Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Botis5211
Sobek
Level 84
God Stats
4W - 2L
1,394 SR
Queue Stats
371W - 408L
1,424 Elo+
Solo
Hachiman
Hachiman
Feltzy
Hachiman
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
MajorUpset
Zhong Kui
Level 158
God Stats
0W - 2L
1,296 SR
Queue Stats
132W - 140L
1,453 Elo+
Solo
Vulcan
Vulcan
Thejj405
Vulcan
Level 118
God Stats
1W - 2L
1,763 SR
Queue Stats
172W - 188L
1,512 Elo+
Solo
Team Averages
Level 113
1,491 SR
1,487 Elo+

VS

Team Averages
Level 118
1,582 SR
1,435 Elo+
Kali
Kali
DeNNiSRoDMaN37
Kali
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 124L
1,448 Elo+
Solo
Kukulkan
Kukulkan
DyAna250712
Kukulkan
Level 126
God Stats
3W - 0L
1,750 SR
Queue Stats
45W - 54L
1,419 Elo+
Solo
Ares
Ares
Luis AC Soto
Ares
Level 106
God Stats
12W - 0L
1,886 SR
Queue Stats
393W - 391L
1,450 Elo+
Solo
Geb
Geb
UnspoiledUser2
Geb
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 23L
1,359 Elo+
Solo
Achilles
Achilles
VillaFernando19
Achilles
Level 146
God Stats
5W - 6L
1,276 SR
Queue Stats
190W - 195L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 3 / 6
7,556
756
5,059
8,188
4,672
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
Botis5211
Sobek
14
2 / 3 / 9
8,357
836
7,015
15,564
19,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Feltzy
Hachiman
15
2 / 5 / 6
8,023
802
8,526
10,320
5,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
MajorUpset
Zhong Kui
14
2 / 3 / 7
8,034
803
11,984
10,547
7,977
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Thejj405
Vulcan
15
3 / 4 / 4
8,201
820
14,297
7,581
4,036
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 13
9,201
920
5,734
13,682
8,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
DyAna250712
Kukulkan
17
4 / 1 / 9
9,500
950
16,664
8,469
5,219
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 14
8,134
813
10,269
13,645
16,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 2 / 7
7,998
800
4,952
11,699
12,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
16
7 / 3 / 10
8,976
898
10,866
16,303
13,599
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
71
12
Kills
18
18
Deaths
12
32
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
3
6
2
L
Sobek
Botis5211
Sobek
2
3
9
2.17
W
3
3
13
3.17
W
Kukulkan
DyAna250712
Kukulkan
4
1
9
8.5
L
Hachiman
Feltzy
Hachiman
2
5
6
1
W
2
3
14
3
L
Zhong Kui
MajorUpset
Zhong Kui
2
3
7
1.83
L
Vulcan
Thejj405
Vulcan
3
4
4
1.25
W
2
2
7
2.75
W
Achilles
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,881
Damage
48,485
52,200
Taken
63,798
41,804
Mitigated
56,206
13,931
Healing
27,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,059
731
765
1,794
8,188
4,672
0
4,732
3,456
0
9,974
L
Sobek
Botis5211
Sobek
7,015
151
1,314
4,231
15,564
19,902
0
10,208
5,356
8,943
0
W
5,734
1,664
1,466
5,401
13,682
8,601
136
8,054
5,628
0
9,986
W
Kukulkan
DyAna250712
Kukulkan
16,664
1,147
3,215
3,522
8,469
5,219
176
4,853
3,616
46,033
0
L
Hachiman
Feltzy
Hachiman
8,526
3,771
0
894
10,320
5,217
0
6,823
3,497
0
20,006
W
10,269
321
1,246
1,312
13,645
16,172
393
6,770
6,875
15,279
0
L
Zhong Kui
MajorUpset
Zhong Kui
11,984
186
1,623
2,717
10,547
7,977
0
6,635
3,912
24,757
0
L
Vulcan
Thejj405
Vulcan
14,297
5,440
71
522
7,581
4,036
0
3,487
4,094
29,613
0
W
4,952
136
1,441
2,676
11,699
12,615
342
6,889
4,810
8,606
0
W
Achilles
10,866
1,463
1,360
5,985
16,303
13,599
536
6,730
9,573
0
21,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,171
Gold Earned
43,809
103
Minions Killed
134
0
Camps Cleared
0
965,313
Distance Traveled
1,038,038
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,556
756
7
1
0
223,159
0
L
Sobek
8,357
836
6
1
0
210,979
1
W
Kali
9,201
920
8
1
0
198,588
0
W
Kukulkan
9,500
950
87
9
0
226,834
0
L
Hachiman
8,023
802
19
2
0
173,682
0
W
Ares
8,134
813
11
1
0
193,734
1
L
Zhong Kui
8,034
803
31
3
0
182,574
0
L
Vulcan
8,201
820
40
4
0
174,919
1
W
Geb
7,998
800
11
1
0
219,968
3
W
Achilles
8,976
898
17
2
0
198,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role