Player Matchup

Thanatos
Thanatos
Hydrascarabaeus
Thanatos
Level 83
God Stats
0W - 2L
1,206 SR
Queue Stats
49W - 115L
1,259 Elo+
Solo
Tiamat
Tiamat
ReinJoestar
Tiamat
Level 68
God Stats
23W - 41L
1,483 SR
Queue Stats
296W - 463L
1,422 Elo+
Party 1
Horus
Horus
SeraDelphine
Horus
Level 26
God Stats
9W - 7L
1,558 SR
Queue Stats
9W - 11L
1,436 Elo+
Party 1
Team Averages
Level 59
1,415 SR
1,372 Elo+

VS

Team Averages
Level 72
1,520 SR
1,431 Elo+
Atlas
Atlas
ChecaPaperr
Atlas
Level 49
God Stats
3W - 1L
1,580 SR
Queue Stats
31W - 29L
1,481 Elo+
Party 2
He Bo
He Bo
Exequiel00
He Bo
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 79L
1,462 Elo+
Party 2
Hou Yi
Hou Yi
lMengal
Hou Yi
Level 86
God Stats
2W - 2L
1,481 SR
Queue Stats
11W - 18L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
0 / 7 / 0
5,895
590
2,052
9,668
4,185
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
10
0 / 6 / 0
5,958
596
3,756
12,356
7,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 1
5,817
582
3,839
13,017
9,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 12
8,208
821
5,917
10,365
10,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

He Bo
13
9 / 1 / 6
8,542
854
13,664
6,534
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
lMengal
Hou Yi
12
5 / 0 / 11
8,205
821
10,646
5,523
2,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
46
0
Kills
17
17
Deaths
1
1
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
0
12
9
W
He Bo
9
1
6
12
L
Thanatos
0
7
0
0
L
Tiamat
0
6
0
0
L
0
4
1
0.13
W
Hou Yi
lMengal
Hou Yi
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,647
Damage
30,227
35,041
Taken
22,422
20,312
Mitigated
14,701
7,286
Healing
2,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,917
2,365
0
1,684
10,365
10,004
302
1,397
8,968
17,753
0
W
He Bo
13,664
717
0
750
6,534
2,374
260
1,728
4,806
32,764
0
L
Thanatos
2,052
516
0
1,895
9,668
4,185
0
5,992
3,676
0
10,406
L
Tiamat
3,756
266
69
2,870
12,356
7,016
0
8,242
4,114
18,866
0
L
3,839
2,211
638
1,814
13,017
9,111
0
5,566
7,451
0
8,390
W
Hou Yi
lMengal
Hou Yi
10,646
4,797
0
493
5,523
2,323
420
808
4,715
0
22,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,670
Gold Earned
24,955
63
Minions Killed
104
2
Camps Cleared
6
502,186
Distance Traveled
602,989
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,208
821
23
2
0
203,340
4
W
He Bo
8,542
854
52
5
5
203,321
2
L
Thanatos
5,895
590
20
2
1
168,978
3
L
Tiamat
5,958
596
34
3
1
161,167
1
L
Horus
5,817
582
9
1
0
172,041
4
W
Hou Yi
8,205
821
29
3
1
196,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role