Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
BrutalSnowWolf
Medusa
Level 154
God Stats
4W - 7L
1,619 SR
Queue Stats
213W - 180L
1,549 Elo+
Party 2
Nu Wa
Nu Wa
Crclx
Nu Wa
Level 98
God Stats
2W - 2L
1,436 SR
Queue Stats
38W - 36L
1,505 Elo+
Solo
Ares
Ares
LionsSinAvenger
Ares
Level 141
God Stats
1W - 0L
1,879 SR
Queue Stats
131W - 125L
1,560 Elo+
Party 2
Izanami
Izanami
The_Subtle_Rogue
Izanami
Level 11
God Stats
18W - 11L
1,590 SR
Queue Stats
54W - 33L
1,622 Elo+
Party 2
Team Averages
Level 111
1,605 SR
1,547 Elo+

VS

Team Averages
Level 92
1,574 SR
1,493 Elo+
Bellona
Bellona
Jsnjb220
Bellona
Level 127
God Stats
4W - 5L
1,732 SR
Queue Stats
359W - 340L
1,577 Elo+
Party 1
Ganesha
Ganesha
NeonCommander
Ganesha
Level 138
God Stats
14W - 9L
1,638 SR
Queue Stats
115W - 94L
1,576 Elo+
Party 3
Fenrir
Fenrir
Pandaboi220
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 288L
1,476 Elo+
Party 1
Medusa
Medusa
blaccnicca
Medusa
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,135 Elo+
Party 3
Hel
Hel
ih8fatppl
Hel
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 61L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
3 / 4 / 5
12,018
523
22,145
27,017
23,692
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 0 / 6
12,817
557
15,824
16,482
8,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
Crclx
Nu Wa
18
2 / 3 / 7
11,251
489
22,042
11,211
5,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 2 / 5
12,029
523
11,288
22,493
30,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
2 / 1 / 2
11,971
520
6,405
12,699
6,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jsnjb220
Bellona
19
4 / 4 / 0
12,289
534
17,301
27,105
28,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
15
0 / 2 / 4
9,581
417
5,102
18,207
22,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
16
1 / 5 / 1
9,656
420
6,778
21,996
10,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
blaccnicca
Medusa
16
1 / 6 / 0
10,055
437
10,575
17,943
7,184
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

19
4 / 2 / 1
11,788
513
20,027
21,304
9,648
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
19
Kills
10
10
Deaths
19
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
4
5
1.38
W
7
0
6
10
W
Nu Wa
Crclx
Nu Wa
2
3
7
1.83
L
Bellona
Jsnjb220
Bellona
4
4
0
1
W
5
2
5
3.75
L
Ganesha
0
2
4
1
L
Fenrir
1
5
1
0.3
W
2
1
2
3
L
Medusa
blaccnicca
Medusa
1
6
0
0.17
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,704
Damage
59,783
89,902
Taken
106,555
74,585
Mitigated
78,107
24,723
Healing
45,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
22,145
2,000
0
8,676
27,017
23,692
520
715
26,302
0
91,065
W
15,824
5,247
0
5,622
16,482
8,845
2,452
2,826
13,656
0
138,318
W
Nu Wa
Crclx
Nu Wa
22,042
3,655
0
402
11,211
5,684
144
9,280
1,931
101,158
0
L
Bellona
Jsnjb220
Bellona
17,301
7,394
0
8,280
27,105
28,384
458
2,327
24,544
0
110,023
W
11,288
468
0
5,270
22,493
30,361
0
11,886
10,607
43,404
0
L
Ganesha
5,102
451
0
3,330
18,207
22,396
0
9,232
8,433
35,081
0
L
Fenrir
6,778
1,233
0
7,726
21,996
10,495
0
4,253
17,379
0
88,602
W
6,405
3,717
0
4,753
12,699
6,003
1,840
728
11,971
0
108,592
L
Medusa
blaccnicca
Medusa
10,575
5,168
0
3,655
17,943
7,184
0
5,319
12,410
0
77,336
L
20,027
1,639
7,624
14,585
21,304
9,648
0
10,189
10,459
156,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,086
Gold Earned
53,369
700
Minions Killed
737
0
Camps Cleared
0
2,104,272
Distance Traveled
2,190,459
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,018
523
142
6
0
413,598
3
W
Medusa
12,817
557
172
7
0
402,228
8
W
Nu Wa
11,251
489
159
7
0
442,522
8
L
Bellona
12,289
534
198
9
0
402,141
3
W
Ares
12,029
523
52
2
0
439,216
5
L
Ganesha
9,581
417
14
1
0
464,835
10
L
Fenrir
9,656
420
127
6
0
474,657
4
W
Izanami
11,971
520
175
8
0
406,708
0
L
Medusa
10,055
437
158
7
0
401,075
5
L
Hel
11,788
513
240
10
0
447,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role