neith
Neith
MR Taquito50
Neith
Level 63
God Stats
6W - 13L
1,309 SR
Queue Stats
53W - 55L
1,332 Elo+
Party 4
Ymir
Ymir
TaylerWard
Ymir
Level 67
God Stats
7W - 4L
1,512 SR
Queue Stats
240W - 263L
1,348 Elo+
Party 1
Team Averages
Level 60
1,424 SR
1,329 Elo+

VS

Team Averages
Level 76
1,510 SR
1,354 Elo+
Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Moixxito
Chaac
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 156L
1,268 Elo+
Party 2
Yemoja
Yemoja
N4N170
Yemoja
Level 30
God Stats
19W - 31L
1,310 SR
Queue Stats
124W - 167L
1,255 Elo+
Party 2
Shiva
Shiva
dobesnacks
Shiva
Level 89
God Stats
48W - 82L
1,325 SR
Queue Stats
164W - 228L
1,317 Elo+
Party 3
Hades
Hades
elluchadoors
Hades
Level 67
God Stats
2W - 0L
1,918 SR
Queue Stats
49W - 38L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Colbatron16
Mercury
10
1 / 6 / 1
6,788
424
2,335
12,526
4,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 7 / 2
6,840
428
4,926
11,489
4,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
LATINOGANG
Amaterasu
13
0 / 4 / 0
7,907
494
5,537
15,123
9,043
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 6 / 0
6,288
393
7,373
11,169
4,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
0 / 4 / 1
6,594
412
5,907
14,147
8,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 2 / 10
7,874
492
8,206
12,870
5,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Moixxito
Chaac
14
2 / 0 / 1
8,126
508
7,143
9,141
5,197
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
N4N170
Yemoja
12
3 / 0 / 14
8,179
511
6,687
12,231
11,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
15
10 / 0 / 4
9,396
587
7,519
12,829
5,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
10 / 1 / 6
9,772
611
12,102
9,088
5,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
62
3
Kills
27
27
Deaths
3
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
2
10
3.5
L
Mercury
Colbatron16
Mercury
1
6
1
0.25
L
1
7
2
0.29
L
Amaterasu
LATINOGANG
Amaterasu
0
4
0
0
L
1
6
0
0.17
W
Chaac
Moixxito
Chaac
2
0
1
2.5
W
Yemoja
N4N170
Yemoja
3
0
14
10
L
0
4
1
0.13
W
Shiva
10
0
4
12
W
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,078
Damage
41,657
64,454
Taken
56,159
31,665
Mitigated
33,793
9,585
Healing
23,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,206
4,715
0
5,705
12,870
5,258
1,643
3,678
9,192
0
62,510
L
Mercury
Colbatron16
Mercury
2,335
635
0
0
12,526
4,762
0
1,806
10,720
0
41,298
L
4,926
2,335
0
974
11,489
4,438
0
5,974
5,515
42,829
0
L
Amaterasu
LATINOGANG
Amaterasu
5,537
2,473
0
4,049
15,123
9,043
342
709
14,414
0
58,777
L
7,373
2,139
0
1,151
11,169
4,484
423
5,536
5,633
0
30,707
W
Chaac
Moixxito
Chaac
7,143
1,269
0
3,689
9,141
5,197
1,596
0
9,141
0
49,412
W
Yemoja
N4N170
Yemoja
6,687
2,434
1,538
2,454
12,231
11,763
484
2,010
10,221
21,812
0
L
5,907
1,711
1,318
2,093
14,147
8,938
0
4,764
9,383
37,315
0
W
Shiva
7,519
1,632
22
5,728
12,829
5,994
582
2,435
10,394
0
55,445
W
12,102
2,096
241
4,591
9,088
5,581
1,294
2,710
6,378
58,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,417
Gold Earned
43,347
326
Minions Killed
355
0
Camps Cleared
0
1,330,912
Distance Traveled
1,445,415
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,874
492
87
5
0
264,887
1
L
Mercury
6,788
424
66
4
0
301,486
14
L
Sol
6,840
428
54
3
0
262,543
1
L
Amaterasu
7,907
494
114
7
0
278,575
3
L
Neith
6,288
393
41
3
0
249,754
0
W
Chaac
8,126
508
60
4
0
307,538
4
W
Yemoja
8,179
511
14
1
0
255,957
1
L
Ymir
6,594
412
51
3
0
238,554
7
W
Shiva
9,396
587
91
6
0
332,951
0
W
Hades
9,772
611
103
6
0
284,082
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role