Player Matchup

Ravana
Ravana
Codros
Ravana
Level 107
God Stats
1W - 4L
1,344 SR
Queue Stats
42W - 62L
1,392 Elo+
Party 3
Yemoja
Yemoja
DinoNuggs431bce
Yemoja
Level 26
God Stats
1W - 3L
1,344 SR
Queue Stats
32W - 41L
1,394 Elo+
Party 3
Izanami
Izanami
JrSwifterz
Izanami
Level 53
God Stats
24W - 29L
1,460 SR
Queue Stats
30W - 43L
1,410 Elo+
Party 3
Hel
Hel
RokrRey
Hel
Level 34
God Stats
19W - 22L
1,214 SR
Queue Stats
38W - 55L
1,396 Elo+
Party 1
Mercury
Mercury
ZachyBoiii
Mercury
Level 23
God Stats
2W - 2L
1,323 SR
Queue Stats
30W - 48L
1,369 Elo+
Party 1
Team Averages
Level 49
1,337 SR
1,392 Elo+

VS

Team Averages
Level 68
1,426 SR
1,471 Elo+
Zhong Kui
Zhong Kui
NuclearYoshi
Zhong Kui
Level 85
God Stats
2W - 4L
1,292 SR
Queue Stats
215W - 224L
1,509 Elo+
Party 2
Cerberus
Cerberus
TranscendentBox
Cerberus
Level 87
God Stats
17W - 27L
1,422 SR
Queue Stats
175W - 178L
1,463 Elo+
Party 2
Lancelot
Lancelot
YUHKenny
Lancelot
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 66L
1,459 Elo+
Party 2
Odin
Odin
lautaro00
Odin
Level 41
God Stats
6W - 14L
1,417 SR
Queue Stats
37W - 45L
1,448 Elo+
Solo
Ullr
Ullr
mechman15
Ullr
Level 85
God Stats
6W - 9L
1,500 SR
Queue Stats
175W - 188L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Codros
Ravana
15
4 / 3 / 8
10,928
475
16,432
18,291
27,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
0 / 1 / 12
11,076
482
4,882
18,216
23,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
JrSwifterz
Izanami
19
7 / 2 / 3
12,730
553
13,793
18,153
9,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
18
7 / 2 / 8
12,349
537
24,923
23,828
12,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
ZachyBoiii
Mercury
18
2 / 3 / 9
11,598
504
9,215
19,476
10,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
NuclearYoshi
Zhong Kui
16
3 / 7 / 5
10,325
449
25,463
25,350
17,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
16
2 / 3 / 2
10,020
436
3,983
17,499
11,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
YUHKenny
Lancelot
16
6 / 7 / 5
10,706
465
18,720
25,446
13,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
15
0 / 3 / 2
9,110
396
7,820
21,424
25,255
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
1
0 / 0 / 0
4,242
184
0
0
0

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
20
Kills
11
11
Deaths
20
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ravana
Codros
Ravana
4
3
8
2.67
W
0
1
12
6
W
Izanami
JrSwifterz
Izanami
7
2
3
4.25
L
Zhong Kui
NuclearYoshi
Zhong Kui
3
7
5
0.79
W
Hel
7
2
8
5.5
L
Cerberus
2
3
2
1
L
Lancelot
YUHKenny
Lancelot
6
7
5
1.21
W
Mercury
ZachyBoiii
Mercury
2
3
9
2.17
L
Odin
0
3
2
0.33
L
Ullr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,245
Damage
55,986
97,964
Taken
89,719
83,358
Mitigated
67,495
37,184
Healing
13,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Codros
Ravana
16,432
4,437
0
1,058
18,291
27,256
1,394
3,255
14,919
0
59,341
W
4,882
1,495
4,633
2,921
18,216
23,691
1,263
6,475
11,387
30,319
0
W
Izanami
JrSwifterz
Izanami
13,793
8,217
2
9,419
18,153
9,366
6,760
4,792
13,170
0
144,293
L
Zhong Kui
NuclearYoshi
Zhong Kui
25,463
1,279
0
7,083
25,350
17,357
0
11,414
13,936
75,363
0
W
Hel
24,923
2,844
8,002
10,979
23,828
12,943
1,236
9,699
13,721
91,090
0
L
Cerberus
3,983
75
54
3,565
17,499
11,226
0
5,255
12,244
58,555
0
L
Lancelot
YUHKenny
Lancelot
18,720
2,232
0
2,342
25,446
13,657
246
7,715
17,731
0
80,527
W
Mercury
ZachyBoiii
Mercury
9,215
3,560
0
170
19,476
10,102
311
3,953
15,321
0
112,606
L
Odin
7,820
550
0
0
21,424
25,255
0
5,421
16,003
0
68,334
L
Ullr
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,681
Gold Earned
44,403
602
Minions Killed
443
0
Camps Cleared
0
2,250,531
Distance Traveled
1,681,444
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,928
475
69
3
0
435,935
2
W
Yemoja
11,076
482
34
1
0
434,412
2
W
Izanami
12,730
553
224
10
0
401,998
1
L
Zhong Kui
10,325
449
105
5
0
354,981
5
W
Hel
12,349
537
126
5
0
472,124
0
L
Cerberus
10,020
436
120
5
0
381,407
2
L
Lancelot
10,706
465
107
5
0
468,283
2
W
Mercury
11,598
504
149
6
0
506,062
2
L
Odin
9,110
396
111
5
0
476,773
2
L
Ullr
4,242
184
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role