Player Matchup

King Arthur
King Arthur
HrodvitnirWolf
King Arthur
Level 129
God Stats
33W - 9L
1,911 SR
Queue Stats
348W - 206L
1,698 Elo+
Party 1
Ra
Ra
RB_PiThOn
Ra
Level 88
God Stats
9W - 6L
1,577 SR
Queue Stats
58W - 37L
1,613 Elo+
Party 1
Serqet
Serqet
fabricemartine
Serqet
Level 137
God Stats
20W - 8L
1,617 SR
Queue Stats
334W - 185L
1,685 Elo+
Party 1
Team Averages
Level 118
1,702 SR
1,665 Elo+

VS

Team Averages
Level 42
1,387 SR
1,148 Elo+
Thor
Thor
Ttv_alex_05
Thor
Level 4
God Stats
0W - 6L
1,500 SR
Queue Stats
60W - 151L
1,070 Elo+
Party 2
Anubis
Anubis
Urban_Tadpole
Anubis
Level 59
God Stats
4W - 3L
1,350 SR
Queue Stats
49W - 96L
1,070 Elo+
Party 2
Ares
Ares
Zx_NecroS
Ares
Level 62
God Stats
2W - 4L
1,310 SR
Queue Stats
46W - 80L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HrodvitnirWolf
King Arthur
12
2 / 1 / 13
7,987
726
5,223
9,337
7,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
9 / 0 / 7
9,807
892
7,956
7,694
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
6 / 1 / 9
8,634
785
9,601
7,722
4,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 2
6,465
588
2,534
12,216
5,099
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
1 / 7 / 1
6,989
635
7,179
10,139
5,093
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ares
8
1 / 1 / 0
6,609
601
2,924
5,827
4,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
17
Kills
2
2
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
HrodvitnirWolf
King Arthur
2
1
13
8.5
W
9
0
7
12.5
L
0
9
2
0.11
L
1
7
1
0.21
L
Ares
1
1
0
1
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,780
Damage
12,637
24,753
Taken
28,182
15,121
Mitigated
14,282
6,698
Healing
1,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
HrodvitnirWolf
King Arthur
5,223
511
0
715
9,337
7,776
538
3,390
5,947
0
19,579
W
7,956
480
1,840
3,052
7,694
3,089
150
3,456
4,238
41,910
0
L
2,534
1,333
0
0
12,216
5,099
0
3,363
8,580
0
9,536
L
7,179
327
0
982
10,139
5,093
0
3,793
5,738
21,754
0
L
Ares
2,924
192
0
752
5,827
4,090
0
886
4,878
9,757
0
W
9,601
1,454
0
1,091
7,722
4,256
2,040
3,662
4,060
0
23,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,428
Gold Earned
20,063
134
Minions Killed
66
9
Camps Cleared
1
607,629
Distance Traveled
371,162
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,987
726
32
3
2
186,048
3
W
Ra
9,807
892
76
7
3
223,838
0
L
Thor
6,465
588
15
1
0
134,375
0
L
Anubis
6,989
635
39
4
1
143,474
2
L
Ares
6,609
601
12
1
0
93,313
0
W
Serqet
8,634
785
26
2
4
197,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role