Player Matchup

Ymir
Ymir
C3infinte
Ymir
Level 28
God Stats
10W - 5L
1,331 SR
Queue Stats
68W - 75L
1,317 Elo+
Party 1
Bastet
Bastet
Daddy Roundd
Bastet
Level 66
God Stats
3W - 2L
1,800 SR
Queue Stats
213W - 201L
1,576 Elo+
Party 3
Chaac
Chaac
EfrenElKimkin
Chaac
Level 25
God Stats
5W - 5L
1,659 SR
Queue Stats
88W - 68L
1,521 Elo+
Party 3
Medusa
Medusa
Johnnywater
Medusa
Level 129
God Stats
5W - 2L
1,231 SR
Queue Stats
46W - 41L
1,295 Elo+
Party 1
Chang'e
Chang'e
WattsTF
Chang'e
Level 87
God Stats
18W - 15L
1,748 SR
Queue Stats
311W - 275L
1,594 Elo+
Party 3
Team Averages
Level 67
1,554 SR
1,460 Elo+

VS

Team Averages
Level 82
1,512 SR
1,501 Elo+
Tyr
Tyr
EL REY OSCURO10
Tyr
Level 129
God Stats
0W - 4L
1,107 SR
Queue Stats
217W - 204L
1,524 Elo+
Party 2
Odin
Odin
IllSonicyFoxy
Odin
Level 129
God Stats
2W - 2L
1,559 SR
Queue Stats
88W - 92L
1,493 Elo+
Party 2
Arachne
Arachne
Mater2705
Arachne
Level 89
God Stats
4W - 7L
1,557 SR
Queue Stats
47W - 41L
1,513 Elo+
Party 2
Ymir
Ymir
asups1
Ymir
Level 39
God Stats
0W - 1L
1,852 SR
Queue Stats
7W - 13L
1,504 Elo+
Solo
Sol
Sol
dante1K
Sol
Level 26
God Stats
4W - 3L
1,482 SR
Queue Stats
9W - 10L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 2 / 10
11,482
478
7,875
22,852
31,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
19
8 / 1 / 6
13,646
569
14,968
21,239
10,914
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
1 / 0 / 9
12,891
537
11,423
20,396
21,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
18
10 / 2 / 4
13,065
544
24,932
14,342
7,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Chang'e
WattsTF
Chang'e
18
2 / 3 / 8
12,626
526
15,938
18,210
8,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 1
9,598
400
17,204
25,802
29,835
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 3 / 3
10,916
455
8,769
20,225
31,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Mater2705
Arachne
9
1 / 3 / 1
7,842
327
2,794
13,447
8,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
asups1
Ymir
12
0 / 7 / 0
8,589
358
7,052
17,273
15,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
17
1 / 4 / 2
10,691
445
11,450
22,057
9,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
22
Kills
8
8
Deaths
22
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
10
3
W
Bastet
8
1
6
11
L
4
5
1
0.9
W
1
0
9
5.5
L
2
3
3
1.17
W
Medusa
10
2
4
6
L
Arachne
Mater2705
Arachne
1
3
1
0.5
W
Chang'e
WattsTF
Chang'e
2
3
8
2
L
Ymir
asups1
Ymir
0
7
0
0
L
Sol
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,136
Damage
47,269
97,039
Taken
98,804
80,207
Mitigated
96,327
35,921
Healing
24,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,875
1,452
0
5,493
22,852
31,700
1,128
2,935
19,917
32,177
0
W
Bastet
14,968
4,979
0
4,256
21,239
10,914
2,307
6,018
15,221
0
102,414
L
17,204
1,749
0
6,745
25,802
29,835
0
5,685
20,117
0
58,735
W
11,423
4,125
0
10,122
20,396
21,382
4,789
8,528
11,868
0
83,861
L
8,769
2,125
0
3,701
20,225
31,675
0
6,011
14,214
0
50,840
W
Medusa
24,932
14,024
0
4,058
14,342
7,605
6,830
2,941
11,401
0
119,145
L
Arachne
Mater2705
Arachne
2,794
2,021
0
3,781
13,447
8,959
0
1,246
12,201
0
23,611
W
Chang'e
WattsTF
Chang'e
15,938
1,148
4,054
7,938
18,210
8,606
4,318
6,001
12,209
113,914
0
L
Ymir
asups1
Ymir
7,052
2,448
0
1,322
17,273
15,920
444
3,745
13,528
42,682
0
L
Sol
11,450
3,119
0
9,264
22,057
9,938
1,632
7,126
14,931
97,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,710
Gold Earned
47,636
601
Minions Killed
433
0
Camps Cleared
0
2,209,830
Distance Traveled
1,916,707
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,482
478
32
1
0
418,139
4
W
Bastet
13,646
569
123
5
0
538,458
5
L
Tyr
9,598
400
74
3
0
467,985
2
W
Chaac
12,891
537
145
6
0
343,260
4
L
Odin
10,916
455
100
4
0
477,301
1
W
Medusa
13,065
544
134
6
0
464,532
1
L
Arachne
7,842
327
56
2
0
231,904
1
W
Chang'e
12,626
526
167
7
0
445,441
4
L
Ymir
8,589
358
60
3
0
325,690
2
L
Sol
10,691
445
143
6
0
413,827
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role