Player Matchup

Fafnir
Fafnir
Green Tech R
Fafnir
Level 107
God Stats
1W - 3L
1,509 SR
Queue Stats
7W - 14L
1,484 Elo+
Party 1
Set
Set
TrisMagistis
Set
Level 86
God Stats
2W - 3L
1,488 SR
Queue Stats
69W - 83L
1,498 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Vaelior
Morgan Le Fay
Level 111
God Stats
5W - 9L
1,401 SR
Queue Stats
101W - 99L
1,534 Elo+
Party 1
Team Averages
Level 101
1,466 SR
1,505 Elo+

VS

Team Averages
Level 102
1,608 SR
1,481 Elo+
King Arthur
King Arthur
am34ww
King Arthur
Level 46
God Stats
12W - 12L
1,723 SR
Queue Stats
150W - 186L
1,408 Elo+
Solo
Eset
Eset
ironpewp
Eset
Level 105
God Stats
139W - 147L
1,669 SR
Queue Stats
183W - 187L
1,536 Elo+
Solo
Lancelot
Lancelot
xABsent Dreams
Lancelot
Level 156
God Stats
31W - 34L
1,433 SR
Queue Stats
427W - 451L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
1 / 1 / 3
10,787
674
9,394
14,030
20,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
0 / 7 / 1
9,310
582
5,769
17,482
10,351
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
Vaelior
Morgan Le Fay
14
3 / 7 / 1
10,142
634
14,801
17,690
9,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
am34ww
King Arthur
15
1 / 1 / 9
11,187
699
9,938
17,028
18,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Eset
17
4 / 3 / 11
11,659
729
15,103
8,558
4,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
18
10 / 0 / 4
12,062
754
17,419
18,150
14,987
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
15
15
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
1
3
2.5
L
0
7
1
0.07
L
Morgan Le Fay
Vaelior
Morgan Le Fay
3
7
1
0.5
W
King Arthur
am34ww
King Arthur
1
1
9
5.5
W
Eset
4
3
11
3.17
W
Lancelot
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,964
Damage
42,460
49,202
Taken
43,736
40,566
Mitigated
37,665
11,454
Healing
12,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
9,394
2,773
0
4,697
14,030
20,647
0
3,313
10,717
21,196
0
L
5,769
2,078
0
2,548
17,482
10,351
0
5,539
11,943
0
31,351
L
Morgan Le Fay
Vaelior
Morgan Le Fay
14,801
712
104
4,105
17,690
9,568
0
6,860
10,830
43,687
0
W
King Arthur
am34ww
King Arthur
9,938
1,122
0
5,341
17,028
18,515
210
9,618
7,410
0
28,934
W
Eset
15,103
47
1,952
1,224
8,558
4,163
947
5,618
2,940
55,921
0
W
Lancelot
17,419
3,004
0
3,502
18,150
14,987
1,734
9,060
9,090
0
49,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,239
Gold Earned
34,908
144
Minions Killed
182
4
Camps Cleared
9
816,999
Distance Traveled
1,000,368
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,787
674
16
1
0
290,077
3
L
Set
9,310
582
50
3
1
265,593
1
L
Morgan Le Fay
10,142
634
78
5
3
261,329
2
W
King Arthur
11,187
699
29
2
0
335,934
3
W
Eset
11,659
729
86
5
3
298,257
3
W
Lancelot
12,062
754
67
4
6
366,177
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role