Player Matchup

Atlas
Atlas
Guapi pap1
Atlas
Level 79
God Stats
1W - 5L
1,654 SR
Queue Stats
98W - 108L
1,457 Elo+
Party 2
Sun Wukong
Sun Wukong
KareembeSus
Sun Wukong
Level 26
God Stats
14W - 27L
1,441 SR
Queue Stats
49W - 74L
1,319 Elo+
Party 2
Nemesis
Nemesis
KingCoo4ie
Nemesis
Level 58
God Stats
16W - 20L
1,509 SR
Queue Stats
128W - 149L
1,354 Elo+
Party 2
Danzaburou
Danzaburou
Monkey3174
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,431 Elo+
Party 2
Hel
Hel
bloodlust2103
Hel
Level 66
God Stats
3W - 8L
1,402 SR
Queue Stats
103W - 124L
1,401 Elo+
Party 2
Team Averages
Level 52
1,501 SR
1,392 Elo+

VS

Team Averages
Level 76
1,563 SR
1,423 Elo+
Cthulhu
Cthulhu
KnGiraffefun
Cthulhu
Level 126
God Stats
16W - 14L
1,741 SR
Queue Stats
177W - 194L
1,430 Elo+
Party 1
Neith
Neith
StressedOnion
Neith
Level 16
God Stats
5W - 4L
1,662 SR
Queue Stats
19W - 20L
1,500 Elo+
Party 1
Vulcan
Vulcan
TatersinGravy12
Vulcan
Level 105
God Stats
18W - 15L
1,510 SR
Queue Stats
416W - 463L
1,396 Elo+
Solo
Arachne
Arachne
WL3Q
Arachne
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
139W - 149L
1,422 Elo+
Party 1
Charybdis
Charybdis
WolfLegnd
Charybdis
Level 26
God Stats
2W - 5L
1,400 SR
Queue Stats
28W - 38L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
1 / 3 / 3
7,775
432
8,686
19,263
20,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
KareembeSus
Sun Wukong
15
2 / 5 / 0
9,136
508
6,493
15,199
7,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
KingCoo4ie
Nemesis
11
2 / 6 / 3
7,226
401
9,155
13,692
5,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Monkey3174
Danzaburou
7
0 / 4 / 1
5,398
300
1,405
7,861
2,996
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
4 / 8 / 2
8,236
458
9,158
15,608
6,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KnGiraffefun
Cthulhu
13
4 / 1 / 9
9,003
500
11,090
16,075
14,026
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 1
7,019
390
2,969
10,114
4,085
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 1 / 8
9,755
542
16,761
8,003
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
WL3Q
Arachne
17
13 / 1 / 6
10,836
602
17,332
18,089
8,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
WolfLegnd
Charybdis
16
3 / 2 / 3
9,901
550
5,323
8,736
3,664
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
9
Kills
25
26
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Atlas
1
3
3
0.83
L
Sun Wukong
KareembeSus
Sun Wukong
2
5
0
0.4
L
Nemesis
KingCoo4ie
Nemesis
2
6
3
0.58
W
Cthulhu
KnGiraffefun
Cthulhu
4
1
9
8.5
L
Danzaburou
Monkey3174
Danzaburou
0
4
1
0.13
W
0
4
1
0.13
W
5
1
8
9
W
Arachne
WL3Q
Arachne
13
1
6
16
W
Charybdis
WolfLegnd
Charybdis
3
2
3
2.25
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,897
Damage
53,475
71,623
Taken
61,017
43,618
Mitigated
33,542
14,821
Healing
16,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
8,686
3,598
0
3,989
19,263
20,198
0
9,692
9,571
52,910
0
L
Sun Wukong
KareembeSus
Sun Wukong
6,493
2,855
0
3,557
15,199
7,969
62
240
14,959
0
60,022
L
Nemesis
KingCoo4ie
Nemesis
9,155
3,844
0
594
13,692
5,611
0
4,852
8,840
0
47,244
W
Cthulhu
KnGiraffefun
Cthulhu
11,090
615
1,231
5,524
16,075
14,026
0
6,898
9,177
45,530
0
L
Danzaburou
Monkey3174
Danzaburou
1,405
766
37
431
7,861
2,996
0
4,395
3,466
0
9,838
W
2,969
1,435
0
2,098
10,114
4,085
2,899
3,426
6,688
0
26,315
W
16,761
5,714
0
482
8,003
3,536
791
3,877
4,126
73,003
0
W
Arachne
WL3Q
Arachne
17,332
12,900
72
5,389
18,089
8,231
0
3,643
14,446
0
89,548
W
Charybdis
WolfLegnd
Charybdis
5,323
2,920
0
1,622
8,736
3,664
3,409
0
8,736
0
60,526
L
9,158
673
1,617
4,596
15,608
6,844
0
8,672
6,936
52,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,771
Gold Earned
46,514
341
Minions Killed
485
0
Camps Cleared
0
1,525,820
Distance Traveled
1,736,481
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,775
432
52
3
0
319,344
0
L
Sun Wukong
9,136
508
126
7
0
329,813
4
L
Nemesis
7,226
401
54
3
0
367,650
1
W
Cthulhu
9,003
500
63
4
0
316,503
7
L
Danzaburou
5,398
300
16
1
0
172,891
1
W
Neith
7,019
390
45
3
0
325,903
0
W
Vulcan
9,755
542
113
6
0
374,124
6
W
Arachne
10,836
602
135
8
0
414,046
1
W
Charybdis
9,901
550
129
7
0
305,905
1
L
Hel
8,236
458
93
5
0
336,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role