Player Matchup

Chaac
Chaac
 
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
frida69
Danzaburou
Level 26
God Stats
8W - 8L
1,405 SR
Queue Stats
10W - 13L
1,322 Elo+
Party 2
Olorun
Olorun
killermonkeyX2
Olorun
Level 49
God Stats
1W - 1L
1,441 SR
Queue Stats
20W - 16L
1,533 Elo+
Party 2
Team Averages
Level 39
1,449 SR
1,452 Elo+

VS

Team Averages
Level 114
1,519 SR
1,525 Elo+
Chaac
Chaac
MrMuffinMaan
Chaac
Level 147
God Stats
2W - 4L
1,557 SR
Queue Stats
308W - 258L
1,541 Elo+
Party 1
Fenrir
Fenrir
Xollotll
Fenrir
Level 67
God Stats
11W - 5L
1,500 SR
Queue Stats
129W - 115L
1,535 Elo+
Party 1
Ra
Ra
dusikasTV
Ra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 5 / 4
8,862
591
14,236
22,285
19,971
Danzaburou
frida69
Danzaburou
13
3 / 5 / 0
9,885
659
10,606
12,859
6,085
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 6 / 3
9,954
664
11,063
15,401
8,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 13
11,076
738
21,375
24,072
23,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Xollotll
Fenrir
16
7 / 1 / 8
11,100
740
11,281
16,055
17,733
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
6 / 3 / 10
11,361
757
12,267
9,701
4,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
4
Kills
16
16
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
5
4
0.4
W
3
0
13
9.5
W
Fenrir
Xollotll
Fenrir
7
1
8
11
W
6
3
10
3.67
L
Danzaburou
frida69
Danzaburou
3
5
0
0.6
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,905
Damage
44,923
50,545
Taken
49,828
34,632
Mitigated
45,204
6,646
Healing
18,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,236
2,787
0
2,234
22,285
19,971
0
8,077
13,554
0
31,950
W
21,375
3,531
0
9,014
24,072
23,297
972
5,670
18,402
6,985
50,196
W
Fenrir
Xollotll
Fenrir
11,281
3,467
0
717
16,055
17,733
663
3,088
12,967
0
21,270
W
12,267
1,183
4,885
3,775
9,701
4,174
558
1,725
7,976
51,635
0
L
Danzaburou
frida69
Danzaburou
10,606
4,723
0
324
12,859
6,085
0
3,854
8,821
0
34,100
L
11,063
4,344
399
3,689
15,401
8,576
0
2,944
12,036
39,335
3,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,701
Gold Earned
33,537
143
Minions Killed
187
3
Camps Cleared
9
737,345
Distance Traveled
916,268
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,862
591
35
2
1
267,144
4
W
Chaac
11,076
738
84
6
7
313,182
4
W
Fenrir
11,100
740
18
1
0
301,498
3
W
Ra
11,361
757
85
6
2
301,588
3
L
Danzaburou
9,885
659
53
4
0
221,381
1
L
Olorun
9,954
664
55
4
2
248,820
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role