Player Matchup

Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
FaD3xSWAGxB0Tx
Raijin
Level 114
God Stats
21W - 21L
1,485 SR
Queue Stats
233W - 226L
1,472 Elo+
Solo
Izanami
Izanami
KingDefinitive
Izanami
Level 56
God Stats
3W - 0L
1,809 SR
Queue Stats
45W - 24L
1,676 Elo+
Party 1
Lancelot
Lancelot
MountainDewMe16
Lancelot
Level 93
God Stats
11W - 5L
1,809 SR
Queue Stats
65W - 42L
1,643 Elo+
Party 1
Team Averages
Level 96
1,620 SR
1,558 Elo+

VS

Team Averages
Level 105
1,425 SR
1,545 Elo+
Zhong Kui
Zhong Kui
Firestone23
Zhong Kui
Level 82
God Stats
8W - 7L
1,464 SR
Queue Stats
94W - 83L
1,522 Elo+
Solo
Set
Set
Mindhostage
Set
Level 64
God Stats
2W - 3L
1,426 SR
Queue Stats
139W - 148L
1,459 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Strgzers
Morgan Le Fay
Level 125
God Stats
0W - 1L
1,308 SR
Queue Stats
4W - 3L
1,725 Elo+
Solo
Hercules
Hercules
THEKILLERSTONE3
Hercules
Level 137
God Stats
0W - 3L
1,344 SR
Queue Stats
20W - 18L
1,563 Elo+
Solo
Charybdis
Charybdis
lurrydogg304
Charybdis
Level 117
God Stats
0W - 4L
1,585 SR
Queue Stats
126W - 131L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
0 / 0 / 2
9,204
614
7,202
8,311
3,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
 
Sylvanus
10
1 / 2 / 9
7,256
484
5,685
19,164
12,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 0 / 4
9,241
616
8,050
7,403
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 1 / 3
8,723
582
7,214
7,303
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
13
6 / 1 / 5
8,534
569
10,649
13,233
6,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Firestone23
Zhong Kui
14
0 / 1 / 0
7,536
502
5,822
11,483
10,665
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 6 / 0
6,393
426
3,241
13,467
6,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
Strgzers
Morgan Le Fay
10
0 / 5 / 1
6,131
409
9,579
11,404
5,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
8
0 / 3 / 1
5,391
359
4,448
11,388
5,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
lurrydogg304
Charybdis
12
2 / 1 / 0
7,430
495
4,893
7,880
2,635
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
16
Kills
3
4
Deaths
16
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
2
1
W
Sylvanus
 
Sylvanus
1
2
9
2.75
W
5
0
4
7
L
Zhong Kui
Firestone23
Zhong Kui
0
1
0
0
W
4
1
3
5.5
L
1
6
0
0.17
W
Lancelot
6
1
5
8.5
L
Morgan Le Fay
Strgzers
Morgan Le Fay
0
5
1
0.1
L
Hercules
0
3
1
0.17
L
Charybdis
lurrydogg304
Charybdis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,800
Damage
27,983
55,414
Taken
55,622
28,231
Mitigated
30,171
24,489
Healing
13,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,202
4,549
0
4,430
8,311
3,547
1,110
5,441
2,870
0
80,120
W
Sylvanus
 
Sylvanus
5,685
1,908
1,605
7,648
19,164
12,483
0
4,475
13,468
21,022
0
W
8,050
361
0
2,556
7,403
3,197
890
1,741
5,662
67,328
0
L
Zhong Kui
Firestone23
Zhong Kui
5,822
362
0
5,265
11,483
10,665
0
0
11,483
61,790
0
W
7,214
5,528
0
2,036
7,303
2,827
414
322
6,981
0
66,304
L
3,241
1,632
0
628
13,467
6,044
0
3,038
10,243
0
44,491
W
Lancelot
10,649
3,141
0
6,214
13,233
6,177
0
3,422
9,811
0
60,906
L
Morgan Le Fay
Strgzers
Morgan Le Fay
9,579
1,707
126
2,321
11,404
5,033
0
5,585
5,819
43,048
0
L
Hercules
4,448
1,380
0
3,231
11,388
5,794
0
4,344
7,044
0
21,930
L
Charybdis
lurrydogg304
Charybdis
4,893
1,386
0
1,891
7,880
2,635
0
768
7,112
0
50,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,958
Gold Earned
32,881
518
Minions Killed
389
0
Camps Cleared
0
1,423,858
Distance Traveled
1,402,371
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,204
614
145
10
0
257,844
5
W
Sylvanus
7,256
484
24
2
0
261,406
10
W
Raijin
9,241
616
128
9
0
281,662
1
L
Zhong Kui
7,536
502
119
8
0
267,290
6
W
Izanami
8,723
582
125
8
0
280,270
2
L
Set
6,393
426
81
5
0
281,035
5
W
Lancelot
8,534
569
96
6
0
342,676
4
L
Morgan Le Fay
6,131
409
66
4
0
279,337
3
L
Hercules
5,391
359
34
2
0
293,140
7
L
Charybdis
7,430
495
89
6
0
281,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role