Player Matchup

Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
AaronD85
Pele
Silver II
Level 142
God Stats
0W - 1L
1,124 SR
Queue Stats
72W - 89L
1,566 MMR
Solo
Kukulkan
Kukulkan
Bronze III
FackerXAssassin
Kukulkan
Bronze III
Level 109
God Stats
0W - 1L
1,332 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold III
KingGoomba19
Cthulhu
Gold III
Level 158
God Stats
6W - 3L
1,948 SR
Queue Stats
306W - 313L
1,526 MMR
Solo
Danzaburou
Danzaburou
Silver I
ilBuGzYli
Danzaburou
Silver I
Level 143
God Stats
1W - 1L
1,560 SR
Queue Stats
22W - 27L
1,545 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,493 SR
1,527 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,584 SR
1,539 MMR
Athena
Athena
Gold II
IImagineTrying
Athena
Gold II
Level 121
God Stats
2W - 0L
1,571 SR
Queue Stats
87W - 85L
1,518 MMR
Solo
Achilles
Achilles
Platinum IV
Room_Temp_IQ
Achilles
Platinum IV
Level 153
God Stats
22W - 25L
1,541 SR
Queue Stats
370W - 359L
1,769 MMR
Party 1
Jing Wei
Jing Wei
Gold III
TheKingOfAsia
Jing Wei
Gold III
Level 140
God Stats
19W - 20L
1,594 SR
Queue Stats
236W - 232L
1,512 MMR
Solo
Mercury
Mercury
Gold III
WxvvyDre
Mercury
Gold III
Level 97
God Stats
25W - 11L
1,773 SR
Queue Stats
301W - 297L
1,522 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
hotrodrambo
Baron Samedi
Gold IV
Level 128
God Stats
11W - 13L
1,440 SR
Queue Stats
283W - 294L
1,375 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 4 / 2
8,165
454
7,292
15,548
13,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
13
2 / 7 / 2
8,158
453
9,530
18,719
7,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
11
0 / 7 / 4
7,245
403
9,392
10,314
4,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
KingGoomba19
Cthulhu
11
3 / 4 / 2
7,981
443
9,166
17,598
15,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ilBuGzYli
Danzaburou
13
1 / 4 / 0
8,032
446
8,354
12,812
5,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KaliLokiMulanBakasura

VS

Bans
ArachneRavanaAwilixPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 10
8,562
476
5,969
16,085
16,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
Room_Temp_IQ
Achilles
16
8 / 2 / 6
10,713
595
14,872
19,129
20,174
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
TheKingOfAsia
Jing Wei
18
3 / 1 / 1
10,920
607
11,301
16,980
6,548
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
WxvvyDre
Mercury
17
11 / 1 / 6
11,022
612
16,599
16,817
7,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
hotrodrambo
Baron Samedi
15
3 / 2 / 11
9,712
540
7,332
9,979
6,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
8
Kills
26
26
Deaths
8
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
4
2
0.75
L
Pele
2
7
2
0.43
L
Kukulkan
0
7
4
0.29
W
1
2
10
3
L
Cthulhu
KingGoomba19
Cthulhu
3
4
2
1
W
Achilles
Room_Temp_IQ
Achilles
8
2
6
5.5
W
Jing Wei
TheKingOfAsia
Jing Wei
3
1
1
3.5
W
Mercury
WxvvyDre
Mercury
11
1
6
14
W
Baron Samedi
hotrodrambo
Baron Samedi
3
2
11
4.25
L
Danzaburou
ilBuGzYli
Danzaburou
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,734
Damage
56,073
74,991
Taken
78,990
46,711
Mitigated
57,104
11,057
Healing
31,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,292
1,807
0
2,599
15,548
13,909
0
1,222
14,326
0
49,974
L
Pele
9,530
2,943
0
1,791
18,719
7,647
0
4,824
13,895
0
71,725
L
Kukulkan
9,392
302
0
7
10,314
4,622
0
2,386
7,928
54,917
0
W
5,969
1,687
325
3,051
16,085
16,139
528
7,182
8,903
22,452
0
L
Cthulhu
KingGoomba19
Cthulhu
9,166
1,598
39
2,827
17,598
15,031
0
4,522
13,076
30,530
0
W
Achilles
Room_Temp_IQ
Achilles
14,872
3,074
0
6,513
19,129
20,174
363
1,905
17,224
0
68,542
W
Jing Wei
TheKingOfAsia
Jing Wei
11,301
7,821
0
11,817
16,980
6,548
400
776
16,204
0
105,704
W
Mercury
WxvvyDre
Mercury
16,599
9,886
0
5,432
16,817
7,410
434
5,146
11,671
0
105,824
W
Baron Samedi
hotrodrambo
Baron Samedi
7,332
927
1,019
3,197
9,979
6,833
866
3,953
6,026
62,064
0
L
Danzaburou
ilBuGzYli
Danzaburou
8,354
4,240
0
3,794
12,812
5,502
936
347
12,465
0
58,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,581
Gold Earned
50,929
389
Minions Killed
580
0
Camps Cleared
0
1,604,239
Distance Traveled
1,779,683
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,165
454
76
4
0
328,590
7
L
Pele
8,158
453
101
6
0
377,943
1
L
Kukulkan
7,245
403
86
5
0
316,150
6
W
Athena
8,562
476
25
1
0
336,222
2
L
Cthulhu
7,981
443
29
2
0
296,726
5
W
Achilles
10,713
595
112
6
0
362,842
2
W
Jing Wei
10,920
607
173
10
0
324,365
4
W
Mercury
11,022
612
155
9
0
440,636
3
W
Baron Samedi
9,712
540
115
6
0
315,618
6
L
Danzaburou
8,032
446
97
5
0
284,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role