Player Matchup

King Arthur
King Arthur
Biggamoose
King Arthur
Level 49
God Stats
16W - 9L
1,478 SR
Queue Stats
21W - 15L
1,515 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Magiclevi
Ah Muzen Cab
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 177L
1,554 Elo+
Party 3
Sol
Sol
SnakierSniper
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,585 Elo+
Party 1
Fafnir
Fafnir
carnith38
Fafnir
Level 29
God Stats
1W - 2L
1,285 SR
Queue Stats
107W - 105L
1,482 Elo+
Party 3
Mercury
Mercury
je89nimo
Mercury
Level 43
God Stats
2W - 4L
1,290 SR
Queue Stats
25W - 30L
1,467 Elo+
Solo
Team Averages
Level 51
1,411 SR
1,521 Elo+

VS

Team Averages
Level 64
1,456 SR
1,478 Elo+
Atlas
Atlas
Armydj
Atlas
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 64L
1,541 Elo+
Party 2
Osiris
Osiris
MrBuddy1
Osiris
Level 81
God Stats
22W - 20L
1,590 SR
Queue Stats
146W - 140L
1,488 Elo+
Solo
Lancelot
Lancelot
PapaPrototype
Lancelot
Level 65
God Stats
4W - 5L
1,500 SR
Queue Stats
277W - 294L
1,464 Elo+
Solo
Chang'e
Chang'e
PrincessArwen
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,551 Elo+
Party 2
Cupid
Cupid
trumptouchedme
Cupid
Level 38
God Stats
4W - 6L
1,189 SR
Queue Stats
43W - 51L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Biggamoose
King Arthur
14
1 / 3 / 2
9,276
403
14,616
26,638
29,372
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Magiclevi
Ah Muzen Cab
17
2 / 6 / 1
10,811
470
14,577
18,795
9,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 3 / 2
8,610
374
11,304
15,112
6,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
carnith38
Fafnir
14
1 / 4 / 2
9,774
425
6,733
22,726
32,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
je89nimo
Mercury
16
3 / 2 / 2
10,344
450
5,405
19,437
9,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Armydj
Atlas
17
3 / 2 / 6
11,427
497
8,200
27,106
27,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
MrBuddy1
Osiris
18
6 / 4 / 5
11,885
517
14,687
23,629
21,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Lancelot
PapaPrototype
Lancelot
20
1 / 2 / 3
13,158
572
20,798
23,192
21,627
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
18
6 / 0 / 4
11,739
510
17,762
14,021
6,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 2 / 9
11,504
500
10,628
15,917
7,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
8
Kills
18
18
Deaths
10
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Atlas
Armydj
Atlas
3
2
6
3
L
King Arthur
Biggamoose
King Arthur
1
3
2
0.67
L
Ah Muzen Cab
Magiclevi
Ah Muzen Cab
2
6
1
0.42
W
Osiris
MrBuddy1
Osiris
6
4
5
2.13
W
Lancelot
PapaPrototype
Lancelot
1
2
3
1.25
W
Chang'e
6
0
4
8
L
1
3
2
0.67
L
Fafnir
carnith38
Fafnir
1
4
2
0.5
L
Mercury
je89nimo
Mercury
3
2
2
2
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,635
Damage
72,075
102,708
Taken
103,865
87,937
Mitigated
84,692
23,643
Healing
47,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Armydj
Atlas
8,200
3,096
0
4,261
27,106
27,461
371
7,142
19,682
48,943
0
L
King Arthur
Biggamoose
King Arthur
14,616
2,269
0
4,196
26,638
29,372
76
2,864
23,774
0
64,279
L
Ah Muzen Cab
Magiclevi
Ah Muzen Cab
14,577
6,134
0
5,025
18,795
9,707
492
4,396
14,399
0
115,222
W
Osiris
MrBuddy1
Osiris
14,687
6,109
0
5,080
23,629
21,714
150
5,228
18,227
0
120,350
W
Lancelot
PapaPrototype
Lancelot
20,798
3,237
0
9,924
23,192
21,627
889
1,391
21,795
0
109,661
W
Chang'e
17,762
1,672
10,032
11,173
14,021
6,416
1,167
4,922
8,785
100,653
0
L
11,304
4,336
0
5,957
15,112
6,455
0
5,618
9,494
62,322
0
L
Fafnir
carnith38
Fafnir
6,733
2,297
0
4,941
22,726
32,876
91
10,975
11,751
16,162
0
L
Mercury
je89nimo
Mercury
5,405
2,545
0
3,524
19,437
9,527
119
2,109
17,328
0
89,986
W
10,628
5,782
813
6,266
15,917
7,474
2,157
3,114
12,743
0
96,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,815
Gold Earned
59,713
498
Minions Killed
679
0
Camps Cleared
0
2,124,798
Distance Traveled
2,351,363
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,427
497
72
3
0
472,495
4
L
King Arthur
9,276
403
86
4
0
423,024
0
L
Ah Muzen Cab
10,811
470
184
8
0
418,660
2
W
Osiris
11,885
517
136
6
0
472,457
4
W
Lancelot
13,158
572
199
9
0
460,088
2
W
Chang'e
11,739
510
137
6
0
462,699
8
L
Sol
8,610
374
91
4
0
360,412
2
L
Fafnir
9,774
425
13
1
0
406,215
4
L
Mercury
10,344
450
124
5
0
516,487
5
W
Cupid
11,504
500
135
6
0
483,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role