Player Matchup

Geb
Geb
AssassinMario21
Geb
Level 148
God Stats
18W - 5L
1,831 SR
Queue Stats
466W - 412L
1,572 Elo+
Party 4
Izanami
Izanami
Kingcal36
Izanami
Level 158
God Stats
6W - 6L
1,521 SR
Queue Stats
166W - 159L
1,478 Elo+
Party 3
Yu Huang
Yu Huang
The Irishman86
Yu Huang
Level 155
God Stats
3W - 3L
1,563 SR
Queue Stats
93W - 93L
1,566 Elo+
Party 3
Odin
Odin
The_Last_Prime7
Odin
Level 44
God Stats
0W - 2L
1,407 SR
Queue Stats
53W - 44L
1,663 Elo+
Party 4
Nemesis
Nemesis
iDoctorRangelX_
Nemesis
Level 87
God Stats
4W - 4L
1,601 SR
Queue Stats
90W - 81L
1,504 Elo+
Solo
Team Averages
Level 118
1,585 SR
1,557 Elo+

VS

Team Averages
Level 114
1,609 SR
1,576 Elo+
Eset
Eset
 
Eset
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
CorruptxXxNinja
Nemesis
Level 147
God Stats
1W - 0L
1,704 SR
Queue Stats
42W - 30L
1,626 Elo+
Party 1
Fenrir
Fenrir
FatTunaStick
Fenrir
Level 20
God Stats
2W - 2L
1,651 SR
Queue Stats
12W - 4L
1,733 Elo+
Party 1
Ra
Ra
meowmeeshi
Ra
Level 108
God Stats
2W - 1L
1,534 SR
Queue Stats
270W - 254L
1,531 Elo+
Party 2
Neith
Neith
pistolaaaaaaka
Neith
Level 159
God Stats
52W - 32L
1,658 SR
Queue Stats
585W - 602L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,932
388
6,979
22,764
26,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Kingcal36
Izanami
19
1 / 2 / 0
11,435
497
7,121
15,773
7,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yu Huang
16
1 / 4 / 1
10,032
436
6,401
15,250
7,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 5 / 0
8,306
361
3,971
18,039
14,741
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 7 / 0
9,484
412
12,402
23,076
10,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
16
2 / 2 / 11
11,369
494
9,825
13,891
8,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
4 / 2 / 11
12,404
539
16,426
21,061
11,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
18
12 / 0 / 7
13,109
570
29,583
20,830
26,186
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 1 / 6
10,590
460
6,338
11,247
4,813
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 1 / 5
12,735
554
11,019
12,909
5,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
64
5
Kills
24
24
Deaths
6
2
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
2
2
11
3.75
L
2
6
1
0.42
W
4
2
11
4.75
W
Fenrir
12
0
7
15.5
L
Izanami
Kingcal36
Izanami
1
2
0
0.5
L
Yu Huang
1
4
1
0.38
L
0
5
0
0
L
1
7
0
0.14
W
3
1
6
6
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,874
Damage
73,191
94,902
Taken
79,938
66,211
Mitigated
56,787
15,885
Healing
28,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
9,825
866
3,359
4,655
13,891
8,695
35
3,729
9,924
37,296
0
L
6,979
1,316
0
2,718
22,764
26,077
0
7,592
15,172
26,788
0
W
16,426
6,174
0
4,159
21,061
11,222
0
3,431
17,630
0
131,215
W
Fenrir
29,583
9,712
0
3,956
20,830
26,186
376
2,754
18,076
14,387
80,624
L
Izanami
Kingcal36
Izanami
7,121
3,789
0
6,423
15,773
7,416
0
2,559
13,214
0
134,919
L
Yu Huang
6,401
629
97
1,550
15,250
7,198
0
4,157
11,093
80,186
0
L
3,971
1,465
0
1,850
18,039
14,741
0
1,816
16,223
0
38,904
L
12,402
6,020
0
3,247
23,076
10,779
588
3,502
19,574
0
96,604
W
6,338
1,146
2,493
5,395
11,247
4,813
130
3,424
7,593
70,183
0
W
11,019
3,043
272
3,830
12,909
5,871
5,547
839
12,070
0
115,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,189
Gold Earned
60,207
632
Minions Killed
651
0
Camps Cleared
0
1,984,532
Distance Traveled
2,293,041
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,369
494
29
1
0
451,539
5
L
Geb
8,932
388
30
1
0
441,662
1
W
Nemesis
12,404
539
169
7
0
517,966
8
W
Fenrir
13,109
570
130
6
0
480,973
4
L
Izanami
11,435
497
220
10
0
433,183
2
L
Yu Huang
10,032
436
164
7
0
391,715
5
L
Odin
8,306
361
83
4
0
256,808
2
L
Nemesis
9,484
412
135
6
0
461,164
2
W
Ra
10,590
460
118
5
0
445,064
8
W
Neith
12,735
554
205
9
0
397,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role