Player Matchup

Athena
Athena
Mirphen95
Athena
Level 143
God Stats
13W - 5L
1,735 SR
Queue Stats
191W - 187L
1,419 Elo+
Party 2
Sol
Sol
PikTheGreat8693
Sol
Level 118
God Stats
5W - 5L
1,553 SR
Queue Stats
84W - 97L
1,457 Elo+
Solo
Mercury
Mercury
josephmoi666
Mercury
Level 160
God Stats
21W - 14L
1,710 SR
Queue Stats
243W - 227L
1,528 Elo+
Party 2
Heimdallr
Heimdallr
moltopapu
Heimdallr
Level 121
God Stats
3W - 1L
1,381 SR
Queue Stats
111W - 106L
1,507 Elo+
Solo
Vamana
Vamana
oMikeHawko
Vamana
Level 104
God Stats
11W - 6L
1,710 SR
Queue Stats
93W - 77L
1,568 Elo+
Solo
Team Averages
Level 129
1,618 SR
1,496 Elo+

VS

Team Averages
Level 121
1,403 SR
1,386 Elo+
Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Fleshylite
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,213 Elo+
Party 1
Thoth
Thoth
LikelyThrone327
Thoth
Level 144
God Stats
0W - 2L
1,271 SR
Queue Stats
22W - 31L
1,446 Elo+
Solo
Arachne
Arachne
ShadeKhan
Arachne
Level 158
God Stats
21W - 24L
1,476 SR
Queue Stats
531W - 539L
1,498 Elo+
Solo
Izanami
Izanami
flexluant
Izanami
Level 87
God Stats
0W - 1L
1,269 SR
Queue Stats
1W - 4L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Mirphen95
Athena
13
1 / 0 / 4
8,606
538
2,913
10,325
9,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
3 / 3 / 2
10,439
652
10,217
12,908
5,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
josephmoi666
Mercury
16
6 / 1 / 0
9,724
608
7,611
13,060
6,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
moltopapu
Heimdallr
13
3 / 2 / 4
8,670
542
8,306
8,935
3,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
oMikeHawko
Vamana
14
0 / 0 / 2
8,840
553
8,069
10,298
8,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 1 / 0
7,883
493
7,034
16,824
16,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Fleshylite
Bacchus
11
1 / 1 / 1
6,855
428
4,547
10,393
8,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 4 / 1
8,740
546
5,452
10,471
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
ShadeKhan
Arachne
12
1 / 4 / 3
7,449
466
6,276
15,556
7,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
flexluant
Izanami
12
0 / 3 / 3
7,125
445
7,522
9,114
3,144
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
13
Kills
6
6
Deaths
13
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
0
1
L
Bacchus
Fleshylite
Bacchus
1
1
1
1.5
L
3
4
1
0.88
W
Athena
Mirphen95
Athena
1
0
4
3
W
3
3
2
1.33
L
Arachne
ShadeKhan
Arachne
1
4
3
0.63
L
Izanami
flexluant
Izanami
0
3
3
0.5
W
Mercury
josephmoi666
Mercury
6
1
0
6
W
Heimdallr
moltopapu
Heimdallr
3
2
4
2.5
W
Vamana
oMikeHawko
Vamana
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,116
Damage
30,831
55,526
Taken
62,358
34,572
Mitigated
39,722
23,504
Healing
22,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,034
589
0
9,494
16,824
16,452
0
1,763
15,061
58,073
0
L
Bacchus
Fleshylite
Bacchus
4,547
1,047
508
2,336
10,393
8,411
128
1,918
8,475
23,022
0
L
5,452
541
0
1,570
10,471
4,296
0
6,774
3,697
54,590
0
W
Athena
Mirphen95
Athena
2,913
638
524
3,285
10,325
9,164
0
2,494
7,831
32,017
0
W
10,217
5,374
0
7,111
12,908
5,903
4,986
4,842
7,778
101,775
0
L
Arachne
ShadeKhan
Arachne
6,276
4,192
0
4,765
15,556
7,419
0
2,206
12,964
0
50,301
L
Izanami
flexluant
Izanami
7,522
5,468
0
4,095
9,114
3,144
1,070
469
8,645
0
60,700
W
Mercury
josephmoi666
Mercury
7,611
4,795
0
6,443
13,060
6,724
2,134
1,895
11,085
0
95,834
W
Heimdallr
moltopapu
Heimdallr
8,306
3,578
0
1,013
8,935
3,958
0
2,909
6,016
0
57,026
W
Vamana
oMikeHawko
Vamana
8,069
3,485
0
5,128
10,298
8,823
0
4,595
5,669
0
63,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,279
Gold Earned
38,052
570
Minions Killed
439
0
Camps Cleared
0
1,595,315
Distance Traveled
1,605,050
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,883
493
131
8
0
341,133
5
L
Bacchus
6,855
428
31
2
0
280,157
5
L
Thoth
8,740
546
104
7
0
369,836
0
W
Athena
8,606
538
48
3
0
351,910
6
W
Sol
10,439
652
167
10
0
287,810
4
L
Arachne
7,449
466
79
5
0
345,915
12
L
Izanami
7,125
445
94
6
0
268,009
3
W
Mercury
9,724
608
157
10
0
338,688
5
W
Heimdallr
8,670
542
87
5
0
310,398
2
W
Vamana
8,840
553
111
7
0
306,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role