Player Matchup

Horus
Horus
AngryBird
Horus
Level 129
God Stats
2W - 2L
1,610 SR
Queue Stats
65W - 68L
1,468 Elo+
Solo
Merlin
Merlin
GivesUmelons
Merlin
Level 127
God Stats
6W - 6L
1,603 SR
Queue Stats
409W - 341L
1,509 Elo+
Solo
Thoth
Thoth
Twigith
Thoth
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 1
Vamana
Vamana
payten_dair
Vamana
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,665 Elo+
Party 1
Hun Batz
Hun Batz
starryzoo315
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,665 Elo+
Party 1
Team Averages
Level 70
1,543 SR
1,561 Elo+

VS

Team Averages
Level 71
1,421 SR
1,385 Elo+
Achilles
Achilles
Astout
Achilles
Level 37
God Stats
1W - 2L
1,447 SR
Queue Stats
57W - 72L
1,358 Elo+
Party 2
Horus
Horus
Cheggius
Horus
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 70L
1,334 Elo+
Party 2
Pele
Pele
Hailstarlord
Pele
Level 115
God Stats
12W - 19L
1,186 SR
Queue Stats
536W - 569L
1,449 Elo+
Party 3
Ares
Ares
ItsAllByzantine
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 66L
1,336 Elo+
Party 2
Chaac
Chaac
adrenalinrush78
Chaac
Level 144
God Stats
4W - 2L
1,474 SR
Queue Stats
649W - 695L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AngryBird
Horus
14
0 / 3 / 6
7,548
629
4,841
17,325
17,786
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
18
2 / 2 / 3
9,738
812
22,464
7,057
4,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
Twigith
Thoth
16
5 / 2 / 2
9,081
757
16,153
8,142
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
13
0 / 3 / 5
7,465
622
9,555
18,682
12,055
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
starryzoo315
Hun Batz
11
0 / 5 / 6
7,257
605
5,891
9,621
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Astout
Achilles
15
3 / 1 / 10
8,673
723
13,807
16,955
24,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Horus
Cheggius
Horus
15
2 / 0 / 11
8,580
715
9,266
14,206
16,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
4 / 4 / 7
9,035
753
8,043
12,064
6,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 11
9,231
769
10,344
16,367
18,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 1 / 9
9,601
800
14,734
16,049
19,123
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
63
7
Kills
15
15
Deaths
7
22
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Horus
AngryBird
Horus
0
3
6
1
W
Achilles
Astout
Achilles
3
1
10
8
W
Horus
Cheggius
Horus
2
0
11
7.5
L
Merlin
2
2
3
1.75
W
4
4
7
1.88
W
2
1
11
7.5
L
Thoth
Twigith
Thoth
5
2
2
3
W
4
1
9
8.5
L
Vamana
0
3
5
0.83
L
Hun Batz
starryzoo315
Hun Batz
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,904
Damage
56,194
60,827
Taken
75,641
42,165
Mitigated
84,700
24,119
Healing
30,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AngryBird
Horus
4,841
2,782
7,264
8,897
17,325
17,786
0
3,465
13,096
0
9,402
W
Achilles
Astout
Achilles
13,807
2,472
626
1,920
16,955
24,326
84
8,460
8,495
0
18,345
W
Horus
Cheggius
Horus
9,266
4,469
4,412
5,106
14,206
16,703
366
7,332
6,874
0
11,992
L
Merlin
22,464
1,824
575
139
7,057
4,195
0
686
6,237
48,454
0
W
8,043
1,214
1,506
1,945
12,064
6,504
316
6,456
5,608
0
26,442
W
10,344
838
2,209
3,681
16,367
18,044
297
9,431
6,936
15,538
0
L
Thoth
Twigith
Thoth
16,153
1,186
286
647
8,142
3,770
0
1,270
6,678
30,370
0
W
14,734
559
2,562
6,161
16,049
19,123
46
6,938
9,111
0
38,947
L
Vamana
9,555
3,376
0
5,755
18,682
12,055
0
3,576
14,338
0
14,135
L
Hun Batz
starryzoo315
Hun Batz
5,891
198
183
373
9,621
4,359
0
1,347
8,059
0
10,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,089
Gold Earned
45,120
124
Minions Killed
121
0
Camps Cleared
0
1,099,419
Distance Traveled
1,301,711
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,548
629
4
0
0
209,961
0
W
Achilles
8,673
723
9
1
0
260,331
1
W
Horus
8,580
715
5
0
0
272,776
0
L
Merlin
9,738
812
69
6
0
211,791
0
W
Pele
9,035
753
32
3
0
220,230
0
W
Ares
9,231
769
16
1
0
270,739
0
L
Thoth
9,081
757
36
3
0
209,654
0
W
Chaac
9,601
800
59
5
0
277,635
0
L
Vamana
7,465
622
8
1
0
249,824
0
L
Hun Batz
7,257
605
7
1
0
218,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role