Player Matchup

Freya
Freya
AntuOwOxD
Freya
Level 61
God Stats
3W - 4L
1,252 SR
Queue Stats
289W - 318L
1,426 Elo+
Party 1
Lancelot
Lancelot
CA_LautaGod
Lancelot
Level 47
God Stats
8W - 3L
1,639 SR
Queue Stats
42W - 42L
1,408 Elo+
Party 2
Amaterasu
Amaterasu
SrElodin
Amaterasu
Level 81
God Stats
8W - 5L
1,401 SR
Queue Stats
26W - 15L
1,380 Elo+
Solo
Cthulhu
Cthulhu
izanagi_xdddddd
Cthulhu
Level 6
God Stats
1W - 6L
1,171 SR
Queue Stats
3W - 9L
1,093 Elo+
Party 1
Tiamat
Tiamat
soykokunf
Tiamat
Level 50
God Stats
7W - 1L
1,919 SR
Queue Stats
23W - 19L
1,407 Elo+
Party 2
Team Averages
Level 49
1,476 SR
1,343 Elo+

VS

Team Averages
Level 83
1,501 SR
1,391 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
StyledComa3
Ra
Level 94
God Stats
2W - 1L
1,522 SR
Queue Stats
38W - 43L
1,417 Elo+
Party 3
Baron Samedi
Baron Samedi
l JhoWw l
Baron Samedi
Level 85
God Stats
4W - 5L
1,348 SR
Queue Stats
133W - 179L
1,372 Elo+
Party 3
Arachne
Arachne
yHakashi_
Arachne
Level 52
God Stats
9W - 5L
1,581 SR
Queue Stats
611W - 636L
1,302 Elo+
Solo
Heimdallr
Heimdallr
zKakaxez
Heimdallr
Level 68
God Stats
8W - 15L
1,557 SR
Queue Stats
135W - 199L
1,365 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
AntuOwOxD
Freya
12
1 / 3 / 0
6,817
454
3,752
9,163
3,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
CA_LautaGod
Lancelot
11
1 / 4 / 0
6,221
415
4,278
11,110
5,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
SrElodin
Amaterasu
13
1 / 2 / 0
7,356
490
9,887
16,578
12,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 0 / 0
5,288
353
1,577
6,486
4,384
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
soykokunf
Tiamat
8
0 / 5 / 0
5,282
352
7,164
8,524
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 0 / 1
7,410
494
5,139
5,769
2,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 1 / 3
7,634
509
3,352
7,182
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
l JhoWw l
Baron Samedi
12
2 / 1 / 4
7,922
528
6,430
8,706
6,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
yHakashi_
Arachne
13
4 / 0 / 5
7,674
512
5,850
12,124
5,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
zKakaxez
Heimdallr
15
3 / 1 / 0
8,620
575
12,751
13,352
6,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
3
Kills
14
14
Deaths
3
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
1
1.5
L
Freya
AntuOwOxD
Freya
1
3
0
0.33
L
Lancelot
CA_LautaGod
Lancelot
1
4
0
0.25
L
Amaterasu
SrElodin
Amaterasu
1
2
0
0.5
W
4
1
3
5.5
L
0
0
0
0
W
Baron Samedi
l JhoWw l
Baron Samedi
2
1
4
4
L
Tiamat
soykokunf
Tiamat
0
5
0
0
W
Arachne
yHakashi_
Arachne
4
0
5
6.5
W
Heimdallr
zKakaxez
Heimdallr
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,658
Damage
33,522
51,861
Taken
47,133
31,401
Mitigated
22,678
16,362
Healing
23,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,139
1,506
0
2,007
5,769
2,203
1,278
2,176
3,589
0
44,166
L
Freya
AntuOwOxD
Freya
3,752
955
0
3,425
9,163
3,633
477
2,699
6,464
57,723
0
L
Lancelot
CA_LautaGod
Lancelot
4,278
198
363
3,200
11,110
5,872
0
2,368
8,484
0
45,845
L
Amaterasu
SrElodin
Amaterasu
9,887
4,716
0
8,204
16,578
12,693
0
184
16,394
0
55,741
W
3,352
329
752
2,437
7,182
2,767
36
2,486
4,456
40,317
0
L
1,577
30
0
0
6,486
4,384
0
1,797
4,685
9,989
0
W
Baron Samedi
l JhoWw l
Baron Samedi
6,430
249
2,142
4,064
8,706
6,504
309
4,019
4,528
36,767
0
L
Tiamat
soykokunf
Tiamat
7,164
190
0
1,170
8,524
4,819
0
2,321
6,052
31,251
0
W
Arachne
yHakashi_
Arachne
5,850
3,830
0
4,493
12,124
5,145
725
3,021
8,715
0
40,708
W
Heimdallr
zKakaxez
Heimdallr
12,751
6,893
0
7,841
13,352
6,059
1,007
0
13,352
0
64,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,964
Gold Earned
39,260
352
Minions Killed
375
0
Camps Cleared
0
1,450,557
Distance Traveled
1,364,629
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,410
494
74
5
0
260,454
4
L
Freya
6,817
454
96
6
0
255,925
1
L
Lancelot
6,221
415
75
5
0
305,180
0
L
Amaterasu
7,356
490
103
7
0
349,658
0
W
Ra
7,634
509
80
5
0
271,575
0
L
Cthulhu
5,288
353
22
1
0
282,421
0
W
Baron Samedi
7,922
528
54
4
0
275,218
3
L
Tiamat
5,282
352
56
4
0
257,373
6
W
Arachne
7,674
512
67
4
0
319,665
3
W
Heimdallr
8,620
575
100
7
0
237,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role