Player Matchup

Merlin
Merlin
Silver I
DEADEYE RUIZ
Merlin
Silver I
Level 82
God Stats
9W - 4L
1,718 SR
Queue Stats
17W - 16L
1,429 MMR
Party 1
Hou Yi
Hou Yi
Silver I
R3dRum1408
Hou Yi
Silver I
Level 145
God Stats
1W - 0L
1,747 SR
Queue Stats
42W - 40L
1,373 MMR
Party 1
Chaac
Chaac
Silver V
Stoned Peaks
Chaac
Silver V
Level 108
God Stats
10W - 6L
1,476 SR
Queue Stats
64W - 110L
663 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,647 SR
1,155 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 85
1,370 SR
1,005 MMR
Chang'e
Chang'e
Bronze V
Bit_Im_Ya_Papa
Chang'e
Bronze V
Level 49
God Stats
9W - 12L
1,242 SR
Queue Stats
156W - 185L
1,091 MMR
Solo
Tyr
Tyr
Silver IV
Brunokaveira
Tyr
Silver IV
Level 118
God Stats
20W - 27L
1,355 SR
Queue Stats
189W - 237L
807 MMR
Solo
Sylvanus
Sylvanus
Bronze V
x1Dynamic1x
Sylvanus
Bronze V
Level 89
God Stats
0W - 2L
1,513 SR
Queue Stats
3W - 10L
1,116 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
3 / 5 / 10
14,050
703
19,665
17,529
6,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
R3dRum1408
Hou Yi
19
6 / 4 / 4
14,308
715
17,446
18,806
7,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
6 / 1 / 7
14,025
701
17,205
18,994
16,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Yu HuangChironBaron SamediShivaAtlas

VS

Bans
ZeusAchillesJanusMedusaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 2
12,515
626
13,708
19,563
8,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
3 / 4 / 5
12,976
649
11,248
19,258
13,736
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
x1Dynamic1x
Sylvanus
18
2 / 6 / 6
12,677
634
18,491
26,397
17,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
15
Kills
10
10
Deaths
15
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
L
3
4
5
1.38
W
Merlin
3
5
10
1.6
W
Hou Yi
R3dRum1408
Hou Yi
6
4
4
2
W
6
1
7
9.5
L
Sylvanus
x1Dynamic1x
Sylvanus
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,316
Damage
43,447
55,329
Taken
65,218
30,741
Mitigated
39,273
10,923
Healing
21,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,708
308
2,303
6,012
19,563
8,304
0
4,170
15,393
60,820
0
L
11,248
704
40
3,521
19,258
13,736
43
6,936
12,322
0
34,624
W
Merlin
19,665
248
579
2,231
17,529
6,629
816
9,729
7,800
62,884
0
W
Hou Yi
R3dRum1408
Hou Yi
17,446
7,644
0
1,593
18,806
7,327
1,968
12,080
6,726
0
69,609
W
17,205
2,976
0
6,520
18,994
16,785
266
10,120
8,874
3,919
40,613
L
Sylvanus
x1Dynamic1x
Sylvanus
18,491
2,434
2,169
7,631
26,397
17,233
0
10,868
15,529
52,764
6,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,383
Gold Earned
38,168
242
Minions Killed
228
8
Camps Cleared
10
1,064,120
Distance Traveled
956,752
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,515
626
81
4
6
325,821
0
L
Tyr
12,976
649
46
2
1
344,238
1
W
Merlin
14,050
703
97
5
1
333,342
3
W
Hou Yi
14,308
715
96
5
6
318,363
2
W
Chaac
14,025
701
49
2
1
412,415
1
L
Sylvanus
12,677
634
101
5
3
286,693
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role