Player Matchup

Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Clover09
Skadi
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,357 Elo+
Party 2
Hun Batz
Hun Batz
GebismV2
Hun Batz
Level 45
God Stats
21W - 19L
1,569 SR
Queue Stats
276W - 270L
1,470 Elo+
Solo
Ao Kuang
Ao Kuang
SwagCorb
Ao Kuang
Level 87
God Stats
5W - 5L
1,412 SR
Queue Stats
27W - 30L
1,316 Elo+
Solo
Olorun
Olorun
adrynn_
Olorun
Level 48
God Stats
10W - 5L
1,493 SR
Queue Stats
10W - 5L
1,357 Elo+
Party 2
Team Averages
Level 70
1,495 SR
1,400 Elo+

VS

Team Averages
Level 80
1,395 SR
1,458 Elo+
Apollo
Apollo
Cushie
Apollo
Level 11
God Stats
1W - 7L
1,310 SR
Queue Stats
15W - 14L
1,375 Elo+
Party 1
Mercury
Mercury
LATINOGANG
Mercury
Level 75
God Stats
4W - 6L
1,481 SR
Queue Stats
59W - 61L
1,345 Elo+
Party 3
Neith
Neith
MR Taquito50
Neith
Level 63
God Stats
6W - 13L
1,314 SR
Queue Stats
53W - 55L
1,343 Elo+
Party 3
Baron Samedi
Baron Samedi
NAHUELS25
Baron Samedi
Level 150
God Stats
5W - 4L
1,601 SR
Queue Stats
22W - 26L
1,851 Elo+
Solo
Ymir
Ymir
Slaymend
Ymir
Level 101
God Stats
8W - 6L
1,269 SR
Queue Stats
20W - 16L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 0
7,338
564
6,021
7,609
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
Clover09
Skadi
11
5 / 1 / 0
6,964
536
8,631
7,517
2,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
GebismV2
Hun Batz
11
1 / 0 / 0
6,507
501
3,802
8,585
3,202
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
SwagCorb
Ao Kuang
11
0 / 3 / 0
6,317
486
2,513
10,551
4,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
adrynn_
Olorun
10
0 / 0 / 2
5,747
442
2,743
6,261
2,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cushie
Apollo
12
2 / 1 / 0
6,765
520
5,846
9,095
3,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
LATINOGANG
Mercury
10
0 / 2 / 1
6,186
476
3,696
11,525
4,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 0
5,175
398
3,110
7,020
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
NAHUELS25
Baron Samedi
13
1 / 0 / 2
7,597
584
5,995
6,043
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
10
1 / 1 / 0
6,257
481
2,919
9,256
6,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
7
Kills
4
4
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
0
1
W
Skadi
Clover09
Skadi
5
1
0
5
L
Apollo
Cushie
Apollo
2
1
0
2
W
Hun Batz
GebismV2
Hun Batz
1
0
0
1
L
Mercury
LATINOGANG
Mercury
0
2
1
0.25
L
0
3
0
0
L
Baron Samedi
NAHUELS25
Baron Samedi
1
0
2
2
L
Ymir
1
1
0
1
W
Ao Kuang
SwagCorb
Ao Kuang
0
3
0
0
W
Olorun
adrynn_
Olorun
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,710
Damage
21,566
40,523
Taken
42,939
15,911
Mitigated
20,045
12,586
Healing
12,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,021
1,892
0
5,109
7,609
3,668
1,109
667
6,942
0
54,046
W
Skadi
Clover09
Skadi
8,631
3,695
0
820
7,517
2,525
2,049
834
6,683
0
46,117
L
Apollo
Cushie
Apollo
5,846
3,115
0
3,657
9,095
3,361
1,407
204
8,891
0
53,173
W
Hun Batz
GebismV2
Hun Batz
3,802
468
0
1,133
8,585
3,202
0
606
7,979
0
41,249
L
Mercury
LATINOGANG
Mercury
3,696
1,313
0
1,379
11,525
4,178
0
810
10,451
0
50,294
L
3,110
612
0
930
7,020
2,632
0
878
6,142
0
25,347
L
Baron Samedi
NAHUELS25
Baron Samedi
5,995
458
241
3,709
6,043
3,153
0
1,747
4,296
67,065
0
L
Ymir
2,919
193
284
2,436
9,256
6,721
0
1,617
7,639
20,219
0
W
Ao Kuang
SwagCorb
Ao Kuang
2,513
635
0
3,262
10,551
4,301
498
5,584
4,967
33,682
0
W
Olorun
adrynn_
Olorun
2,743
372
662
1,600
6,261
2,215
2,009
1,223
5,038
24,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,873
Gold Earned
31,980
350
Minions Killed
352
0
Camps Cleared
0
1,252,951
Distance Traveled
1,254,662
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,338
564
92
7
0
247,609
0
W
Skadi
6,964
536
77
6
0
240,587
1
L
Apollo
6,765
520
84
6
0
253,277
1
W
Hun Batz
6,507
501
87
7
0
286,138
8
L
Mercury
6,186
476
88
7
0
288,526
4
L
Neith
5,175
398
39
3
0
218,034
0
L
Baron Samedi
7,597
584
122
9
0
247,637
4
L
Ymir
6,257
481
19
1
0
247,188
0
W
Ao Kuang
6,317
486
59
5
0
225,007
0
W
Olorun
5,747
442
35
3
0
253,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role