Player Matchup

Sun Wukong
Sun Wukong
BSM-TakiWaki
Sun Wukong
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,121 Elo+
Solo
Tiamat
Tiamat
BecuzImBatman777
Tiamat
Level 74
God Stats
11W - 8L
1,531 SR
Queue Stats
428W - 491L
1,357 Elo+
Party 1
Tyr
Tyr
BeefNBean
Tyr
Level 128
God Stats
28W - 28L
1,591 SR
Queue Stats
869W - 1,043L
1,363 Elo+
Party 1
Nike
Nike
Xman1198
Nike
Level 65
God Stats
2W - 5L
1,500 SR
Queue Stats
419W - 409L
1,253 Elo+
Solo
Aphrodite
Aphrodite
juliewow13
Aphrodite
Level 21
God Stats
0W - 1L
1,320 SR
Queue Stats
38W - 81L
1,269 Elo+
Party 1
Team Averages
Level 69
1,488 SR
1,273 Elo+

VS

Team Averages
Level 97
1,621 SR
1,441 Elo+
Bastet
Bastet
 
Bastet
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
ChromaticCicada
Hachiman
Level 105
God Stats
3W - 0L
1,808 SR
Queue Stats
74W - 80L
1,427 Elo+
Solo
Ao Kuang
Ao Kuang
Skidy22
Ao Kuang
Level 72
God Stats
5W - 1L
1,711 SR
Queue Stats
307W - 300L
1,373 Elo+
Solo
Chaac
Chaac
aBonlol
Chaac
Level 104
God Stats
7W - 1L
1,588 SR
Queue Stats
103W - 106L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BSM-TakiWaki
Sun Wukong
20
11 / 6 / 12
17,232
718
33,166
41,203
46,979
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
5 / 8 / 13
14,592
608
50,085
32,284
24,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
8 / 6 / 14
15,477
645
32,413
40,668
39,462
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nike
20
4 / 6 / 19
15,754
656
21,650
32,406
39,183
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
juliewow13
Aphrodite
20
1 / 7 / 16
13,396
558
16,325
25,738
24,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
6 / 7 / 12
14,941
623
20,397
27,146
15,772
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
 
Hel
20
0 / 6 / 22
13,700
571
8,934
25,066
15,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
20
10 / 3 / 18
16,808
700
41,263
28,871
16,533
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Skidy22
Ao Kuang
20
11 / 9 / 18
16,067
669
28,969
43,814
25,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
aBonlol
Chaac
20
6 / 4 / 25
16,799
700
39,966
49,486
63,467
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
128
29
Kills
33
33
Deaths
29
74
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
7
12
1.71
W
Hel
 
Hel
0
6
22
1.83
L
Sun Wukong
BSM-TakiWaki
Sun Wukong
11
6
12
2.83
L
5
8
13
1.44
L
8
6
14
2.5
W
Hachiman
10
3
18
6.33
W
Ao Kuang
Skidy22
Ao Kuang
11
9
18
2.22
L
Nike
4
6
19
2.25
W
Chaac
aBonlol
Chaac
6
4
25
4.63
L
Aphrodite
juliewow13
Aphrodite
1
7
16
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

153,639
Damage
139,529
172,299
Taken
174,383
174,878
Mitigated
137,090
78,873
Healing
101,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
20,397
4,174
2,251
4,279
27,146
15,772
645
11,115
16,031
0
36,963
W
Hel
 
Hel
8,934
2,762
34,541
11,158
25,066
15,326
768
9,927
15,139
15,405
0
L
Sun Wukong
BSM-TakiWaki
Sun Wukong
33,166
5,177
1,230
12,570
41,203
46,979
2,517
8,777
31,868
0
71,673
L
50,085
1,419
6,800
9,905
32,284
24,406
0
7,332
24,513
76,955
0
L
32,413
2,700
6,268
12,174
40,668
39,462
1,785
7,528
32,429
0
59,212
W
Hachiman
41,263
21,670
1,970
7,265
28,871
16,533
3,504
10,618
18,253
0
99,119
W
Ao Kuang
Skidy22
Ao Kuang
28,969
9,452
2,080
15,216
43,814
25,992
4,446
15,587
28,227
45,352
0
L
Nike
21,650
2,528
5,376
4,167
32,406
39,183
1,743
8,379
23,617
0
36,289
W
Chaac
aBonlol
Chaac
39,966
9,581
2,118
21,034
49,486
63,467
1,720
19,163
30,323
0
83,251
L
Aphrodite
juliewow13
Aphrodite
16,325
3,552
11,911
8,472
25,738
24,848
1,462
5,887
19,567
32,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,451
Gold Earned
78,315
241
Minions Killed
240
0
Camps Cleared
0
2,201,536
Distance Traveled
2,136,728
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,941
623
40
2
0
423,607
1
W
Hel
13,700
571
17
1
0
415,080
0
L
Sun Wukong
17,232
718
71
3
0
455,992
2
L
Tiamat
14,592
608
59
2
0
407,599
0
L
Tyr
15,477
645
56
2
0
459,385
0
W
Hachiman
16,808
700
95
4
0
441,567
1
W
Ao Kuang
16,067
669
22
1
0
362,615
0
L
Nike
15,754
656
22
1
0
456,028
0
W
Chaac
16,799
700
66
3
0
493,859
0
L
Aphrodite
13,396
558
33
1
0
422,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role