Player Matchup

Guan Yu
Guan Yu
Dodsly
Guan Yu
Level 3
God Stats
1W - 1L
1,753 SR
Queue Stats
2W - 5L
1,693 Elo+
Party 1
Atlas
Atlas
Kordemaiser
Atlas
Level 12
God Stats
1W - 1L
1,743 SR
Queue Stats
13W - 5L
1,754 Elo+
Party 1
Yu Huang
Yu Huang
ShimakazeKai
Yu Huang
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,624 Elo+
Party 1
Team Averages
Level 40
1,665 SR
1,690 Elo+

VS

Team Averages
Level 64
1,482 SR
1,441 Elo+
Zhong Kui
Zhong Kui
Asttrox
Zhong Kui
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 37L
1,413 Elo+
Party 2
Chernobog
Chernobog
Greekisland
Chernobog
Level 106
God Stats
3W - 2L
1,475 SR
Queue Stats
127W - 146L
1,466 Elo+
Solo
Jormungandr
Jormungandr
Ham00d
Jormungandr
Level 7
God Stats
4W - 4L
1,471 SR
Queue Stats
10W - 10L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dodsly
Guan Yu
15
3 / 6 / 7
11,142
586
15,261
21,534
24,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 2 / 8
11,797
621
9,993
22,540
32,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
ShimakazeKai
Yu Huang
16
5 / 7 / 3
12,009
632
15,374
14,718
7,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Asttrox
Zhong Kui
16
3 / 3 / 7
12,404
653
18,027
16,482
11,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Greekisland
Chernobog
15
3 / 7 / 3
12,142
639
15,475
16,384
6,744
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Ham00d
Jormungandr
18
9 / 0 / 5
14,341
755
18,898
16,904
18,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
10
Kills
15
15
Deaths
10
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Asttrox
Zhong Kui
3
3
7
2.17
L
Guan Yu
Dodsly
Guan Yu
3
6
7
1.08
W
Chernobog
Greekisland
Chernobog
3
7
3
0.64
W
Jormungandr
Ham00d
Jormungandr
9
0
5
11.5
L
2
2
8
3
L
Yu Huang
ShimakazeKai
Yu Huang
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,628
Damage
52,400
58,792
Taken
49,770
63,805
Mitigated
36,738
6,861
Healing
9,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Asttrox
Zhong Kui
18,027
1,701
0
4,338
16,482
11,386
878
8,878
7,397
47,426
0
L
Guan Yu
Dodsly
Guan Yu
15,261
2,941
1,819
3,356
21,534
24,413
0
14,162
7,372
0
23,074
W
Chernobog
Greekisland
Chernobog
15,475
8,441
0
2,236
16,384
6,744
699
8,578
7,483
0
59,421
W
Jormungandr
Ham00d
Jormungandr
18,898
4,101
0
2,496
16,904
18,608
371
8,482
7,996
50,356
0
L
9,993
3,507
0
1,366
22,540
32,329
0
12,750
9,790
29,873
0
L
Yu Huang
ShimakazeKai
Yu Huang
15,374
1,501
0
320
14,718
7,063
0
10,148
4,570
56,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,948
Gold Earned
38,887
118
Minions Killed
193
4
Camps Cleared
13
920,423
Distance Traveled
994,159
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,404
653
82
4
6
325,750
3
L
Guan Yu
11,142
586
18
1
0
300,123
0
W
Chernobog
12,142
639
63
3
6
288,752
1
W
Jormungandr
14,341
755
48
3
1
379,657
5
L
Atlas
11,797
621
24
1
0
328,847
5
L
Yu Huang
12,009
632
76
4
4
291,453
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role