Player Matchup

Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Beerre11
He Bo
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 115L
1,467 Elo+
Solo
Cerberus
Cerberus
BigJewNose
Cerberus
Level 107
God Stats
3W - 1L
1,801 SR
Queue Stats
704W - 597L
1,631 Elo+
Party 2
Nu Wa
Nu Wa
TotoAfrica1230
Nu Wa
Level 39
God Stats
8W - 13L
1,451 SR
Queue Stats
47W - 68L
1,381 Elo+
Solo
Neith
Neith
hydrilla
Neith
Level 85
God Stats
331W - 231L
1,661 SR
Queue Stats
785W - 703L
1,608 Elo+
Party 2
Team Averages
Level 76
1,583 SR
1,517 Elo+

VS

Team Averages
Level 48
1,411 SR
1,403 Elo+
Hercules
Hercules
Asmaren
Hercules
Level 88
God Stats
2W - 5L
1,266 SR
Queue Stats
103W - 112L
1,436 Elo+
Party 3
Kukulkan
Kukulkan
CreedBornPL
Kukulkan
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 53L
1,166 Elo+
Party 3
Chiron
Chiron
Tuckfin
Chiron
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
244W - 224L
1,541 Elo+
Party 1
Jormungandr
Jormungandr
lampmonster
Jormungandr
Level 27
God Stats
2W - 6L
1,381 SR
Queue Stats
38W - 44L
1,480 Elo+
Party 1
Chang'e
Chang'e
yaNamiii
Chang'e
Level 16
God Stats
4W - 7L
1,407 SR
Queue Stats
8W - 12L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
3 / 2 / 10
11,266
1,024
15,096
11,357
5,293
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
Beerre11
He Bo
17
4 / 2 / 9
12,078
1,098
19,930
14,441
5,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
BigJewNose
Cerberus
18
2 / 1 / 13
11,456
1,041
12,433
22,677
29,833
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 1 / 10
12,118
1,102
18,519
7,396
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
hydrilla
Neith
17
5 / 4 / 8
12,086
1,099
23,815
14,089
7,027
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

218

VS

Team 2 Tickets

166

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Asmaren
Hercules
17
2 / 3 / 7
11,038
1,003
12,759
25,880
20,929
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
CreedBornPL
Kukulkan
16
1 / 5 / 5
10,361
942
7,283
13,745
6,478
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
Tuckfin
Chiron
17
5 / 4 / 4
12,139
1,104
20,393
17,060
7,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
lampmonster
Jormungandr
16
1 / 3 / 8
11,241
1,022
15,235
22,186
32,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
yaNamiii
Chang'e
16
1 / 4 / 6
10,546
959
9,058
14,333
5,753
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
40
19
Kills
10
10
Deaths
19
50
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
2
10
4
L
Hercules
Asmaren
Hercules
2
3
7
1.83
W
He Bo
Beerre11
He Bo
4
2
9
4.25
W
Cerberus
BigJewNose
Cerberus
2
1
13
8.5
L
Kukulkan
CreedBornPL
Kukulkan
1
5
5
0.7
W
5
1
10
10
L
Chiron
Tuckfin
Chiron
5
4
4
1.75
W
Neith
hydrilla
Neith
5
4
8
2.25
L
Jormungandr
lampmonster
Jormungandr
1
3
8
1.67
L
Chang'e
yaNamiii
Chang'e
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,793
Damage
64,728
69,960
Taken
93,204
51,584
Mitigated
73,750
11,149
Healing
16,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
15,096
2,230
0
0
11,357
5,293
0
6,929
4,428
0
25,568
L
Hercules
Asmaren
Hercules
12,759
2,633
558
3,517
25,880
20,929
0
16,175
9,705
6,699
18,694
W
He Bo
Beerre11
He Bo
19,930
968
166
930
14,441
5,945
0
5,600
8,841
47,526
0
W
Cerberus
BigJewNose
Cerberus
12,433
996
0
7,062
22,677
29,833
0
10,514
12,163
25,988
0
L
Kukulkan
CreedBornPL
Kukulkan
7,283
211
593
683
13,745
6,478
0
6,798
6,947
25,191
0
W
18,519
5,086
92
1,080
7,396
3,486
0
3,688
3,708
41,934
0
L
Chiron
Tuckfin
Chiron
20,393
10,159
1,245
1,674
17,060
7,605
0
9,957
7,087
0
58,020
W
Neith
hydrilla
Neith
23,815
13,212
0
1,819
14,089
7,027
0
7,110
6,979
0
43,379
L
Jormungandr
lampmonster
Jormungandr
15,235
5,560
0
499
22,186
32,985
0
11,152
11,034
40,667
0
L
Chang'e
yaNamiii
Chang'e
9,058
798
4,231
3,020
14,333
5,753
0
6,800
7,533
25,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,004
Gold Earned
55,325
227
Minions Killed
254
13
Camps Cleared
3
1,107,383
Distance Traveled
1,114,859
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,266
1,024
15
1
0
230,016
0
L
Hercules
11,038
1,003
23
2
1
243,207
0
W
He Bo
12,078
1,098
65
6
5
213,878
0
W
Cerberus
11,456
1,041
50
5
1
232,254
1
L
Kukulkan
10,361
942
47
4
1
210,440
0
W
Nu Wa
12,118
1,102
52
5
3
222,034
0
L
Chiron
12,139
1,104
101
9
0
216,423
0
W
Neith
12,086
1,099
45
4
4
209,201
0
L
Jormungandr
11,241
1,022
47
4
1
222,864
0
L
Chang'e
10,546
959
36
3
0
221,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role