Player Matchup

Lancelot
Lancelot
Bioniccs
Lancelot
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 34L
1,558 Elo+
Solo
Zhong Kui
Zhong Kui
GoldTerlets
Zhong Kui
Level 108
God Stats
2W - 1L
1,855 SR
Queue Stats
70W - 69L
1,570 Elo+
Party 1
Izanami
Izanami
S0ulAv3ng3r
Izanami
Level 84
God Stats
21W - 16L
1,548 SR
Queue Stats
236W - 198L
1,623 Elo+
Party 4
Cthulhu
Cthulhu
Yutnheimer
Cthulhu
Level 86
God Stats
7W - 7L
1,757 SR
Queue Stats
403W - 389L
1,575 Elo+
Party 4
Tyr
Tyr
jumjum321
Tyr
Level 103
God Stats
22W - 15L
1,621 SR
Queue Stats
44W - 49L
1,557 Elo+
Party 1
Team Averages
Level 106
1,656 SR
1,577 Elo+

VS

Team Averages
Level 127
1,689 SR
1,547 Elo+
Athena
Athena
ConsiderPhlebas
Athena
Level 124
God Stats
6W - 1L
1,888 SR
Queue Stats
162W - 147L
1,538 Elo+
Solo
Baba Yaga
Baba Yaga
L4NKU5
Baba Yaga
Level 127
God Stats
8W - 3L
1,652 SR
Queue Stats
291W - 283L
1,583 Elo+
Party 2
Horus
Horus
SynthAlchemist
Horus
Level 149
God Stats
7W - 6L
1,610 SR
Queue Stats
169W - 169L
1,531 Elo+
Party 3
Neith
Neith
ourrockk
Neith
Level 126
God Stats
23W - 13L
1,663 SR
Queue Stats
200W - 176L
1,552 Elo+
Party 3
Bellona
Bellona
tousi003tryagain
Bellona
Level 108
God Stats
13W - 7L
1,633 SR
Queue Stats
159W - 152L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bioniccs
Lancelot
17
2 / 4 / 1
10,806
432
9,668
21,588
8,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
GoldTerlets
Zhong Kui
19
0 / 3 / 2
11,329
453
10,185
17,802
11,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
S0ulAv3ng3r
Izanami
19
1 / 4 / 2
12,692
508
10,092
18,421
7,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Yutnheimer
Cthulhu
15
0 / 4 / 2
9,188
368
10,035
26,425
13,848
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
2 / 1 / 2
13,774
551
18,122
21,936
29,048
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 10
13,010
520
5,924
27,149
36,580
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baba Yaga
L4NKU5
Baba Yaga
20
5 / 0 / 8
15,132
605
28,437
12,604
7,802
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
7 / 1 / 7
14,690
588
17,383
22,950
14,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
ourrockk
Neith
20
2 / 1 / 6
14,373
575
11,159
10,304
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
0 / 2 / 4
14,690
588
8,495
23,106
32,571
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
5
Kills
16
16
Deaths
5
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Bioniccs
Lancelot
2
4
1
0.63
W
2
1
10
7
L
Zhong Kui
GoldTerlets
Zhong Kui
0
3
2
0.33
W
Baba Yaga
L4NKU5
Baba Yaga
5
0
8
9
L
Izanami
S0ulAv3ng3r
Izanami
1
4
2
0.5
W
7
1
7
10.5
L
Cthulhu
Yutnheimer
Cthulhu
0
4
2
0.25
L
2
1
2
3
W
Neith
ourrockk
Neith
2
1
6
5
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,102
Damage
71,398
106,172
Taken
96,113
69,787
Mitigated
96,944
33,623
Healing
42,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Bioniccs
Lancelot
9,668
1,543
0
7,017
21,588
8,348
0
5,904
15,684
0
102,702
W
5,924
671
3,857
8,691
27,149
36,580
404
9,374
17,775
36,056
0
L
Zhong Kui
GoldTerlets
Zhong Kui
10,185
588
0
6,336
17,802
11,011
0
7,989
9,813
114,797
0
W
Baba Yaga
L4NKU5
Baba Yaga
28,437
1,270
0
4,470
12,604
7,802
441
6,218
6,386
167,365
0
L
Izanami
S0ulAv3ng3r
Izanami
10,092
7,532
0
4,265
18,421
7,532
588
6,585
11,836
0
151,173
W
17,383
7,649
3,380
5,852
22,950
14,453
1,791
5,900
17,050
0
130,405
L
Cthulhu
Yutnheimer
Cthulhu
10,035
1,395
485
5,332
26,425
13,848
0
12,565
13,860
58,882
0
L
18,122
2,867
0
10,188
21,936
29,048
1,098
2,399
19,537
0
134,240
W
Neith
ourrockk
Neith
11,159
3,736
0
5,203
10,304
5,538
4,474
842
9,462
0
145,549
W
8,495
4,774
0
11,545
23,106
32,571
627
1,729
21,377
0
124,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,789
Gold Earned
71,895
894
Minions Killed
924
0
Camps Cleared
0
2,468,453
Distance Traveled
2,533,112
29
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,806
432
131
5
0
558,700
12
W
Athena
13,010
520
44
2
0
493,112
5
L
Zhong Kui
11,329
453
199
8
0
484,306
6
W
Baba Yaga
15,132
605
245
10
0
514,147
5
L
Izanami
12,692
508
241
10
0
438,694
1
W
Horus
14,690
588
159
6
0
560,490
10
L
Cthulhu
9,188
368
77
3
0
470,068
8
L
Tyr
13,774
551
246
10
0
516,685
2
W
Neith
14,373
575
221
9
0
461,820
10
W
Bellona
14,690
588
255
10
0
503,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role