Player Matchup

Chaac
Chaac
 
Chaac
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Griffey773559
Chronos
Level 83
God Stats
19W - 17L
1,480 SR
Queue Stats
176W - 217L
1,350 Elo+
Party 1
Jing Wei
Jing Wei
McBoatFace
Jing Wei
Level 124
God Stats
5W - 8L
1,603 SR
Queue Stats
385W - 312L
1,554 Elo+
Party 2
Bacchus
Bacchus
SlippinSlippers
Bacchus
Level 125
God Stats
43W - 19L
1,485 SR
Queue Stats
339W - 283L
1,556 Elo+
Party 2
Arachne
Arachne
toastykiller
Arachne
Level 79
God Stats
30W - 25L
1,347 SR
Queue Stats
326W - 357L
1,384 Elo+
Party 1
Team Averages
Level 100
1,483 SR
1,469 Elo+

VS

Team Averages
Level 111
1,602 SR
1,396 Elo+
Fenrir
Fenrir
Carson1127
Fenrir
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,349 Elo+
Party 3
Ra
Ra
Rakathun
Ra
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,250 Elo+
Party 3
Freya
Freya
RegalSmeagol
Freya
Level 99
God Stats
1W - 1L
1,733 SR
Queue Stats
66W - 61L
1,512 Elo+
Solo
Ah Puch
Ah Puch
TacooSann
Ah Puch
Level 125
God Stats
8W - 2L
1,743 SR
Queue Stats
105W - 97L
1,464 Elo+
Solo
Izanami
Izanami
bheliosb
Izanami
Level 125
God Stats
7W - 6L
1,534 SR
Queue Stats
265W - 276L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 6 / 3
7,235
452
6,749
11,550
5,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
11
0 / 4 / 2
6,746
422
3,262
12,896
5,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
McBoatFace
Jing Wei
14
1 / 4 / 2
8,121
508
5,904
13,452
5,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 1 / 3
7,645
478
5,145
11,963
11,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
toastykiller
Arachne
13
7 / 5 / 1
8,779
549
8,951
16,420
6,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Carson1127
Fenrir
14
9 / 3 / 3
9,217
576
9,843
14,593
7,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 6
8,081
505
7,267
11,961
4,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 2 / 1
8,981
561
9,032
10,126
3,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Puch
TacooSann
Ah Puch
14
2 / 1 / 2
8,749
547
12,914
5,261
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
bheliosb
Izanami
14
4 / 2 / 4
9,179
574
8,956
12,599
5,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
12
Kills
20
20
Deaths
12
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
6
3
0.25
W
Fenrir
Carson1127
Fenrir
9
3
3
3.5
L
Chronos
0
4
2
0.25
L
Jing Wei
McBoatFace
Jing Wei
1
4
2
0.5
W
1
4
6
1
W
4
2
1
2.25
L
4
1
3
5.5
W
Ah Puch
TacooSann
Ah Puch
2
1
2
3
W
Izanami
bheliosb
Izanami
4
2
4
3
L
Arachne
toastykiller
Arachne
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,011
Damage
48,012
66,281
Taken
54,540
35,140
Mitigated
23,115
14,453
Healing
21,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,749
1,911
0
2,302
11,550
5,621
936
311
11,239
0
47,694
W
Fenrir
Carson1127
Fenrir
9,843
2,141
0
6,512
14,593
7,005
0
1,197
13,396
0
68,084
L
Chronos
3,262
1,000
0
2,060
12,896
5,593
80
9,244
3,652
42,364
0
L
Jing Wei
McBoatFace
Jing Wei
5,904
4,052
0
3,991
13,452
5,424
532
8,941
4,177
0
66,355
W
7,267
1,136
1,606
3,063
11,961
4,390
547
3,279
8,682
40,629
0
W
9,032
2,505
0
4,207
10,126
3,915
632
1,057
9,069
59,169
0
L
5,145
1,353
0
2,119
11,963
11,664
0
6,063
5,726
19,128
0
W
Ah Puch
TacooSann
Ah Puch
12,914
423
0
1,258
5,261
2,479
0
2,042
3,219
61,741
0
W
Izanami
bheliosb
Izanami
8,956
5,698
0
4,803
12,599
5,326
2,078
832
11,767
0
72,019
L
Arachne
toastykiller
Arachne
8,951
5,485
0
3,981
16,420
6,838
0
4,130
12,274
0
49,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,526
Gold Earned
44,207
383
Minions Killed
517
0
Camps Cleared
0
1,386,524
Distance Traveled
1,452,525
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,235
452
68
4
0
258,010
3
W
Fenrir
9,217
576
103
6
0
294,421
1
L
Chronos
6,746
422
108
7
0
255,366
0
L
Jing Wei
8,121
508
111
7
0
280,693
2
W
Ra
8,081
505
54
3
0
286,380
1
W
Freya
8,981
561
122
8
0
300,153
4
L
Bacchus
7,645
478
32
2
0
290,740
3
W
Ah Puch
8,749
547
110
7
0
306,014
3
W
Izanami
9,179
574
128
8
0
265,557
0
L
Arachne
8,779
549
64
4
0
301,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role