Player Matchup

Ares
Ares
Alinitysfeetwiki
Ares
Level 28
God Stats
10W - 3L
1,500 SR
Queue Stats
55W - 23L
1,622 Elo+
Party 1
Nu Wa
Nu Wa
BigFezz
Nu Wa
Level 30
God Stats
3W - 2L
1,500 SR
Queue Stats
74W - 33L
1,552 Elo+
Party 1
Danzaburou
Danzaburou
BoysDontCryy
Danzaburou
Level 26
God Stats
10W - 2L
1,500 SR
Queue Stats
59W - 20L
1,640 Elo+
Party 1
Ao Kuang
Ao Kuang
Jachel
Ao Kuang
Level 27
God Stats
8W - 4L
1,330 SR
Queue Stats
53W - 24L
1,552 Elo+
Party 1
Nemesis
Nemesis
jawshwahhh
Nemesis
Level 27
God Stats
6W - 4L
1,806 SR
Queue Stats
72W - 32L
1,640 Elo+
Party 1
Team Averages
Level 28
1,527 SR
1,601 Elo+

VS

Team Averages
Level 95
1,593 SR
1,428 Elo+
Odin
Odin
AceS10Th
Odin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 106L
1,369 Elo+
Party 2
Amaterasu
Amaterasu
IsaiahSolace
Amaterasu
Level 39
God Stats
2W - 4L
1,663 SR
Queue Stats
59W - 84L
1,335 Elo+
Party 2
Shiva
Shiva
Mars_Aderre
Shiva
Level 149
God Stats
22W - 21L
1,715 SR
Queue Stats
717W - 786L
1,557 Elo+
Party 3
Lancelot
Lancelot
Molochio_Aderre
Lancelot
Level 157
God Stats
519W - 596L
1,586 SR
Queue Stats
1,046W - 1,126L
1,538 Elo+
Party 3
Da Ji
Da Ji
guerts29
Da Ji
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 53L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 19
11,631
1,163
8,804
12,481
16,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
BigFezz
Nu Wa
17
4 / 4 / 14
11,395
1,140
15,391
9,185
4,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
BoysDontCryy
Danzaburou
17
5 / 3 / 15
11,638
1,164
18,406
11,246
6,477
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ao Kuang
Jachel
Ao Kuang
17
5 / 3 / 18
11,703
1,170
20,300
16,898
12,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
jawshwahhh
Nemesis
17
9 / 2 / 5
11,399
1,140
9,174
10,400
6,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

250

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
0 / 8 / 8
10,188
1,019
5,373
18,745
20,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
IsaiahSolace
Amaterasu
16
2 / 9 / 5
10,625
1,063
9,722
18,968
9,932
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 3 / 9
10,850
1,085
16,155
20,239
18,585
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
17
7 / 0 / 4
12,251
1,225
13,971
11,953
13,767
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Da Ji
guerts29
Da Ji
16
3 / 4 / 6
10,889
1,089
5,934
10,933
5,153
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
45
24
Kills
13
13
Deaths
24
71
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Odin
0
8
8
0.5
W
1
1
19
10.5
W
Nu Wa
BigFezz
Nu Wa
4
4
14
2.75
W
Danzaburou
BoysDontCryy
Danzaburou
5
3
15
4.17
L
Amaterasu
IsaiahSolace
Amaterasu
2
9
5
0.5
W
Ao Kuang
Jachel
Ao Kuang
5
3
18
4.67
L
1
3
9
1.83
L
Lancelot
7
0
4
9
L
Da Ji
guerts29
Da Ji
3
4
6
1.5
W
Nemesis
jawshwahhh
Nemesis
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,075
Damage
51,155
60,210
Taken
80,838
46,609
Mitigated
67,601
11,923
Healing
3,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
5,373
947
65
879
18,745
20,164
0
8,227
10,518
2,338
17,986
W
8,804
958
681
1,328
12,481
16,203
0
1,047
9,210
13,856
0
W
Nu Wa
BigFezz
Nu Wa
15,391
4,585
0
346
9,185
4,972
0
462
7,875
33,865
0
W
Danzaburou
BoysDontCryy
Danzaburou
18,406
12,507
0
3,635
11,246
6,477
0
455
9,385
0
45,773
L
Amaterasu
IsaiahSolace
Amaterasu
9,722
3,058
38
1,309
18,968
9,932
0
10,528
8,440
0
25,278
W
Ao Kuang
Jachel
Ao Kuang
20,300
8,146
0
4,984
16,898
12,241
0
641
16,008
34,123
3,768
L
16,155
1,397
242
1,007
20,239
18,585
0
10,674
9,565
12,366
36,719
L
Lancelot
13,971
97
0
0
11,953
13,767
0
5,530
6,423
0
30,389
L
Da Ji
guerts29
Da Ji
5,934
423
0
67
10,933
5,153
0
7,476
3,457
0
12,111
W
Nemesis
jawshwahhh
Nemesis
9,174
4,453
0
949
10,400
6,716
0
793
9,376
0
18,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,766
Gold Earned
54,803
186
Minions Killed
161
9
Camps Cleared
9
988,029
Distance Traveled
1,053,795
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,188
1,019
22
2
0
167,825
1
W
Ares
11,631
1,163
9
1
0
205,398
1
W
Nu Wa
11,395
1,140
42
4
2
171,643
0
W
Danzaburou
11,638
1,164
77
8
1
174,598
0
L
Amaterasu
10,625
1,063
35
4
6
188,975
0
W
Ao Kuang
11,703
1,170
34
3
5
212,255
1
L
Shiva
10,850
1,085
59
6
1
207,719
0
L
Lancelot
12,251
1,225
30
3
2
269,062
0
L
Da Ji
10,889
1,089
15
2
0
220,214
0
W
Nemesis
11,399
1,140
24
2
1
224,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role