Player Matchup

Olorun
Olorun
Disaccharide
Olorun
Level 146
God Stats
4W - 1L
1,495 SR
Queue Stats
158W - 154L
1,628 Elo+
Solo
Sol
Sol
Fatedvila
Sol
Level 150
God Stats
1W - 0L
1,436 SR
Queue Stats
14W - 13L
1,389 Elo+
Solo
Merlin
Merlin
FlotSamAndJetSam
Merlin
Level 159
God Stats
10W - 12L
1,435 SR
Queue Stats
1,344W - 1,418L
1,547 Elo+
Solo
Hercules
Hercules
Neblicky
Hercules
Level 86
God Stats
1W - 0L
1,580 SR
Queue Stats
43W - 27L
1,637 Elo+
Solo
Mercury
Mercury
Swole CoolJS
Mercury
Level 145
God Stats
1W - 3L
1,191 SR
Queue Stats
370W - 381L
1,557 Elo+
Solo
Team Averages
Level 137
1,427 SR
1,552 Elo+

VS

Team Averages
Level 155
1,602 SR
1,582 Elo+
Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Chaacs Waifu
Ao Kuang
Level 160
God Stats
2W - 1L
1,846 SR
Queue Stats
687W - 485L
1,604 Elo+
Party 1
Chiron
Chiron
Crian
Chiron
Level 148
God Stats
17W - 13L
1,552 SR
Queue Stats
554W - 461L
1,595 Elo+
Party 1
Heimdallr
Heimdallr
Venzori
Heimdallr
Level 151
God Stats
3W - 4L
1,610 SR
Queue Stats
544W - 449L
1,586 Elo+
Party 1
Olorun
Olorun
teddykreuger
Olorun
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
1 / 4 / 9
11,326
596
8,146
18,820
22,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
2 / 3 / 14
12,409
653
29,032
23,334
12,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
6 / 3 / 8
13,252
697
20,377
14,668
8,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Neblicky
Hercules
20
2 / 3 / 13
12,196
642
8,535
33,391
49,871
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mercury
Swole CoolJS
Mercury
20
6 / 6 / 7
13,442
707
17,257
18,839
10,433
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
1 / 4 / 11
11,162
587
11,860
15,186
7,187
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Chaacs Waifu
Ao Kuang
19
5 / 4 / 8
12,199
642
8,838
24,655
32,399
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chiron
Crian
Chiron
20
8 / 3 / 8
13,366
703
27,448
20,370
10,490
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Venzori
Heimdallr
19
2 / 4 / 12
11,946
629
22,687
18,329
8,885
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Olorun
20
3 / 4 / 9
12,335
649
16,603
18,456
9,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
67
17
Kills
19
19
Deaths
19
51
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
11
1.63
L
Ao Kuang
Chaacs Waifu
Ao Kuang
5
4
8
2.25
L
Chiron
Crian
Chiron
8
3
8
4
W
Olorun
1
4
9
1.38
W
2
3
14
3
W
6
3
8
3.33
W
Hercules
Neblicky
Hercules
2
3
13
2.83
W
Mercury
Swole CoolJS
Mercury
6
6
7
1.58
L
Heimdallr
Venzori
Heimdallr
2
4
12
2
L
Olorun
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,347
Damage
87,436
109,052
Taken
96,996
103,028
Mitigated
68,565
48,829
Healing
45,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
11,860
885
2,572
1,196
15,186
7,187
2,239
9,564
5,622
0
23,172
L
Ao Kuang
Chaacs Waifu
Ao Kuang
8,838
2,156
3,173
6,119
24,655
32,399
1,096
11,380
13,275
12,600
0
L
Chiron
Crian
Chiron
27,448
7,662
3,119
5,022
20,370
10,490
1,823
11,751
8,619
0
49,684
W
Olorun
8,146
1,253
13,341
6,289
18,820
22,385
2,834
5,687
13,133
27,411
0
W
29,032
5,290
1,611
5,766
23,334
12,075
4,270
5,994
17,340
59,917
0
W
20,377
786
712
2,382
14,668
8,264
1,361
2,286
12,382
45,548
0
W
Hercules
Neblicky
Hercules
8,535
1,126
2,602
12,386
33,391
49,871
740
7,906
25,485
0
23,486
W
Mercury
Swole CoolJS
Mercury
17,257
6,763
934
2,806
18,839
10,433
1,166
3,568
15,271
0
39,691
L
Heimdallr
Venzori
Heimdallr
22,687
6,382
1,393
1,647
18,329
8,885
1,092
12,253
6,076
0
45,454
L
Olorun
16,603
4,355
13,482
7,316
18,456
9,604
2,107
12,607
5,849
47,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,625
Gold Earned
61,008
218
Minions Killed
197
0
Camps Cleared
0
1,687,300
Distance Traveled
1,655,303
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,162
587
17
1
0
245,070
1
L
Ao Kuang
12,199
642
8
0
0
358,094
0
L
Chiron
13,366
703
54
3
0
359,868
2
W
Olorun
11,326
596
42
2
0
319,344
2
W
Sol
12,409
653
62
3
0
327,115
0
W
Merlin
13,252
697
51
3
0
352,799
0
W
Hercules
12,196
642
36
2
0
251,567
7
W
Mercury
13,442
707
27
1
0
436,475
0
L
Heimdallr
11,946
629
49
3
0
353,944
0
L
Olorun
12,335
649
69
4
0
338,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role