Player Matchup

Morgan Le Fay
Morgan Le Fay
BbyD2kills
Morgan Le Fay
Level 118
God Stats
5W - 1L
1,687 SR
Queue Stats
66W - 67L
1,415 Elo+
Solo
Hou Yi
Hou Yi
CaliburFYM
Hou Yi
Level 104
God Stats
3W - 6L
1,711 SR
Queue Stats
234W - 227L
1,447 Elo+
Party 3
Raijin
Raijin
DiGiTAL_MEATSLAP
Raijin
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 47L
1,404 Elo+
Party 1
Eset
Eset
cream luvs u
Eset
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 170L
1,423 Elo+
Party 3
Sol
Sol
dearceli
Sol
Level 66
God Stats
2W - 0L
1,889 SR
Queue Stats
70W - 63L
1,409 Elo+
Party 1
Team Averages
Level 78
1,658 SR
1,420 Elo+

VS

Team Averages
Level 92
1,503 SR
1,482 Elo+
Serqet
Serqet
BlackBear Shmiz
Serqet
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
267W - 219L
1,502 Elo+
Solo
Cthulhu
Cthulhu
Lord_Zephyrus
Cthulhu
Level 112
God Stats
0W - 3L
1,514 SR
Queue Stats
101W - 110L
1,399 Elo+
Solo
Heimdallr
Heimdallr
QP503
Heimdallr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,451 Elo+
Party 2
Scylla
Scylla
RIPJAWS577
Scylla
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,583 Elo+
Party 2
Fenrir
Fenrir
saintcronos
Fenrir
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 133L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BbyD2kills
Morgan Le Fay
20
7 / 5 / 20
12,923
862
22,790
15,034
7,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
CaliburFYM
Hou Yi
20
10 / 3 / 14
11,991
799
12,294
15,763
7,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 10 / 19
10,776
718
9,200
18,838
8,045
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 4 / 18
12,610
841
16,909
11,026
5,548
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
10 / 6 / 16
12,764
851
17,782
17,618
6,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 12
9,667
644
7,488
15,690
8,031
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
18
6 / 6 / 7
11,024
735
12,340
17,694
21,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
QP503
Heimdallr
19
6 / 10 / 19
11,297
753
15,575
23,029
11,219
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
RIPJAWS577
Scylla
19
13 / 7 / 10
12,292
819
19,323
16,274
7,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
16
1 / 7 / 14
9,458
631
8,617
16,117
9,181
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
90
37
Kills
28
28
Deaths
38
87
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BbyD2kills
Morgan Le Fay
7
5
20
3.4
L
2
8
12
1
W
Hou Yi
CaliburFYM
Hou Yi
10
3
14
5.67
W
2
10
19
1.15
L
Cthulhu
6
6
7
1.58
L
Heimdallr
QP503
Heimdallr
6
10
19
1.55
L
Scylla
RIPJAWS577
Scylla
13
7
10
2.57
W
8
4
18
4.25
W
10
6
16
3
L
Fenrir
1
7
14
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,975
Damage
63,343
78,279
Taken
88,804
35,955
Mitigated
57,694
21,942
Healing
15,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BbyD2kills
Morgan Le Fay
22,790
2,133
882
2,249
15,034
7,801
660
7,216
7,818
41,880
0
L
7,488
1,135
230
753
15,690
8,031
416
11,597
4,093
0
12,590
W
Hou Yi
CaliburFYM
Hou Yi
12,294
6,019
1,250
2,947
15,763
7,632
1,844
6,217
8,781
0
29,438
W
9,200
1,185
1,477
1,840
18,838
8,045
747
6,440
12,237
17,991
0
L
Cthulhu
12,340
353
1,731
1,491
17,694
21,527
272
12,157
5,537
22,946
0
L
Heimdallr
QP503
Heimdallr
15,575
10,742
912
3,070
23,029
11,219
552
18,449
4,580
0
27,187
L
Scylla
RIPJAWS577
Scylla
19,323
1,236
1,525
2,276
16,274
7,736
331
13,108
3,166
33,104
0
W
16,909
1,422
4,197
2,740
11,026
5,548
835
3,997
6,501
28,067
0
W
17,782
7,382
9
4,351
17,618
6,929
3,914
7,793
9,535
38,572
0
L
Fenrir
8,617
681
1,370
2,067
16,117
9,181
94
11,370
4,747
0
16,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,064
Gold Earned
53,738
154
Minions Killed
112
0
Camps Cleared
0
1,337,448
Distance Traveled
1,186,256
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,923
862
46
3
0
274,868
0
L
Serqet
9,667
644
14
1
0
267,334
0
W
Hou Yi
11,991
799
30
2
0
294,306
0
W
Raijin
10,776
718
15
1
0
233,370
0
L
Cthulhu
11,024
735
31
2
0
231,411
0
L
Heimdallr
11,297
753
19
1
0
227,459
0
L
Scylla
12,292
819
38
3
0
217,570
0
W
Eset
12,610
841
27
2
0
285,220
0
W
Sol
12,764
851
36
2
0
249,684
0
L
Fenrir
9,458
631
10
1
0
242,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role