Player Matchup

Skadi
Skadi
AnonymousZen495
Skadi
Level 101
God Stats
11W - 9L
1,533 SR
Queue Stats
370W - 408L
1,390 Elo+
Party 2
Chaac
Chaac
Osclop
Chaac
Level 64
God Stats
2W - 3L
1,317 SR
Queue Stats
51W - 51L
1,374 Elo+
Solo
Cthulhu
Cthulhu
SugarPapi69
Cthulhu
Level 47
God Stats
24W - 25L
1,515 SR
Queue Stats
209W - 266L
1,336 Elo+
Solo
Ullr
Ullr
myavatarissonic
Ullr
Level 61
God Stats
2W - 2L
1,286 SR
Queue Stats
55W - 69L
1,383 Elo+
Solo
Hera
Hera
xNannii
Hera
Level 69
God Stats
44W - 50L
1,458 SR
Queue Stats
378W - 443L
1,398 Elo+
Party 2
Team Averages
Level 68
1,422 SR
1,376 Elo+

VS

Team Averages
Level 69
1,500 SR
1,433 Elo+
Thoth
Thoth
 
Thoth
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
NecroBloodSpawn
Ares
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,390 Elo+
Solo
Sun Wukong
Sun Wukong
Trigarmazi
Sun Wukong
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 7L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
5,600
509
3,573
5,183
1,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Osclop
Chaac
3
0 / 0 / 0
3,652
332
0
91
42
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
SugarPapi69
Cthulhu
8
1 / 2 / 0
5,177
471
2,571
8,762
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 3 / 1
4,648
423
4,276
7,510
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Hera
xNannii
Hera
10
0 / 2 / 1
5,438
494
1,229
3,838
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 1 / 0
6,796
618
1,910
2,781
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
 
Sol
10
4 / 1 / 1
6,329
575
7,564
6,197
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
 
Nemesis
8
1 / 1 / 2
5,383
489
3,201
6,961
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 5
6,059
551
3,839
6,959
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Trigarmazi
Sun Wukong
9
0 / 0 / 0
5,606
510
125
3,129
1,325
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
9
9
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
1
0
3
W
Sol
 
Sol
4
1
1
4.5
W
Nemesis
 
Nemesis
1
1
2
2
L
2
2
1
1.25
W
1
1
5
3.5
L
Chaac
Osclop
Chaac
0
0
0
0
L
Cthulhu
SugarPapi69
Cthulhu
1
2
0
0.5
W
Sun Wukong
Trigarmazi
Sun Wukong
0
0
0
0
L
1
3
1
0.5
L
Hera
xNannii
Hera
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,649
Damage
16,639
25,384
Taken
26,027
11,419
Mitigated
11,549
4,441
Healing
5,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
1,910
77
0
0
2,781
1,022
0
836
1,945
39,794
0
W
Sol
 
Sol
7,564
3,281
0
3,163
6,197
1,931
1,242
929
5,268
45,151
0
W
Nemesis
 
Nemesis
3,201
1,361
0
39
6,961
2,236
0
964
5,997
0
28,833
L
3,573
1,910
0
0
5,183
1,788
0
1,146
4,037
0
33,697
W
3,839
132
159
1,756
6,959
5,035
0
1,071
5,888
14,782
0
L
Chaac
Osclop
Chaac
0
0
0
0
91
42
0
0
91
0
182
L
Cthulhu
SugarPapi69
Cthulhu
2,571
410
60
2,020
8,762
5,313
140
5,053
3,709
21,355
0
W
Sun Wukong
Trigarmazi
Sun Wukong
125
0
0
313
3,129
1,325
282
0
3,129
0
25,906
L
4,276
2,120
0
1,911
7,510
2,731
310
4,908
2,602
0
22,781
L
Hera
xNannii
Hera
1,229
73
0
450
3,838
1,545
0
2,206
1,632
36,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,515
Gold Earned
30,173
194
Minions Killed
260
0
Camps Cleared
0
800,506
Distance Traveled
1,100,643
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,796
618
71
6
0
219,217
2
W
Sol
6,329
575
79
7
0
204,289
2
W
Nemesis
5,383
489
44
4
0
270,870
0
L
Skadi
5,600
509
60
5
0
210,487
8
W
Ares
6,059
551
9
1
0
216,832
2
L
Chaac
3,652
332
3
0
0
23,573
0
L
Cthulhu
5,177
471
20
2
0
184,923
3
W
Sun Wukong
5,606
510
57
5
0
189,435
0
L
Ullr
4,648
423
46
4
0
171,162
2
L
Hera
5,438
494
65
6
0
210,361
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role