Player Matchup

Cliodhna
Cliodhna
Agus_gonzalez19
Cliodhna
Level 68
God Stats
8W - 6L
1,508 SR
Queue Stats
511W - 554L
1,395 Elo+
Party 2
Cupid
Cupid
Shikamaru-14----
Cupid
Level 147
God Stats
5W - 6L
1,301 SR
Queue Stats
502W - 557L
1,498 Elo+
Party 2
Baron Samedi
Baron Samedi
VG-_-David-_-VG
Baron Samedi
Level 29
God Stats
11W - 8L
1,500 SR
Queue Stats
72W - 70L
1,631 Elo+
Party 2
Fafnir
Fafnir
encarte_indiviso
Fafnir
Level 59
God Stats
3W - 4L
1,257 SR
Queue Stats
190W - 222L
1,324 Elo+
Party 2
Horus
Horus
mate9abal
Horus
Level 32
God Stats
6W - 10L
1,500 SR
Queue Stats
47W - 47L
1,389 Elo+
Solo
Team Averages
Level 67
1,413 SR
1,447 Elo+

VS

Team Averages
Level 104
1,509 SR
1,499 Elo+
Bakasura
Bakasura
CHICKENmans419
Bakasura
Level 41
God Stats
0W - 2L
1,290 SR
Queue Stats
12W - 16L
1,407 Elo+
Party 1
Ymir
Ymir
Meatloafs-_-
Ymir
Level 87
God Stats
0W - 2L
1,776 SR
Queue Stats
19W - 9L
1,544 Elo+
Solo
Hel
Hel
Merlin4075
Hel
Level 109
God Stats
6W - 6L
1,468 SR
Queue Stats
312W - 315L
1,486 Elo+
Party 1
Ravana
Ravana
SwordsmanMihawk
Ravana
Level 159
God Stats
1W - 2L
1,649 SR
Queue Stats
108W - 78L
1,582 Elo+
Party 1
Jing Wei
Jing Wei
jersainba
Jing Wei
Level 125
God Stats
0W - 3L
1,364 SR
Queue Stats
195W - 226L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
12
5 / 2 / 4
8,058
537
7,160
11,513
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

11
2 / 2 / 2
7,094
473
6,495
8,435
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
VG-_-David-_-VG
Baron Samedi
15
6 / 0 / 3
9,025
602
8,674
8,872
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 3
7,046
470
4,620
14,126
15,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
mate9abal
Horus
14
0 / 0 / 1
7,678
512
3,085
10,233
10,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
1 / 1 / 0
6,445
430
252
9,833
3,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 0 / 3
7,008
467
5,686
7,711
6,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 7 / 1
7,178
479
3,224
11,376
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 0
7,717
514
7,184
11,412
7,745
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
jersainba
Jing Wei
11
3 / 3 / 1
6,982
465
13,303
11,970
4,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
4
5
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
5
2
4
3.5
L
Bakasura
1
1
0
1
L
0
0
3
1.5
L
0
7
1
0.07
W
2
2
2
1.5
L
0
2
0
0
W
Baron Samedi
VG-_-David-_-VG
Baron Samedi
6
0
3
7.5
W
0
1
3
1.5
L
Jing Wei
jersainba
Jing Wei
3
3
1
1.17
W
Horus
mate9abal
Horus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,034
Damage
29,649
53,179
Taken
52,302
38,087
Mitigated
26,617
24,518
Healing
17,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
7,160
1,080
0
5,360
11,513
4,738
0
1,965
9,548
0
55,008
L
Bakasura
252
252
0
2,076
9,833
3,756
0
1,130
8,703
0
30,503
L
5,686
1,476
0
4,028
7,711
6,333
0
1,392
6,319
23,945
0
L
3,224
214
277
2,733
11,376
4,380
0
6,190
5,186
50,991
0
W
6,495
3,587
323
3,353
8,435
3,038
1,124
859
7,576
0
47,714
L
7,184
2,034
0
5,262
11,412
7,745
63
0
11,093
0
57,476
W
Baron Samedi
VG-_-David-_-VG
Baron Samedi
8,674
668
612
5,031
8,872
4,324
876
2,768
6,104
70,197
0
W
4,620
1,699
229
5,379
14,126
15,462
339
3,318
10,808
20,996
0
L
Jing Wei
jersainba
Jing Wei
13,303
9,088
0
2,955
11,970
4,403
0
4,582
7,388
0
54,757
W
Horus
mate9abal
Horus
3,085
1,491
0
4,231
10,233
10,525
0
0
10,233
0
45,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,901
Gold Earned
35,330
366
Minions Killed
379
0
Camps Cleared
0
1,525,629
Distance Traveled
1,439,097
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,058
537
83
6
0
354,780
5
L
Bakasura
6,445
430
67
4
0
301,233
0
L
Ymir
7,008
467
27
2
0
278,406
3
L
Hel
7,178
479
104
7
0
285,892
3
W
Cupid
7,094
473
78
5
0
271,694
0
L
Ravana
7,717
514
93
6
0
293,131
3
W
Baron Samedi
9,025
602
100
7
0
276,789
6
W
Fafnir
7,046
470
21
1
0
311,938
0
L
Jing Wei
6,982
465
88
6
0
280,435
2
W
Horus
7,678
512
84
6
0
310,428
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role