Player Matchup

Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
HenryLobon
Tyr
Level 155
God Stats
32W - 24L
1,675 SR
Queue Stats
194W - 165L
1,585 Elo+
Party 1
Kali
Kali
OS-Abraken507
Kali
Level 155
God Stats
4W - 1L
1,408 SR
Queue Stats
134W - 119L
1,613 Elo+
Party 1
Janus
Janus
OS-Ferchox507
Janus
Level 137
God Stats
8W - 9L
1,510 SR
Queue Stats
124W - 112L
1,577 Elo+
Party 1
Neith
Neith
RB_AJOG_14
Neith
Level 17
God Stats
22W - 19L
1,715 SR
Queue Stats
153W - 160L
1,500 Elo+
Party 1
Team Averages
Level 125
1,562 SR
1,555 Elo+

VS

Team Averages
Level 93
1,566 SR
1,531 Elo+
Charybdis
Charybdis
CammyCammyCocoa
Charybdis
Level 40
God Stats
20W - 14L
1,549 SR
Queue Stats
123W - 119L
1,557 Elo+
Solo
Ymir
Ymir
Icehart92
Ymir
Level 7
God Stats
2W - 5L
1,265 SR
Queue Stats
9W - 7L
1,422 Elo+
Party 2
Sun Wukong
Sun Wukong
JefferyImSwaggin
Sun Wukong
Level 156
God Stats
22W - 16L
1,678 SR
Queue Stats
348W - 327L
1,604 Elo+
Party 2
Loki
Loki
SYSBradmin
Loki
Level 158
God Stats
150W - 67L
1,854 SR
Queue Stats
506W - 456L
1,610 Elo+
Party 2
Ra
Ra
x_xJ1M3N3Zx_x
Ra
Level 106
God Stats
3W - 0L
1,486 SR
Queue Stats
222W - 219L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 5 / 2
8,286
414
4,088
14,951
14,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 2 / 2
10,429
521
13,668
15,913
14,917
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
0 / 4 / 2
8,401
420
7,380
21,110
9,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 3 / 0
9,932
497
8,499
11,691
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
12
1 / 4 / 2
7,664
383
8,146
7,286
2,919
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CammyCammyCocoa
Charybdis
15
1 / 1 / 10
9,636
482
10,728
14,146
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
14
0 / 1 / 10
9,540
477
5,316
13,057
13,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
JefferyImSwaggin
Sun Wukong
17
5 / 1 / 0
11,392
570
5,984
17,117
13,840
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
10 / 1 / 3
11,314
566
18,849
15,001
5,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 2 / 2
11,491
575
8,274
11,507
5,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
6
Kills
18
18
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
5
2
0.2
W
Charybdis
CammyCammyCocoa
Charybdis
1
1
10
6
L
1
2
2
1
W
Ymir
0
1
10
5
W
Sun Wukong
JefferyImSwaggin
Sun Wukong
5
1
0
5
L
0
4
2
0.25
L
4
3
0
1.33
L
Neith
1
4
2
0.5
W
10
1
3
11.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,781
Damage
49,151
70,951
Taken
70,828
45,017
Mitigated
44,787
12,279
Healing
29,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
4,088
630
0
1,858
14,951
14,234
0
4,074
10,877
31,562
0
W
Charybdis
CammyCammyCocoa
Charybdis
10,728
7,283
0
8,473
14,146
5,777
1,759
2,535
11,611
0
82,754
L
13,668
2,709
0
6,630
15,913
14,917
0
2,158
13,755
0
99,725
W
Ymir
5,316
1,648
0
2,266
13,057
13,628
16
3,656
9,401
22,707
0
W
Sun Wukong
JefferyImSwaggin
Sun Wukong
5,984
1,222
0
6,883
17,117
13,840
1,601
1,450
15,667
0
91,025
L
7,380
3,426
0
2,752
21,110
9,360
66
3,524
17,586
0
83,382
L
8,499
575
0
840
11,691
3,587
0
2,178
9,513
78,233
0
L
Neith
8,146
5,116
0
199
7,286
2,919
0
2,070
5,216
0
45,775
W
18,849
7,255
0
6,050
15,001
5,812
124
2,328
12,673
0
95,084
W
8,274
533
1,976
3,553
11,507
5,730
0
3,512
7,995
113,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,712
Gold Earned
53,373
533
Minions Killed
638
0
Camps Cleared
0
1,796,648
Distance Traveled
1,937,963
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,286
414
24
1
0
311,496
8
W
Charybdis
9,636
482
128
6
0
351,801
3
L
Tyr
10,429
521
179
9
0
417,128
6
W
Ymir
9,540
477
25
1
0
363,290
3
W
Sun Wukong
11,392
570
184
9
0
379,223
5
L
Kali
8,401
420
116
6
0
406,623
3
L
Janus
9,932
497
135
7
0
399,386
1
L
Neith
7,664
383
79
4
0
262,015
0
W
Loki
11,314
566
112
6
0
478,689
8
W
Ra
11,491
575
189
9
0
364,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role