Player Matchup

Merlin
Merlin
AigeyMonkey
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Anhur
Anhur
CharlyPS11
Anhur
Level 44
God Stats
0W - 3L
1,485 SR
Queue Stats
205W - 193L
1,396 Elo+
Solo
Shiva
Shiva
DirtyHarry6132
Shiva
Level 154
God Stats
1W - 1L
1,481 SR
Queue Stats
160W - 128L
1,619 Elo+
Party 1
Cthulhu
Cthulhu
FearSomeJack505
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
Iambroke22
Nemesis
Level 47
God Stats
11W - 8L
1,500 SR
Queue Stats
127W - 123L
1,379 Elo+
Solo
Team Averages
Level 52
1,493 SR
1,479 Elo+

VS

Team Averages
Level 57
1,571 SR
1,489 Elo+
Charybdis
Charybdis
Awkwafinaaa
Charybdis
Level 98
God Stats
9W - 15L
1,423 SR
Queue Stats
74W - 96L
1,502 Elo+
Party 2
Loki
Loki
Goblinslayer902
Loki
Level 48
God Stats
13W - 15L
1,488 SR
Queue Stats
144W - 126L
1,510 Elo+
Solo
Cerberus
Cerberus
Mr Grease8007
Cerberus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,397 Elo+
Party 2
Ra
Ra
Tryn2havefun
Ra
Level 47
God Stats
1W - 0L
1,946 SR
Queue Stats
14W - 5L
1,665 Elo+
Solo
Bellona
Bellona
WavierSiren6910
Bellona
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 111L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 4 / 0
5,321
443
3,102
7,266
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
10
0 / 4 / 0
5,884
490
2,945
8,300
2,004
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 0 / 0
6,887
574
7,675
7,852
5,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8
0 / 5 / 0
5,129
427
2,377
12,030
6,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Iambroke22
Nemesis
8
0 / 3 / 0
5,206
434
3,126
9,582
3,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Awkwafinaaa
Charybdis
13
9 / 0 / 1
8,175
681
8,232
6,723
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 4
6,172
514
3,846
7,616
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Mr Grease8007
Cerberus
10
0 / 0 / 7
6,671
556
2,455
5,494
4,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 0 / 4
7,903
659
5,517
5,879
2,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 0
7,031
586
4,109
10,740
11,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
16
16
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
4
0
0
W
Charybdis
Awkwafinaaa
Charybdis
9
0
1
9.5
L
Anhur
0
4
0
0
L
1
0
0
1
L
0
5
0
0
W
0
0
4
2
L
Nemesis
Iambroke22
Nemesis
0
3
0
0
W
Cerberus
Mr Grease8007
Cerberus
0
0
7
3.5
W
7
0
4
9
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,225
Damage
24,159
45,030
Taken
36,452
19,900
Mitigated
23,112
8,618
Healing
17,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,102
194
0
1,406
7,266
2,518
0
2,940
4,326
38,510
0
W
Charybdis
Awkwafinaaa
Charybdis
8,232
5,116
0
5,592
6,723
2,096
945
905
5,818
0
57,903
L
Anhur
2,945
1,526
0
1,284
8,300
2,004
0
778
7,522
0
36,837
L
7,675
1,133
0
5,292
7,852
5,390
0
0
7,852
0
59,022
L
2,377
652
0
264
12,030
6,507
0
2,689
9,341
21,455
0
W
3,846
672
0
3,178
7,616
2,814
0
231
7,320
0
37,694
L
Nemesis
Iambroke22
Nemesis
3,126
738
0
372
9,582
3,481
0
1,565
8,017
0
28,939
W
Cerberus
Mr Grease8007
Cerberus
2,455
612
0
1,259
5,494
4,182
291
1,954
3,540
17,442
0
W
5,517
595
629
2,472
5,879
2,694
0
2,389
3,490
67,737
0
W
4,109
978
0
4,742
10,740
11,326
0
0
9,978
0
51,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,427
Gold Earned
35,952
299
Minions Killed
447
0
Camps Cleared
0
1,172,846
Distance Traveled
1,195,329
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,321
443
54
5
0
205,103
1
W
Charybdis
8,175
681
112
9
0
221,731
0
L
Anhur
5,884
490
66
6
0
213,899
1
L
Shiva
6,887
574
96
8
0
257,674
2
L
Cthulhu
5,129
427
39
3
0
229,779
1
W
Loki
6,172
514
64
5
0
259,940
2
L
Nemesis
5,206
434
44
4
0
266,391
4
W
Cerberus
6,671
556
45
4
0
233,266
1
W
Ra
7,903
659
118
10
0
256,326
3
W
Bellona
7,031
586
108
9
0
224,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role