Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Randsborg
Ah Muzen Cab
Level 115
God Stats
1W - 4L
1,568 SR
Queue Stats
51W - 51L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
Significantpipe
Sun Wukong
Level 145
God Stats
2W - 1L
1,818 SR
Queue Stats
44W - 31L
1,663 Elo+
Party 1
Horus
Horus
TooThickOniiChan
Horus
Level 157
God Stats
14W - 8L
1,814 SR
Queue Stats
256W - 191L
1,705 Elo+
Party 1
Team Averages
Level 146
1,640 SR
1,572 Elo+

VS

Team Averages
Level 126
1,550 SR
1,502 Elo+
Susano
Susano
 
Susano
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Grandhaven
Mulan
Level 119
God Stats
4W - 1L
1,327 SR
Queue Stats
200W - 238L
1,521 Elo+
Solo
Vulcan
Vulcan
Riguy75
Vulcan
Level 157
God Stats
10W - 4L
1,940 SR
Queue Stats
381W - 367L
1,608 Elo+
Solo
Ares
Ares
WolfWY
Ares
Level 86
God Stats
8W - 15L
1,340 SR
Queue Stats
80W - 107L
1,421 Elo+
Solo
Skadi
Skadi
Zetd
Skadi
Level 122
God Stats
11W - 12L
1,641 SR
Queue Stats
359W - 385L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 0 / 4
11,900
1,082
11,891
7,306
5,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
 
Nu Wa
17
3 / 6 / 5
11,617
1,056
21,097
14,085
6,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
Randsborg
Ah Muzen Cab
17
2 / 6 / 6
11,234
1,021
15,124
13,231
5,437
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Significantpipe
Sun Wukong
16
2 / 5 / 4
10,568
961
12,221
20,328
18,339
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
1 / 5 / 6
10,862
987
8,226
23,650
24,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

163

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
17
6 / 1 / 5
12,407
1,128
18,926
15,139
6,876
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
18
6 / 1 / 10
12,635
1,149
13,709
14,061
19,213
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vulcan
Riguy75
Vulcan
19
6 / 0 / 12
13,013
1,183
26,915
7,351
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
WolfWY
Ares
17
0 / 5 / 11
10,492
954
5,167
19,832
23,535
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
Zetd
Skadi
18
4 / 3 / 10
12,179
1,107
11,644
16,190
6,992
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
70
10
Kills
22
22
Deaths
10
25
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
0
4
4
L
Nu Wa
 
Nu Wa
3
6
5
0.92
W
Susano
 
Susano
6
1
5
8.5
W
Mulan
6
1
10
11
L
Ah Muzen Cab
Randsborg
Ah Muzen Cab
2
6
6
0.83
W
Vulcan
Riguy75
Vulcan
6
0
12
12
L
Sun Wukong
Significantpipe
Sun Wukong
2
5
4
0.8
L
1
5
6
0.8
W
Ares
WolfWY
Ares
0
5
11
1.1
W
Skadi
Zetd
Skadi
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,559
Damage
76,361
78,600
Taken
72,573
60,059
Mitigated
59,670
9,476
Healing
4,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,891
278
0
468
7,306
5,796
0
2,782
4,524
65,389
0
L
Nu Wa
 
Nu Wa
21,097
4,754
0
410
14,085
6,089
0
5,605
8,480
44,563
0
W
Susano
 
Susano
18,926
6,546
0
679
15,139
6,876
0
5,954
8,506
0
38,678
W
Mulan
13,709
1,290
0
3,237
14,061
19,213
0
5,306
8,060
20
30,932
L
Ah Muzen Cab
Randsborg
Ah Muzen Cab
15,124
6,678
0
2,408
13,231
5,437
0
3,677
9,554
0
35,356
W
Vulcan
Riguy75
Vulcan
26,915
9,834
0
0
7,351
3,054
0
4,706
2,380
80,309
0
L
Sun Wukong
Significantpipe
Sun Wukong
12,221
2,085
0
1,056
20,328
18,339
0
9,007
11,321
0
14,526
L
8,226
3,288
1,106
4,028
23,650
24,398
0
11,031
12,619
0
10,254
W
Ares
WolfWY
Ares
5,167
68
0
0
19,832
23,535
0
7,907
11,020
7,903
0
W
Skadi
Zetd
Skadi
11,644
4,122
0
335
16,190
6,992
0
6,705
8,858
0
39,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,181
Gold Earned
60,726
249
Minions Killed
275
8
Camps Cleared
10
1,175,195
Distance Traveled
1,184,585
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,900
1,082
146
13
2
237,529
3
L
Nu Wa
11,617
1,056
51
5
2
226,862
0
W
Susano
12,407
1,128
48
4
5
247,521
3
W
Mulan
12,635
1,149
44
4
2
215,796
0
L
Ah Muzen Cab
11,234
1,021
44
4
2
244,551
0
W
Vulcan
13,013
1,183
123
11
2
275,990
0
L
Sun Wukong
10,568
961
2
0
1
235,214
0
L
Horus
10,862
987
6
1
1
231,039
0
W
Ares
10,492
954
0
0
0
212,267
1
W
Skadi
12,179
1,107
60
5
1
233,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role