Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Emmettsy
Osiris
Level 128
God Stats
1W - 0L
1,213 SR
Queue Stats
98W - 72L
1,667 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TroyeSivan
Morgan Le Fay
Level 129
God Stats
19W - 8L
1,920 SR
Queue Stats
75W - 51L
1,702 Elo+
Party 1
Horus
Horus
nukefusion1
Horus
Level 142
God Stats
4W - 0L
1,415 SR
Queue Stats
204W - 192L
1,584 Elo+
Party 1
Hachiman
Hachiman
uwuMikuniuwu
Hachiman
Level 63
God Stats
4W - 1L
1,277 SR
Queue Stats
116W - 121L
1,202 Elo+
Solo
Team Averages
Level 122
1,465 SR
1,531 Elo+

VS

Team Averages
Level 94
1,540 SR
1,565 Elo+
King Arthur
King Arthur
ImDevilish
King Arthur
Level 155
God Stats
18W - 19L
1,662 SR
Queue Stats
556W - 544L
1,580 Elo+
Solo
Khepri
Khepri
JamSet
Khepri
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,589 Elo+
Party 3
Janus
Janus
Oakeey
Janus
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 117L
1,554 Elo+
Party 2
Chernobog
Chernobog
Szadouu
Chernobog
Level 33
God Stats
3W - 3L
1,540 SR
Queue Stats
7W - 4L
1,589 Elo+
Party 3
Lancelot
Lancelot
TrafficWarden
Lancelot
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 67L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
7 / 1 / 10
11,623
612
15,992
13,436
5,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
Emmettsy
Osiris
17
11 / 2 / 17
11,488
605
18,240
18,372
15,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
TroyeSivan
Morgan Le Fay
16
12 / 5 / 12
11,306
595
26,057
16,935
9,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 19
10,741
565
6,007
23,605
28,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Hachiman
uwuMikuniuwu
Hachiman
14
1 / 4 / 3
9,382
494
7,827
15,921
6,675
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ImDevilish
King Arthur
15
1 / 5 / 2
9,347
492
13,977
20,684
13,892
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
JamSet
Khepri
11
0 / 6 / 5
7,852
413
3,375
18,967
15,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
Oakeey
Janus
14
2 / 7 / 7
9,257
487
12,232
18,159
6,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Szadouu
Chernobog
13
4 / 12 / 5
8,841
465
10,922
18,501
6,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
TrafficWarden
Lancelot
15
8 / 6 / 3
10,179
536
14,933
21,771
9,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
37
36
Kills
15
15
Deaths
36
61
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
10
12
W
Osiris
Emmettsy
Osiris
11
2
17
9.75
L
King Arthur
ImDevilish
King Arthur
1
5
2
0.4
L
Khepri
JamSet
Khepri
0
6
5
0.42
L
Janus
Oakeey
Janus
2
7
7
0.79
L
Chernobog
Szadouu
Chernobog
4
12
5
0.54
L
Lancelot
TrafficWarden
Lancelot
8
6
3
1.58
W
Morgan Le Fay
TroyeSivan
Morgan Le Fay
12
5
12
3.6
W
5
3
19
4.83
W
Hachiman
uwuMikuniuwu
Hachiman
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,123
Damage
55,439
88,269
Taken
98,082
65,327
Mitigated
52,429
28,912
Healing
13,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,992
8,028
0
6,787
13,436
5,556
7,536
3,235
10,023
104,606
0
W
Osiris
Emmettsy
Osiris
18,240
7,887
0
4,508
18,372
15,136
0
3,058
14,714
0
79,920
L
King Arthur
ImDevilish
King Arthur
13,977
2,016
0
5,437
20,684
13,892
153
6,404
14,067
0
74,780
L
Khepri
JamSet
Khepri
3,375
894
0
1,168
18,967
15,372
0
9,275
8,416
19,702
0
L
Janus
Oakeey
Janus
12,232
863
0
555
18,159
6,650
254
7,585
10,180
58,315
0
L
Chernobog
Szadouu
Chernobog
10,922
6,678
603
2,125
18,501
6,517
16
8,258
10,082
0
36,694
L
Lancelot
TrafficWarden
Lancelot
14,933
2,940
0
3,827
21,771
9,998
0
9,385
12,038
0
71,982
W
Morgan Le Fay
TroyeSivan
Morgan Le Fay
26,057
1,797
356
2,690
16,935
9,188
2,440
3,065
13,688
66,253
0
W
6,007
2,920
3,143
6,821
23,605
28,772
693
6,866
16,429
0
17,696
W
Hachiman
uwuMikuniuwu
Hachiman
7,827
3,706
279
4,328
15,921
6,675
416
1,697
14,126
0
56,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,540
Gold Earned
45,476
428
Minions Killed
395
0
Camps Cleared
0
1,822,467
Distance Traveled
1,806,088
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,623
612
132
7
0
350,508
2
W
Osiris
11,488
605
105
6
0
418,166
6
L
King Arthur
9,347
492
135
7
0
369,002
4
L
Khepri
7,852
413
34
2
0
338,553
0
L
Janus
9,257
487
103
5
0
367,119
1
L
Chernobog
8,841
465
41
2
0
334,655
2
L
Lancelot
10,179
536
82
4
0
396,759
1
W
Morgan Le Fay
11,306
595
84
4
0
367,396
1
W
Horus
10,741
565
30
2
0
350,946
3
W
Hachiman
9,382
494
77
4
0
335,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role