Player Matchup

Danzaburou
Danzaburou
BatedSquare051
Danzaburou
Level 96
God Stats
7W - 11L
1,705 SR
Queue Stats
276W - 285L
1,651 Elo+
Solo
Sylvanus
Sylvanus
Lαωx
Sylvanus
Level 148
God Stats
10W - 4L
1,739 SR
Queue Stats
496W - 240L
1,721 Elo+
Party 1
Lancelot
Lancelot
SirEzzo
Lancelot
Level 128
God Stats
44W - 17L
1,796 SR
Queue Stats
221W - 97L
1,751 Elo+
Party 1
Fenrir
Fenrir
That0n3whit3kid
Fenrir
Level 89
God Stats
1W - 1L
1,353 SR
Queue Stats
73W - 63L
1,612 Elo+
Solo
Merlin
Merlin
Toenates
Merlin
Level 156
God Stats
3W - 0L
1,876 SR
Queue Stats
651W - 682L
1,635 Elo+
Solo
Team Averages
Level 123
1,694 SR
1,674 Elo+

VS

Team Averages
Level 125
1,575 SR
1,601 Elo+
Lancelot
Lancelot
Chief554
Lancelot
Level 127
God Stats
36W - 18L
1,725 SR
Queue Stats
220W - 214L
1,582 Elo+
Party 2
Hachiman
Hachiman
FizzOnUrJayc3
Hachiman
Level 132
God Stats
3W - 4L
1,648 SR
Queue Stats
385W - 352L
1,619 Elo+
Party 2
Yu Huang
Yu Huang
PaPaAnalReaper
Yu Huang
Level 105
God Stats
4W - 8L
1,486 SR
Queue Stats
209W - 223L
1,650 Elo+
Solo
Erlang Shen
Erlang Shen
Pixarrrr
Erlang Shen
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,599 Elo+
Solo
Agni
Agni
xXBigDaddyD
Agni
Level 117
God Stats
9W - 13L
1,515 SR
Queue Stats
223W - 190L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BatedSquare051
Danzaburou
15
3 / 3 / 7
8,579
780
11,632
15,183
7,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Lαωx
Sylvanus
15
2 / 3 / 12
9,114
829
8,847
18,497
20,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
SirEzzo
Lancelot
16
4 / 3 / 7
9,349
850
11,458
14,564
7,966
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 6 / 6
8,453
768
8,712
16,560
14,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Toenates
Merlin
18
3 / 1 / 8
9,942
904
10,712
5,519
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Chief554
Lancelot
15
4 / 3 / 6
8,339
758
11,213
17,469
12,935
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
FizzOnUrJayc3
Hachiman
15
5 / 3 / 7
8,407
764
12,765
10,934
4,321
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
16
2 / 3 / 7
8,494
772
9,408
10,154
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Pixarrrr
Erlang Shen
13
3 / 4 / 7
7,764
706
8,196
12,551
8,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 2 / 8
8,534
776
13,917
9,619
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
51
15
Kills
16
16
Deaths
15
40
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BatedSquare051
Danzaburou
3
3
7
2.17
L
Lancelot
Chief554
Lancelot
4
3
6
2.33
L
Hachiman
FizzOnUrJayc3
Hachiman
5
3
7
2.83
W
Sylvanus
Lαωx
Sylvanus
2
3
12
2.67
L
Yu Huang
2
3
7
1.83
L
Erlang Shen
Pixarrrr
Erlang Shen
3
4
7
1.63
W
Lancelot
SirEzzo
Lancelot
4
3
7
2.5
W
3
6
6
1
W
Merlin
Toenates
Merlin
3
1
8
7
L
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,361
Damage
55,499
70,323
Taken
60,727
53,889
Mitigated
33,672
19,885
Healing
11,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BatedSquare051
Danzaburou
11,632
5,876
0
3,322
15,183
7,922
1,617
4,133
11,050
0
29,304
L
Lancelot
Chief554
Lancelot
11,213
1,048
0
3,750
17,469
12,935
0
5,614
11,690
0
21,477
L
Hachiman
FizzOnUrJayc3
Hachiman
12,765
6,403
0
2,289
10,934
4,321
124
2,990
7,863
0
32,395
W
Sylvanus
Lαωx
Sylvanus
8,847
2,331
4,068
7,840
18,497
20,858
612
6,499
11,998
14,452
0
L
Yu Huang
9,408
840
0
1,358
10,154
4,434
0
4,321
5,756
33,886
0
L
Erlang Shen
Pixarrrr
Erlang Shen
8,196
3,913
0
3,241
12,551
8,717
0
3,207
9,272
1,796
11,281
W
Lancelot
SirEzzo
Lancelot
11,458
1,659
0
1,019
14,564
7,966
0
4,963
9,601
0
40,135
W
8,712
2,552
0
2,502
16,560
14,448
556
6,086
10,474
0
25,528
W
Merlin
Toenates
Merlin
10,712
526
252
882
5,519
2,695
1,882
2,934
2,585
46,431
0
L
13,917
1,005
74
854
9,619
3,265
0
3,118
6,441
40,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,437
Gold Earned
41,538
231
Minions Killed
214
0
Camps Cleared
0
1,199,542
Distance Traveled
1,148,847
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,579
780
44
4
0
229,557
7
L
Lancelot
8,339
758
30
3
0
268,275
1
L
Hachiman
8,407
764
30
3
0
231,441
0
W
Sylvanus
9,114
829
9
1
0
236,287
0
L
Yu Huang
8,494
772
61
6
0
238,095
2
L
Erlang Shen
7,764
706
22
2
0
165,088
3
W
Lancelot
9,349
850
45
4
0
272,192
3
W
Fenrir
8,453
768
34
3
0
232,709
4
W
Merlin
9,942
904
99
9
0
228,797
0
L
Agni
8,534
776
71
6
0
245,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role